A
Andy
All worlds
03 Jan 2024 09:29Link
High Level Workers
We are experiencing a shortage of high level workers that forces many players to manually move workers and professionals between workers groups.
A slightly larger number of new workers will now become high level workers.
the change will help in reducing the shortages we experience.
It will however take some time to materialize as it does not change numbers in all age groups but rather increases them in the young groups.
Shortages
We have slightly increased production numbers in some corporations. Changes are small but will help to reduce shortages.
As a result, many corporations will make a larger profit.
We have done so before and may need to repeat this several times as shortages are very large.
Such changes never cause any major changes in the market. They never transform shortages into oversupply or have any influence on the market prices.
Extreme Shortages
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All worlds
We are experiencing a shortage of high level workers that forces many players to manually move workers and professionals between workers groups.
A slightly larger number of new workers will now become high level workers.
the change will help in reducing the shortages we experience.
It will however take some time to materialize as it does not change numbers in all age groups but rather increases them in the young groups.
Shortages
We have slightly increased production numbers in some corporations. Changes are small but will help to reduce shortages.
As a result, many corporations will make a larger profit.
We have done so before and may need to repeat this several times as shortages are very large.
Such changes never cause any major changes in the market. They never transform shortages into oversupply or have any influence on the market prices.
Extreme Shortages
D
Daniel Iceling
All worlds
04 Jan 2024 05:36Link
Andy,
Thank you for the updates, and the information about them.
"In extreme cases, like Defense weapons maintenance products, we will allow the price of such products to increase to a higher level."
Which products have had their maximum prices increased? Players can only respond by building new corporations, if we know what products are effected.
Thank you for the updates, and the information about them.
"In extreme cases, like Defense weapons maintenance products, we will allow the price of such products to increase to a higher level."
Which products have had their maximum prices increased? Players can only respond by building new corporations, if we know what products are effected.
A
Andy
All worlds
04 Jan 2024 07:53Link
Only defense weapons maintenance had its upper limit increased.
You can see candidates on the market page.
if shortages go into tens of billions or more we will start looking into it.
also market value and profits of such corporations will increase.
we will put messages on the forum.
such changes do not require an upgrade.
We hope that other small scale measures we have taken will reduce the need for such interventions.
Defensive Weapons maintenance product had a shortage of 230 B on FB.
That is beyond any reasonable market condition and could not be repaired even with many new corporations.
we think that huge scale buying created that shortage.
anything we may do will never change a shortage into a surplus.
You can see candidates on the market page.
if shortages go into tens of billions or more we will start looking into it.
also market value and profits of such corporations will increase.
we will put messages on the forum.
such changes do not require an upgrade.
We hope that other small scale measures we have taken will reduce the need for such interventions.
Defensive Weapons maintenance product had a shortage of 230 B on FB.
That is beyond any reasonable market condition and could not be repaired even with many new corporations.
we think that huge scale buying created that shortage.
anything we may do will never change a shortage into a surplus.
D
Daniel Iceling
All worlds
05 Jan 2024 06:11Link
Andy,
In my experience, shortages of defense weapons maintenance, (or any maintenance product really), are usually caused by a shortage of one of it's input goods. Often because a player is placing huge orders for that weapon type. Causing the maintenance corporations to stop producing.
I closed most of my maintenance corporations, because they spent so much time idle, due to input shortages.
In my experience, shortages of defense weapons maintenance, (or any maintenance product really), are usually caused by a shortage of one of it's input goods. Often because a player is placing huge orders for that weapon type. Causing the maintenance corporations to stop producing.
I closed most of my maintenance corporations, because they spent so much time idle, due to input shortages.
J
Josias
All worlds
05 Jan 2024 11:51Link
Honestly, I think the problem is more upstream. With Wind Farm income, upgrading your military is much more viable. So myself, I've been buying allot of upgrades, and I'm sure I'm not the only one. Its also more realistic to have a larger standing army, and more need for DWM, and the other maintenance corps.
Wind Farm income, makes playing the war game much easier, because its easier to build up, and rebuild after a lose. I think its altering the flow of Sim econ.
Wind Farm income, makes playing the war game much easier, because its easier to build up, and rebuild after a lose. I think its altering the flow of Sim econ.
J
Jiggle Billy
All worlds
05 Jan 2024 13:51Link
@ Daniel Iceling, yes defensive weapons maintenance corps require effort to manage, but as Andy has made them use whole units of all materials they are reasonable to self supply and contract to. The problem was with the low price cap self supplying lost money, now it is more worth the effort, though it's still not high profit when self supplied.
I have one enterprise with max corps focused on defensive weapons maintenance and it does quite well now after this change.
Not all corps should be just simple build and profit, some should be a challenge, though that challenge should be properly rewarded with high profits. It seems lately there has been a focus on simple set and forget corps by both players and game master, sadly many set and forget are still more profitable than corps that require active management.
I have one enterprise with max corps focused on defensive weapons maintenance and it does quite well now after this change.
Not all corps should be just simple build and profit, some should be a challenge, though that challenge should be properly rewarded with high profits. It seems lately there has been a focus on simple set and forget corps by both players and game master, sadly many set and forget are still more profitable than corps that require active management.
H
Hern
All worlds
09 Jan 2024 18:03Link
The problem with self supplying the corps is, unless you carefully balance the input Qualities, you'll end up losing a lot of money on lost output Q. Supplying all 220-300 to a corp only to get a 300 Q good out is a huge waste of money.
H
Hern
All worlds
09 Jan 2024 18:05Link
That combined with the fact that maintenance qualities mean nothing means I can never contract with my own maintenance corps or risk paying 3x as much for the exact same goods a 120Q works.
Quantity of goods used should scale on quality.
100 items of 300Q should provide the same support as 250 items of 120Q (300/120 = 2.5 * 100)
Quantity of goods used should scale on quality.
100 items of 300Q should provide the same support as 250 items of 120Q (300/120 = 2.5 * 100)
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Eeeee OOOooo
All worlds
09 Jan 2024 20:33Link
Preach, Hern. Spot on.
The current settings are also why common markets are mostly unused for general contracting as well.
The current settings are also why common markets are mostly unused for general contracting as well.