A
Andy
29 Feb 2024 18:52
Link
Many players during many periods in the past, complained about the war game.
Some complaints were specific, most just said the war game was broken.
There was nothing to be done with such comments.
we have made corrections in the past but probable not enough.
There were also conflicting changes that were either aimed at more balance and some that were aimed at keeping the defensive game at a lower cost than the offensive one.
Recently, specific and constructive comments by one player, including examples, did ring a bell here and we have decided to take actions on his comments.
I am sure we have missed such comments in the past. we have surely missed taking action when the comments consisted of claims and no details.
We are upgrading Simcountry now.
KB is already upgraded, Tiny Atlas too but the changes are not relevant for TA.
The upgrade includes mainly tuning of the war game:
1. Defensive weapons are using one missile less than before when defending the country.
In most cases they use 7 missiles per round instead of 8. This is not a major change but will make a difference.
2. The effectiveness of defensive ammunitions is slightly reduced.
where a defensive missile had a 60% chance of hitting a defensive weapons or a missile, the percentage now is reduced to 50. similar reductions are applied to nearly all defensive weapons.
The details of these changes are in the war document.
3. Some defensive weapons now have a shorter range. The reductions are by about 10%.
4. C3 countries have smaller numbers of garrisons.
The changes are quite large. The remaining numbers are much smaller.
The changes apply to the first 6 or 7 war levels of C3 countries.
We think that these changes together will have an impact and will change the numbers of casualties and destroyed weapons in all wars.
we are also quite sure that we are not done yet.
Using 1 missile less in the defense will make a change but 2 or 3 might be better. we need a lot of testing.
reducing the impact of defensive weapons too should be reviewed and more reductions might be needed.
The number of garrisons was far too large. It could be that even with much smaller numbers, there will be too many garrisons remaining and more, smaller reductions will be needed.
we will listen to comments.
we hope to receive more specific results, showing what really happens.
Such information will allow us to continue tuning.
Executing these changes can be done quickly and does not require a lot of work.
The balance is however difficult and it is easy to go just a bit too far and collapse the defense capabilities of all countries.
Product Shortages
Very large shortages in many products continue on all worlds.
We have made another step in the production numbers of various products.
Shortages should be reduced a bit in the coming days.
The change will never turn any shortage into a surplus.
It might however, reduce very large shortages.
Some complaints were specific, most just said the war game was broken.
There was nothing to be done with such comments.
we have made corrections in the past but probable not enough.
There were also conflicting changes that were either aimed at more balance and some that were aimed at keeping the defensive game at a lower cost than the offensive one.
Recently, specific and constructive comments by one player, including examples, did ring a bell here and we have decided to take actions on his comments.
I am sure we have missed such comments in the past. we have surely missed taking action when the comments consisted of claims and no details.
We are upgrading Simcountry now.
KB is already upgraded, Tiny Atlas too but the changes are not relevant for TA.
The upgrade includes mainly tuning of the war game:
1. Defensive weapons are using one missile less than before when defending the country.
In most cases they use 7 missiles per round instead of 8. This is not a major change but will make a difference.
2. The effectiveness of defensive ammunitions is slightly reduced.
where a defensive missile had a 60% chance of hitting a defensive weapons or a missile, the percentage now is reduced to 50. similar reductions are applied to nearly all defensive weapons.
The details of these changes are in the war document.
3. Some defensive weapons now have a shorter range. The reductions are by about 10%.
4. C3 countries have smaller numbers of garrisons.
The changes are quite large. The remaining numbers are much smaller.
The changes apply to the first 6 or 7 war levels of C3 countries.
We think that these changes together will have an impact and will change the numbers of casualties and destroyed weapons in all wars.
we are also quite sure that we are not done yet.
Using 1 missile less in the defense will make a change but 2 or 3 might be better. we need a lot of testing.
reducing the impact of defensive weapons too should be reviewed and more reductions might be needed.
The number of garrisons was far too large. It could be that even with much smaller numbers, there will be too many garrisons remaining and more, smaller reductions will be needed.
we will listen to comments.
we hope to receive more specific results, showing what really happens.
Such information will allow us to continue tuning.
Executing these changes can be done quickly and does not require a lot of work.
The balance is however difficult and it is easy to go just a bit too far and collapse the defense capabilities of all countries.
Product Shortages
Very large shortages in many products continue on all worlds.
We have made another step in the production numbers of various products.
Shortages should be reduced a bit in the coming days.
The change will never turn any shortage into a surplus.
It might however, reduce very large shortages.