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W3C - Game News - Rebalancing the war game

Topics: General: W3C - Game News - Rebalancing the war game

Andy

Thursday, February 29, 2024 - 06:52 pm Click here to edit this post
Many players during many periods in the past, complained about the war game.
Some complaints were specific, most just said the war game was broken.
There was nothing to be done with such comments.

we have made corrections in the past but probable not enough.
There were also conflicting changes that were either aimed at more balance and some that were aimed at keeping the defensive game at a lower cost than the offensive one.

Recently, specific and constructive comments by one player, including examples, did ring a bell here and we have decided to take actions on his comments.

I am sure we have missed such comments in the past. we have surely missed taking action when the comments consisted of claims and no details.

We are upgrading Simcountry now.

KB is already upgraded, Tiny Atlas too but the changes are not relevant for TA.

The upgrade includes mainly tuning of the war game:

1. Defensive weapons are using one missile less than before when defending the country.
In most cases they use 7 missiles per round instead of 8. This is not a major change but will make a difference.

2. The effectiveness of defensive ammunitions is slightly reduced.
where a defensive missile had a 60% chance of hitting a defensive weapons or a missile, the percentage now is reduced to 50. similar reductions are applied to nearly all defensive weapons.
The details of these changes are in the war document.

3. Some defensive weapons now have a shorter range. The reductions are by about 10%.

4. C3 countries have smaller numbers of garrisons.
The changes are quite large. The remaining numbers are much smaller.
The changes apply to the first 6 or 7 war levels of C3 countries.

We think that these changes together will have an impact and will change the numbers of casualties and destroyed weapons in all wars.
we are also quite sure that we are not done yet.

Using 1 missile less in the defense will make a change but 2 or 3 might be better. we need a lot of testing.
reducing the impact of defensive weapons too should be reviewed and more reductions might be needed.

The number of garrisons was far too large. It could be that even with much smaller numbers, there will be too many garrisons remaining and more, smaller reductions will be needed.

we will listen to comments.
we hope to receive more specific results, showing what really happens.
Such information will allow us to continue tuning.

Executing these changes can be done quickly and does not require a lot of work.

The balance is however difficult and it is easy to go just a bit too far and collapse the defense capabilities of all countries.

Product Shortages

Very large shortages in many products continue on all worlds.

We have made another step in the production numbers of various products.
Shortages should be reduced a bit in the coming days.

The change will never turn any shortage into a surplus.
It might however, reduce very large shortages.

Eeeee OOOooo

Friday, March 1, 2024 - 08:10 am Click here to edit this post
These changes sound excellent.

As someone who tests the war engine more frequently than most, I'm pleased to hear that the GMs are continuing to work on its balance.

I agree with others' sentiment from various threads and posts that defensive forces should be more easily assembled, afforded, and used than offensive ones, but I think the changes are a welcome improvement. Sometimes a number of changes over time can together become very powerful and benefit from tuning.

I'm also really glad to hear about C3 changes. At higher levels, having many garrisons and weapons is much more warranted. However, for players fighting in their first few wars and beginning to expand their empires, this should help improve results and costs.

Andy

Friday, March 1, 2024 - 11:42 am Click here to edit this post
Thank you EO
and thanks for your input that helped us to focus on specific problems.

Andy

Wednesday, March 13, 2024 - 07:40 pm Click here to edit this post
A next update in balancing the war game will target the response power of defensive wings.
we will slightly reduce the number of interceptor per wing.

In the mean time, any comment as to a change in the balance between the attacker and the defender, also in wars against C3 countries will be welcome.

Andy

Sunday, March 24, 2024 - 06:04 pm Click here to edit this post
An upgrade is planned for later this week.
It will include a slightly smaller defensive wings.

any results from testing will be welcome.

Eeeee OOOooo

Sunday, March 24, 2024 - 06:23 pm Click here to edit this post
I'll send some notes your way. Did some testing last night.

Andy

Tuesday, March 26, 2024 - 09:47 am Click here to edit this post
Thank you for the message and the results of the tests.
It seems that the initial "fix" went even further than we have hoped for and the balance we wish for.

There is much more to do and we will continue to test, measure and restore the balance between the power of the defense and the possibilities of the offensive army to achieve reasonable results.

Andy

Wednesday, April 17, 2024 - 10:52 am Click here to edit this post
The last upgrade went a bit further and reduced the defensive power of defense wings.
the change is not very large but will make a difference.

we are eager to hear from anyone who tested recently about their opinions.

we are doing our own testing.
once we have more results, and hopefully more players experiences, we will continue with the effort to better balance the war game.


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