Simcountry
Forum General W3C - Wind Energy potential and risks

W3C - Wind Energy potential and risks

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Andy

All worlds
26 Apr 2024 17:15Link
Wind farms became popular when the full info became available and the profitability became visible.

After a bumpy start, it became clear that building wind farms is beneficial for the county and brings great profits.

Many countries have them and some make large monthly profits from electric power they sell.

We have seen some cases where wind farms became the largest income provider for a country.

We think that it is a good idea for a country to have wind farms that will supply all the power the country needs and also enough power to sell to its own corporations and in the process, become energy independent.

There is a but.

If we all increase the production of electric power with wind farms, and other means, we could create an oversupply of electric power and the price could come down.

This will not be a major problem if the country uses the power it produces but if a country becomes dependent o
E
Eeeee OOOooo

All worlds
27 Apr 2024 18:46Link
Understood on your message.

Related question:

Can we expect a button to be implemented so we could destroy our own wind farms? Currently, we have to email the gamemaster to remove them, which isn't a good solution, in my opinion.

It shouldn't be something you have to do manually on your end.

If all the players with many wind farms email you at once, it could take a month to get them all removed. I think a button to put this "removal" process in player hands is important.
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Amalie

All worlds
27 Apr 2024 20:06Link
I agree with what you’re saying andy. This is why i have limited the number of states i have with windfarms.
However, what EO is saying needs to be taken seriously and the problem needs rectified. Hopefully you could go ahead and have that button inserted into the game by end of May.
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Andy

All worlds
28 Apr 2024 18:02Link
We will implement the destroy function for wind farms ASAP.

to date, in the entire period we have wind farms we have received 2 requests to destroy them.

I think that once players understood the potential, they stopped talking about removing them.

but we need this function just to be complete and we will implement it.
M
Mad Buddy

All worlds
29 Apr 2024 01:54Link
It would be a lot more realistic if the quality of the electricity produced by wind farm would be based on the quality of the wind Turbines supplied.
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Emerithe Cantanine

All worlds
29 Apr 2024 15:16Link
For an unrelated reason I'm going to keep electric power on WG in a surplus for the next week. I have 10B in reserves and am prepared to commit 3B to this project.

Andy discussed the potential for a surplus, so this can also be a test run to see what happens when there is a large surplus of electric power on the market.
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Jiggle Billy

All worlds
30 Apr 2024 16:37Link
Some updates on this experiment from one of my countries with 4,450 Wind Farms, 115,657,005 citizens, 201.7 health index. Note: my electric quality is a steady 292.

White Giant Electric

Wind Farm Income

White Giant Public health

Please note the large change in public health cost, 13.4% reduction in public health, for a 19.1% reduction in electric cost.
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President Wilson

All worlds
30 Apr 2024 18:01Link
Move the electric to Little Upsilon and then sell it :)