Andy
12 Jun 2024 18:57
Link
Shortages
Another tuning of production levels in some corporations. small changes but in time, these changes add up.
we see more products with smaller shortages and even some that are balanced and sometimes show oversupply.
there are also adjustments in the market with corporations producing some types of products being closed and other corporations created.
Most of these fluctuations are done by C3 countries that react to oversupply and shortages.
- Electric power
the quality of EP sold by wind farms is now 135.
we see some fluctuations and even oversupply, probably caused by large sales by some players.
New corporations
new corporations now have no raw materials donated to them.
These given products, at creation time, that used to appear from nowhere, became a problem on the market.
New corporations will have some delay in going into full production but the supply used to be for 5 months only.
Hiring in Corporations
Some types of corporations are now hiring some more workers.
The reason is, as it was before, that the population in the worlds is increasing slowly and the number of corporations follows this growth.
Too many corporations in countries caused problems in the past, among them the increase of processing time.
we will keep increasing the average number of workers in corporations at a very low pace and doing so, will prevent an increase in the number of corporations per world.
If a corporation is becoming slightly bigger, we also update production numbers and make sure the corporation remains as profitable as before or more profitable.
There are now many more corporations in Simcountry that are capable of producing very high profits.
Game Levels
Game level requirements are updated from time to time. The most frequent changes are the requirements for population.
The current required numbers are outdated and based on the population numbers we used to have a long time ago.
The changes are very small and gradual.
Most countries have much higher numbers of population than needed for their game levels.
Another tuning of production levels in some corporations. small changes but in time, these changes add up.
we see more products with smaller shortages and even some that are balanced and sometimes show oversupply.
there are also adjustments in the market with corporations producing some types of products being closed and other corporations created.
Most of these fluctuations are done by C3 countries that react to oversupply and shortages.
- Electric power
the quality of EP sold by wind farms is now 135.
we see some fluctuations and even oversupply, probably caused by large sales by some players.
New corporations
new corporations now have no raw materials donated to them.
These given products, at creation time, that used to appear from nowhere, became a problem on the market.
New corporations will have some delay in going into full production but the supply used to be for 5 months only.
Hiring in Corporations
Some types of corporations are now hiring some more workers.
The reason is, as it was before, that the population in the worlds is increasing slowly and the number of corporations follows this growth.
Too many corporations in countries caused problems in the past, among them the increase of processing time.
we will keep increasing the average number of workers in corporations at a very low pace and doing so, will prevent an increase in the number of corporations per world.
If a corporation is becoming slightly bigger, we also update production numbers and make sure the corporation remains as profitable as before or more profitable.
There are now many more corporations in Simcountry that are capable of producing very high profits.
Game Levels
Game level requirements are updated from time to time. The most frequent changes are the requirements for population.
The current required numbers are outdated and based on the population numbers we used to have a long time ago.
The changes are very small and gradual.
Most countries have much higher numbers of population than needed for their game levels.