Andy
04 Aug 2024 08:29
Link
Rob,
1. TA should indeed be the source of natural resource.
We are close to adding two new natural resources to TA and three new major products in Simcountry that will use these resources.
Most work is already done.
2. The cost of weapons is falling. long term and currently the cost was falling much more. Profit levels in most countries allow players to build strong armies. The cost is now much lower and the stories about the extreme cost are just not true. They do not reflect current pricing.
The case you describe is the result of that same use of an error that enabled several players to amass huge amounts of weapons and ammunition.
Armies should be large if you want to wage war but not the size that became possible due to this error.
Also you are forced to have a huge army. Much larger than before.
This is a problem for everyone.
There are small and large armies in Simcountry but as I said before, some are too large and were created by using cheats. These armies could not have been created any other way.
That is very unfortunate but it exposed the absurdity and forces action.
Once they are back to a normal size more players will have the chance of using their army.
Even without any action from our side, (Until now we are only talking about it), they are falling over their own size and are leaking resources very quickly while we did not make any change at all.
We see a dwindling empire that is as we see it, beyond repair unless they just discard weapons and wind farms.
We have done some balancing of the defensive vs. offensive game it is now much more balanced than it used to be.
We will do another round of tuning in the coming weeks.
There are many things we need to improve, small and large.
It is unfortunate that we are now busy with the results of cheating that by the way, was our fault in the first place.
The changes we will introduce are not requiring much work.
The fixing of the wind energy issues (pricing and maintenance), is also clear and also almost done.
we will shortly be on our way to do the things we really need.
1. TA should indeed be the source of natural resource.
We are close to adding two new natural resources to TA and three new major products in Simcountry that will use these resources.
Most work is already done.
2. The cost of weapons is falling. long term and currently the cost was falling much more. Profit levels in most countries allow players to build strong armies. The cost is now much lower and the stories about the extreme cost are just not true. They do not reflect current pricing.
The case you describe is the result of that same use of an error that enabled several players to amass huge amounts of weapons and ammunition.
Armies should be large if you want to wage war but not the size that became possible due to this error.
Also you are forced to have a huge army. Much larger than before.
This is a problem for everyone.
There are small and large armies in Simcountry but as I said before, some are too large and were created by using cheats. These armies could not have been created any other way.
That is very unfortunate but it exposed the absurdity and forces action.
Once they are back to a normal size more players will have the chance of using their army.
Even without any action from our side, (Until now we are only talking about it), they are falling over their own size and are leaking resources very quickly while we did not make any change at all.
We see a dwindling empire that is as we see it, beyond repair unless they just discard weapons and wind farms.
We have done some balancing of the defensive vs. offensive game it is now much more balanced than it used to be.
We will do another round of tuning in the coming weeks.
There are many things we need to improve, small and large.
It is unfortunate that we are now busy with the results of cheating that by the way, was our fault in the first place.
The changes we will introduce are not requiring much work.
The fixing of the wind energy issues (pricing and maintenance), is also clear and also almost done.
we will shortly be on our way to do the things we really need.