Simcountry
Forum General Another goodbye

Another goodbye

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Andy

All worlds
04 Aug 2024 08:29Link
Rob,

1. TA should indeed be the source of natural resource.
We are close to adding two new natural resources to TA and three new major products in Simcountry that will use these resources.
Most work is already done.

2. The cost of weapons is falling. long term and currently the cost was falling much more. Profit levels in most countries allow players to build strong armies. The cost is now much lower and the stories about the extreme cost are just not true. They do not reflect current pricing.

The case you describe is the result of that same use of an error that enabled several players to amass huge amounts of weapons and ammunition.

Armies should be large if you want to wage war but not the size that became possible due to this error.
Also you are forced to have a huge army. Much larger than before.
This is a problem for everyone.

There are small and large armies in Simcountry but as I said befo
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Andy

All worlds
04 Aug 2024 08:44Link
In a couple of months, all this will be remembered as the large cheat incident.
It will be resolved, and unfortunately, we might loose several players who become very frustrated about their cheat fortunes leading to a disaster. For now, they are not gone but rather make efforts to save their empire.

Also others who did not use this cheat might not like maintenance cost in enterprises.

I will remind you of a previous incident some time ago:

Building military units used to be much easier.
the command helping you in doing it, accepted any number of units you wanted.

A long time players one day, accused the gamemaster of stealing all his money.
He was shouting a cursing and was of course joined by several others who were also cheated by the gamemaster every single day.

We discovered that the layer ordered many military units and did not realize how much money was involved. he had several hundred billions
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Eeeee OOOooo

All worlds
04 Aug 2024 19:51Link
Andy you still miss the point.

You say: "2. The cost of weapons is falling. long term and currently the cost was falling much more. Profit levels in most countries allow players to build strong armies. The cost is now much lower and the stories about the extreme cost are just not true. They do not reflect current pricing."

If it's affordable, fun, and encouraged by the game, why do almost no players have armies? I see no new players moving toward war level 3. I see no new players learning even basic warfare. Where is the disconnect? That's what you should be focusing on.

TA in concept is a fun idea. In reality, it's clicks to acquire a resource you can use to tediously make weapons. These weapons don't really impact wars (I've fought against them several times). So few wars get fought anyways. Also - the idea of some unbeatable master weapon only favors wealthy and strong players anyways. New pl
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rob72966

All worlds
05 Aug 2024 00:18Link
Thanks for your response Andy, Let's all just take a deep breath and see how things work out. I will work within the system developed.
Rob
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Jimmy

All worlds
05 Aug 2024 03:40Link
Look I have not been in the game for long but a "cheat incident"? Bro people have been doing it for what like 20 years? That's not a cheat, it's just a game mechanic and that point.

I also like how your argument against TA is literally "we are adding more dev time into TA" really great comeback, I am sure the 2 people will be very happy.

Lastly like was kinda said you don't seem to understand the underlying issue with the corp maintenance thing because yes you are making people destroy assets because they won't be able to sell them off fast enough, they will be forced to destroy a ton of assets, you are punishing people for doing something that has been fine for 20 years and you don't see why they are upset? Come on now, be real.
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Canute Canute

All worlds
05 Aug 2024 06:18Link
Mr. Corleone stated that he was on the fence of leaving and your response to his reasoning as to why his stance is such way is "Fake News" and then stating what you believe is the right way forward and possible evidence as signs of the movement you are taking simcountry is the correct course, is reasonably debatable.

I understand this. I myself been playing simcountry on and off since 2008 (started playing in a hotel room while my sister was competing in the Olympics at the time *side flex*)

I was never deep hardcore into the game, but I do know that what Mr. Corleone has said is correct, the logic to "punish" players for a weirdly implemented mechanic that they have utilized THE WAY it was coded and, on any paper, intended, is wrong. The economic game is literally looking for market gaps and documents and all the sorts and seeking to get the most amount of profit from any given asset or assets. To state th
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Canute Canute

All worlds
05 Aug 2024 06:26Link
Oh, I also do want to point out because I realized it sounds like I may be trying to be on the side of guys that have 10s of thousands of windfarms. I am not I think that is pretty silly (I myself have less than 200)
I do believe though adding workforce requirement like universities, hospitals, and schools and moving windfarms (the asset) into transportation and renaming transportation index into infrastructure would solve alot while still having those guys needing to solve their many windfarms or face labor shortages. Idk, I am fine with anything to be honest.

(sorry for double post)
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Andy

All worlds
05 Aug 2024 07:50Link
I fail to find here any arguments for why it is wrong to have maintenance cost for weapons stored in enterprises except for "It has been so for 20 year".
or we have been cheating for 20 years.

The scale of what happened exposed the problems and we will fix them.

While the maintenance cost of weapons might increase, the reduction in the cost of weapons and ammunition will more than compensate for it.
Most countries, with a reasonable size army will benefit a lot.

Some players avoid the war game. true. but if they suddenly discover the cost went down by 50%, and new players, will they fight even less?
They might not change their mind about it, or they will.

New players don't have that.
They will start building an army and decide for themselves if it is too expensive or not.


And TA.
It took some time to set all kinds of parameters and find the time to continue.
there are no
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Lioncoeur

All worlds
05 Aug 2024 08:13Link
Andy, I don't speak up often, but from what I can see the game is in a slow decline, I don't know it you are surrounded by yes men but you are ignoring and dismissing the passionate player base that is willing to spend money.

I know you care about this game but the Lack of transparency is not helping.
the community is trying to help, but it feels like you are letting pride cloud you're sight on problems and neglect.

I feel that there isn't a plan but reactionary fixes to the game.
many core mechanics are outdated and newer players will find difficult to understand.

what will happen when the players that are willing to help newer players leave? you say that new players come in but how many stay and consider going to a premium account?

On TA I feel that you are counting the chickens before they hatch on that, it's to well taxing to work with it in the larger scale of things with the outdate
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Andy

All worlds
05 Aug 2024 09:04Link
Lioncoeur,

Lots of things to improve indeed.
It will help however if you will give some specific examples.
many problems were solved here when players informed us about them.

I do not see what the connection is to the two large issues we now decided to fix:
the maintenance of the army and
the maintenance of wind farms that is in place, but the wind turbines that are needed for it are not being purchased.

Several long time players, and we hope to keep them all here, with huge armies, object to our decision to fix the problem.

This is not because they care about the game.
They care about their own account that profited from this omission and made it possible for some players to have an army 500 times bigger than the average. It made many others leave the war game.

This is in fact, the main reason most players are not interested in the war game.
What sense does it make if there is a giant n
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Andy

All worlds
05 Aug 2024 13:07Link
I am sorry.
I removed a message by a player claiming that our ambition is to destroy the assets of new players.

after everything I said.
destroy assets of new players? They do not have any. and why should we?

Citation:

Andy, it's clear that your motive isn't to help new players but to destroy their assets.

Please don't place any garbage here.
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Prince Greg

All worlds
05 Aug 2024 15:30Link
The message was clear! It's equally not garbage too. You delete everything that's contrary to your motives. You've done this countless times, so I'm not surprised.. Why would you be sorry. It's your game do what makes you happy bro.. this my last message on this forum!
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Ikanoba

All worlds
05 Aug 2024 15:50Link
Thanks for your responses Andy
Sorry to see you leave Eeeeeooooo

Bullies beware!!! Days up!!!!
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JOEL

All worlds
05 Aug 2024 17:31Link
Andy, I'm concerned that you're not even listening to the players who have been here forever! You say there are new players joining. Where are they? You say they are leaving because they can't compete with bigger players. That doesn't make much sense to me. When I arrived, there were big players all over this game. I received guidance from other players that helped me learn the game. I think you're missing the problem. New players aren't leaving because big players have weapons stored in their CEOs. I think that's BS, that's my opinion there. New players are leaving because the "game" has failed them. You're taxing veteran players because the game has failed to properly teach other players how to succeed in this game. While you continue to alienate your loyal player base for newer players who have no intentions of sticking around, it's a crazy strategy. Over the years, there have been plenty of great suggesti
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Supercheese

All worlds
05 Aug 2024 17:41Link
"I fail to find here any arguments for why it is wrong to have maintenance cost for weapons stored in enterprises except for "It has been so for 20 year".
or we have been cheating for 20 years."

Andy, people experienced with the war game have made the argument that you need large stockpiles of offensive weapons than can be reasonably stored and maintained in a country, just to win a single offensive war against a strongly defended nation.

Your argument that that people don't play the war game because of these giant stockpil3s is hollow. The war game is scary for new players as it is not well taught how to play it in game, and the risk which you yourself have identified of losing your entire nation/empire by losing. Removal of the large stockpiles of major players is not going to see most players suddenly be comfortable in war. Most players won't even know it's happening. I'm not saying it's not true
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Ikanoba

All worlds
05 Aug 2024 18:14Link
Andy, will say from my experience there aren’t significant number of new players, at least on fearless blue… I mean that are active….will definitely make it more interesting….


From my own end, it is fair that weapons in enterprises are taxed OR even better still there should no weapons in enterprises, just not logical.

Except maybe thinking of enterprises is like Lockheed Martin etc - then yes they have a cost on weapons in storage.
Personally if I knew about storing weapons in enterprises I would have done same and made a killing on my country profits….

Listen out to your paying customer base to see what is feasible as per Joel, a tough one but i see your points particularly on weapons.
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auditor

All worlds
05 Aug 2024 18:48Link
For my part, I've already stepped away. Andy's behavior as the representative of Simcountry, from what is basically amounting to a tantrum to the frequent deletion of dissenting opinions from his own (of which I expect this likely will be deleted as well), has no place in a position of leadership and responsibility for earning the game revenue to enable its continued future.

The true issues facing Simcountry are frequently presented and just as frequently ignored. We're not talking issues with game mechanics, we're talking issues with game management. The GM with regularity completely disappears from the game for days or even weeks at a time with no notice at all.

There is a constant stream of undocumented game changes that have meaningful impact on the game, these changes known only to the GM until another player discovers it (most of the time accidentally or because of an unexpected change in their situa
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James Folsom

All worlds
06 Aug 2024 02:58Link
Why do you have so much oil, that’s worse than that time I had to pave my streets with plutonium.
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Emerithe Cantanine

All worlds
06 Aug 2024 04:05Link
Some people just want to see the world burn. So I hoarded all the oil I could to prevent them. That and I was overproducing so much that oil went into a surplus, so I contracted all oil production to myself.
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James Folsom

All worlds
06 Aug 2024 05:53Link
It does happen, plutonium as well.
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Lioncoeur

All worlds
06 Aug 2024 07:22Link
Ok, you wanted more details Andy.

one. new players don't stay because they don't know how to play and they loose interest because they run in to the problem where they fall into the circle of Debt and decaying growth and can't build new corps.

two. newer players don't know where to go for advice or know how to navigate the massive documentation of the Game do to the UI layout and that they can go to the forums if they want to try and get advice or help.

Three. TA is such a hassle to deal with that it is not worth or even a big interest for the players that can afford to set up operations on that planet.
the space UI and management is nothing more than click chick click and so over micro manage that it's mostly not worth using to new players, if and when they decide to stay if they stay to pay for the premium account.

four. the lack of transparency from the dev team is also a big problem that caus
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hodgkisl

All worlds
06 Aug 2024 13:23Link
Calling using game mechanics cheating is just pathetic. It seems you don't even know the game mechanics. Also from abandoning my empire and leaving defenses up (defenses that were affordable) the offense took huge amounts of weapons to take down, more than any country could afford to stock. And that's with being AFK as the defender. No free storage of weapons no ability to carry out an effective offense, the game is built on asset security not communication and conflict.