Rob,
The first products to use these rare metals could be:
Electrical vehicles and electrical motors/automotive industry.
also sun collectors for use in homes.
at some point we will also get into "Power domes" because electric power is currently "stored" like you store Oil.
This was mentioned before.
Leonard,
I am less concerned with the number of products because once you know how it works, a new one will not be difficult and trading is automatic.
It allows for players to develop their own strategies, decide on the corporations they want etc.
I am more concerned about some features.
special schools to get more people back to work.
special hospitals to treat the wounded. some recover, some die, complex.
these are difficult and nothing else works in this way.
we already made jeeps and land to sea missiles obsolete.
Also war damage that requires constru
C
Canute Canute
All worlds
controversial topic: Wind Farms
ironic upcoming introduction of new mechanic: sun collectors
electric power becoming an overt issue...
and a solution to people's ABUNDANCE... is to give ways for even more generation and storage?
C
Clicks For Andy
All worlds
Canute Canute, if you've been paying attention you'd know the controversy is in how Andy is addressing the wind power oversupply issues.
Very shortly wind will not be in such a huge supply as maintaining large amounts of wind farms will be near impossible.
Many are upset over rapid drastic changes that ignored the original plan, as well as side effects of delaying full implementation of the wind farm plan for well over a year.
Also with the changes that were not originally planned wind farms now generate 120Q power, originally they were supposed to follow turbine / farm quality, you do not want supplies in a corporation at Q120, so there is a weird distortion where players want high Q (180-220Q) power from electric power corps for their corps but most supply is this wind farm Q120 power which is only good for countries.
This discussion does not belong here:
The maintenance of wind farms was in the plan from day one and was well documented in the corporations documentation and mentioned on the forums from the start.
Many chose to ignore it. everyone with his own reason that was always the same.
wind farms made a lot of money.
But the message was on the wall for all this time.
as to the quality of wind energy power:
It is now set to 135.
It will increase gradually and end up at the real quality as produced.
This is not as planned but may, at good times, save the wind farms from losses.
We never implemented the Q120. Now the quality will increase while the base price of EP declined and will decline more.
As we said all along.
EP from wind power will be profitable but will not remain sky high.
It is now falling hard but this dumping of product will certainly stop.
The price will r
C
Clicks For Andy
All worlds
Andy, I wasn't bringing this discussion here, just explaining to someone who seems to have only seen "controversy" but hasn't read far enough to understand it, why Solar power will not be a problem.
Solar power in the Netherlands, on sunny days, results in more than 100% coverage of all power needs.
So why ignore it?
It might be a problem.
Coal might also be a problem.
Not sure I get it.
Nuclear energy is more effective for long term growth in the real world.
if you are going to bring up Chernobyl, it was caused by corruption and cheap material usage and poor design with lackluster training from the soviets.
the main problem is that you are neglecting the game economy which is in great fluxes do to the lack of sales and low production on the world market,
their is a problem with player countries not having a diverse corporation building do to a programed economy that forces player to build high Market Price corps.
with the problem with Wind Turbines not being sold properly forcing players to use corp direct trading.
their is also no reason or use for the new minerals that would justify the expense of that much in game cash or materials to support a country on TA.
The game economy is doing great.
Heavy traffic and huge turnover. Never had it before.
If you do not like wind farms or TA just don't go there.
Others do and we will see "long term" where it is going.
wind turbine sales are working correctly but there is a huge shortage.
There are too many wind farms but they will disappear if not maintained and if huge shortages of wind turbines continue.
Please keep you comments to the content of the game.
this was probably already answered somewhere in all these threads but I can't find how to buy space cents on TA
Placed order but still nothing
Please let me know where it is.
country name.
The space center should be there.
there should be one in each country.
if you let me know, I will fix it.
You now have a space center.
it will take several hour until it appears in the space program.
(after the next month run).
nothing yet...
im losing a lot of time
This takes too long.
Please cancel the country.
Register a different one.
I will compensate you for any costs involved.
and give you a boost to start quickly.
if you need help.
mail
gamemaster@simcountry.com
ok it's canceled. I'll need 30 GCs to register a new one though..
I do not know why there was no space center on in the country you had.
I hope that the new country you take will have no such problem.
but you should know, before going into TA, that the markets on TA do not work as on the other worlds.
contracts are possible but purchasing on the market is not. This is why ordering
a space center did not help.
Maybe read the description of TA in the documentation.
you will need to bring everything you need from other countries, using cargo shuttles.