Simcountry
Forum General Weapons Costs

Weapons Costs

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souemyss

All worlds
12 Feb 2025 02:38Link
i'm looking for some feedback for those of us who have or had a lot of weapons saved for just in case

i'm losing trillions of dollars a month... ive been struggling trying to get a handle on this but it's financially devastating

can't really sell them quick enough with the "selling cap" per month.. even then flooding the market would just drive prices down then they won't sell anyway

there's got to be a better way
A
Andy

All worlds
12 Feb 2025 08:05Link
The market for weapons is fluctuating.
very recently there were large shortages in many types of weapons.

But your comment is true for a small number of empires.

If you want me to have a look, give me an example with the name of the world and country.

It is possible to just remove some of the weapons.
moving them to the reserves will reduce the cost too.

If the cost is at such level, you must have huge numbers of weapons.
most players do not have such armies and keeping such huge armies is
not necessary.

Keeping ammunition does not cost anything.
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souemyss

All worlds
12 Feb 2025 17:50Link
It's a lot of weapons but it was needed to deter attacks. Even then sometimes it wasn't enough
I think the sales restrictions on weapons should be removed or at least raised
They aren't active they're in enterprise storage
It's just a very expensive penalty that is probably not an issue for very wealthy players where some of us can't compete now
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Andy

All worlds
13 Feb 2025 16:58Link
The sales limit is larger than the spending limit.

Much higher limit will result in oversupply and a decline in the price.

It can be done up to 6 times a day.
this is of course not realistic but once or twice is possible.
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souemyss

All worlds
13 Feb 2025 18:08Link
It's not even making a dent. Loosing trillions
I guess my point is i did my best to adjust to the changes but there's got to be a better way. Im being penalized for doing something allowed in the past now I'm drowning

Perhaps reduce the weapons penalty? I don't know but this is just not cool...
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Andy

All worlds
14 Feb 2025 08:58Link
Can you give me the name of the countries where you have a problem with the selling cap?
also the ones that are losing trillions?

I looked into the account and it is very profitable.

I saw only 1 or two countries making some loss.
some make very large profits.
I saw that there are countries that are buying weapons.
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rob72966

All worlds
15 Feb 2025 01:38Link
Andy the cap on selling products is too low (4Tril), The amount of ammo used per month is out of line with reality. When you have large countries 100m+ Just the shortages in monthly supplies can limit your ability to feed your armies. (Especially Large Armies) Imagine what happens when you're low on ammo and there are large shortages in the market and the game starts reordering ammo every month because your requests were not filled. Then one order that started out as 100,000 thousand missiles now is 2,000,000 million and so on and so on. It all comes in at one time hits your limit now other products you need will not come in, then the game starts over ordering those products. It can become a vicious cycle.

Two things
1) Cap spending space based on countries population
2) Increase product selling back to 10 trillion per month.
I had a huge army of multiple millions like souemyss it was costing tril
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souemyss

All worlds
15 Feb 2025 16:30Link
rob72966 explained it much better than me

thank you

andy it's the enterprise UMSSR Syndicate

it's not the most profitable, but the corps at least make about 1T profit not much, but the weapons maintenance wipes it out by roughly the same amount

i never could understand the cash flow chart. it says no income from material sales for more than a year, but under the recent sales drop down it lists all the weapons and ammo i'm dumping in the market. im trying to focus on weapons but ammo is usually the only one in the red. I dont want to tank the market and drop prices but i dont know what else to do. weapons sometimes go in demand but not long and by very small margins.

on the flow chart "maintenance cost of weapons" oddly doesn't have a "-" in front of the figure but i think it's probably a typo. ether way it's dropping very very very slowly.
the military assets
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souemyss

All worlds
15 Feb 2025 20:59Link
as i'm looking at this closer, and the transactions i can see, i'm wondering if im actually getting money back from all these sales.. is that possible??
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Mr Corleone

All worlds
15 Feb 2025 21:34Link
Same I’m also losing trillions. Even if you keep a small amount of offensive weapons or a couple nukes. The cost is too high. The difference cost between defense and offense are staggering. People can’t even compete in the war game. The game is just an economic simulation.
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hymy1

All worlds
15 Feb 2025 21:57Link
Souemyss, check the cash log to see what is happening with your sells.
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souemyss

All worlds
15 Feb 2025 23:22Link
The sales logs show all of the sales going through. Cash logs on enterprises don't tell as much as countries, but There's a graph which shows fluctuations but I don't know if it represents corp income, sales on market or manual transfers which i do a lot of.
On the enterprise cash flow chart under Materials Sold on the Market, when i click the graph it just shows zeros all across 19 game months. I might be reading into this wrong..?
The maintenance cost is lowering very slowly but it's still more than enterprise profits
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hymy1

All worlds
16 Feb 2025 00:42Link
Maybe we should organize some direct trading here on the forums.
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souemyss

All worlds
16 Feb 2025 12:32Link
basically I can become an arms dealer haha
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souemyss

All worlds
17 Feb 2025 05:55Link
andy we gotta do something quick i can't keep this up for much longer before this enterprise sinks beyond saving
there was no way adapt to this
i'm sorry but the maintenance cost idea was not the best way to go, it's ok if we try something else but this is just beyond punitive

i mean, seriously...? how can i work with this...

Sorry, your trading limit been reached for this month.
The remaining credit for this month is 4.00T SC$.
You cannot sell more than 182,216 vehicles.

Reduce the size of your offer or wait until next month.
C
Canute Canute

All worlds
17 Feb 2025 12:42Link
I very much agree with the selling cap being far too low. Is it possible to change the formula to be based on population. A nation with say 300+ people shouldn't be restricted into a cap that matches that of a nation of 30 million.
I see the stresses of the maintenance and even understand Corleone's concern however I also believe that once the bloat is gone it will all simply ratio out again and we will find new status quo with what we have available in are arsenals post culling.
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souemyss

All worlds
17 Feb 2025 16:33Link
Oh yeah and there's something else that I can't understand, where are the 4T dollars going every month I sell? How is it being absorbed by all the maintenance cost?

For instance I'm selling 3500 drones right now which is my cap limit.at market price it'll be about 3.9T. That's not considering the 350 quality of these things.. I might be confused about all this but i need clarification

Enterprise: UMSSR Syndicate
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souemyss

All worlds
17 Feb 2025 19:07Link
Nevermind I think I see it when it just posted this month. Not sure what the chart js
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Andy

All worlds
18 Feb 2025 07:54Link
Product selling used to be unlimited with major risks to the markets.

When buying, you are limited by the monthly max but also by the availability of products on the markets.

when you sell, you can sell everything you accumulated during a very long period.

The selling limit is similar to the max purchasing limit in the largest countries.

If we increase it to for example 10T, sale transactions could cause a surplus that will crash the product price, 4% a month, 24% per day for a long time. The price of products will quickly decline and the corporations in many countries, will not survive these low prices.
Do you think players will like that to happen?

It will destroy both the market and the assets values and could spread to many products.

You seem to forget the reason for the limit.

Players did just that and even bragged they will destroy the game by selling huge quantities.


Be
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Andy

All worlds
18 Feb 2025 08:31Link
The cash from the sale of weapons is going into the cash of the country or enterprise.

the selling takes place withing the sale mechanism of Simcountry.

If you offer at quality 350, there must be someone who wants to purchase at that level.

if there is none, you receive a lower price.

it is a market between players and players are or are not willing to pay.

The transactions are logged. The link is "recent sales" on the trade page.

I think that saying the enterprise is going done is baseless.
the enterprise is much larger than we consider to be the max size.
it has huge assets and the corporations make a profits larger than 1.0T per game month.

I suggest you continue to sell weapons first.
as fast as possible because now the decline in the value of the weapons is much slower than possible.
you will reach a new, more acceptable level of military assets and the finance pict
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souemyss

All worlds
18 Feb 2025 12:48Link
nvm
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souemyss

All worlds
18 Feb 2025 13:02Link
...
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Mr Corleone

All worlds
20 Feb 2025 07:48Link
If I have weapon mantince stocked up why are we paying additional cost to hold weapons. What is the point of mantince units?
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rob72966

All worlds
20 Feb 2025 08:07Link
Andy I looked at what you wrote, I've been playing on and off since the early 2000,s. The cap is too low you need to increase it. Caps should be based on population that would be fair. Rarely do you have a big player go after the little guy. I know you have received economic threats from players. Just remove them from the game, don't punish everyone. The thought that I can pop in and out every 4-5 hrs to sell products really does not bring joy to the game. A good start would be to cut the ammo used in training by half. The markets will adjust. The more you socialize the game the less fun it becomes. To be successful here you need to put the time in.
Meritocracy is the best way to go. For everyone.
Rob
The Brain
Fearless Blue
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souemyss

All worlds
20 Feb 2025 10:36Link
Trying to move them between different countries and enterprises isn't helping much either
I have about 4k shuttles and moving a small amount of weapons takes days in real time