Product selling used to be unlimited with major risks to the markets.
When buying, you are limited by the monthly max but also by the availability of products on the markets.
when you sell, you can sell everything you accumulated during a very long period.
The selling limit is similar to the max purchasing limit in the largest countries.
If we increase it to for example 10T, sale transactions could cause a surplus that will crash the product price, 4% a month, 24% per day for a long time. The price of products will quickly decline and the corporations in many countries, will not survive these low prices.
Do you think players will like that to happen?
It will destroy both the market and the assets values and could spread to many products.
You seem to forget the reason for the limit.
Players did just that and even bragged they will destroy the game by selling huge quantities.
Be
The cash from the sale of weapons is going into the cash of the country or enterprise.
the selling takes place withing the sale mechanism of Simcountry.
If you offer at quality 350, there must be someone who wants to purchase at that level.
if there is none, you receive a lower price.
it is a market between players and players are or are not willing to pay.
The transactions are logged. The link is "recent sales" on the trade page.
I think that saying the enterprise is going done is baseless.
the enterprise is much larger than we consider to be the max size.
it has huge assets and the corporations make a profits larger than 1.0T per game month.
I suggest you continue to sell weapons first.
as fast as possible because now the decline in the value of the weapons is much slower than possible.
you will reach a new, more acceptable level of military assets and the finance pict
If I have weapon mantince stocked up why are we paying additional cost to hold weapons. What is the point of mantince units?
Andy I looked at what you wrote, I've been playing on and off since the early 2000,s. The cap is too low you need to increase it. Caps should be based on population that would be fair. Rarely do you have a big player go after the little guy. I know you have received economic threats from players. Just remove them from the game, don't punish everyone. The thought that I can pop in and out every 4-5 hrs to sell products really does not bring joy to the game. A good start would be to cut the ammo used in training by half. The markets will adjust. The more you socialize the game the less fun it becomes. To be successful here you need to put the time in.
Meritocracy is the best way to go. For everyone.
Rob
The Brain
Fearless Blue
Trying to move them between different countries and enterprises isn't helping much either
I have about 4k shuttles and moving a small amount of weapons takes days in real time