A
Andy
All worlds
07 Jul 2026 18:17Link
Tiny Atlas is now easier to play than before.
Shipping goods requires a much smaller number of clicks and providing corporations with the products they need, became much faster.
cargo shuttles are carrying more products per trip and fewer shuttles are needed.
we intend to make it easier by gradually increasing the population on C3 countries on TA to make it easier to build a country quickly.
countries on TA seem to need a lot of cash.
This is because many of the products they produce, are sold on another world and the money is paid where the products are sold.
It is very profitable to prodce, mainly natural resources on TA and sell them elsewhere.
But, very important:
There is no need to play on TA at all.
There are only a few products that need these rare metals and silver and countries can do very good without these products.
TA remains a challenge.
Those who pick up this
Shipping goods requires a much smaller number of clicks and providing corporations with the products they need, became much faster.
cargo shuttles are carrying more products per trip and fewer shuttles are needed.
we intend to make it easier by gradually increasing the population on C3 countries on TA to make it easier to build a country quickly.
countries on TA seem to need a lot of cash.
This is because many of the products they produce, are sold on another world and the money is paid where the products are sold.
It is very profitable to prodce, mainly natural resources on TA and sell them elsewhere.
But, very important:
There is no need to play on TA at all.
There are only a few products that need these rare metals and silver and countries can do very good without these products.
TA remains a challenge.
Those who pick up this
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Cryostatic
All worlds
08 Jul 2026 01:06Link
Andy,
I understand the argument that we can simply buy Baradium, Metadium and Targon from players who choose to play TA.
The problem is that this still makes the economies of the five main worlds dependent on Tiny Atlas.
Every time another civilian industry starts using TA-exclusive materials, players who have no interest in TA become more reliant on the health of TA's economy, its transport system and its exporters.
That isn't the same as TA being optional.
Optional means I can completely ignore TA without gradually becoming more dependent on it through my corporations' supply chains.
If the goal is to make TA more attractive, I'd rather see incentives that reward people for playing there than expanding the list of civilian industries that require TA-only materials.
Making TA profitable is a positive incentive. Making more industries consume TA materials is indirect pressure on
I understand the argument that we can simply buy Baradium, Metadium and Targon from players who choose to play TA.
The problem is that this still makes the economies of the five main worlds dependent on Tiny Atlas.
Every time another civilian industry starts using TA-exclusive materials, players who have no interest in TA become more reliant on the health of TA's economy, its transport system and its exporters.
That isn't the same as TA being optional.
Optional means I can completely ignore TA without gradually becoming more dependent on it through my corporations' supply chains.
If the goal is to make TA more attractive, I'd rather see incentives that reward people for playing there than expanding the list of civilian industries that require TA-only materials.
Making TA profitable is a positive incentive. Making more industries consume TA materials is indirect pressure on
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Cryostatic
All worlds
08 Jul 2026 02:23Link
and just to add...its going to take rl months if not a yr or more for this to work
M
Mr Corleone
All worlds
08 Jul 2026 06:09Link
I appreciate that you trying to expand Simcountry with new features, but new content should improve gameplay not create unnecessary barriers.
The electric car system is a good example. Electric vehicles are an interesting addition, but requiring Medium for battery production, while Medium can only be produced on Tiny Atlas, creates an artificial bottleneck. Instead of encouraging economic strategy, it forces players into a dependency that many don’t want or can’t realistically participate in. A feature should add choices, not remove them.
The same issue exists with Targon. The concept of a new strategic metal and advanced missile defense sounds great on paper, but the implementation doesn’t match the description. Targon missile batteries are supposed to defend against incoming missiles, yet in testing they still allowed missiles including nuclear missiles to get through at the highest quality.If the def
The electric car system is a good example. Electric vehicles are an interesting addition, but requiring Medium for battery production, while Medium can only be produced on Tiny Atlas, creates an artificial bottleneck. Instead of encouraging economic strategy, it forces players into a dependency that many don’t want or can’t realistically participate in. A feature should add choices, not remove them.
The same issue exists with Targon. The concept of a new strategic metal and advanced missile defense sounds great on paper, but the implementation doesn’t match the description. Targon missile batteries are supposed to defend against incoming missiles, yet in testing they still allowed missiles including nuclear missiles to get through at the highest quality.If the def
M
Mr Corleone
All worlds
08 Jul 2026 06:12Link
I appreciate that you trying to expand Simcountry with new features, but new content should improve gameplay not create unnecessary barriers.
The electric car system is a good example. Electric vehicles are an interesting addition, but requiring Medium for battery production, while Medium can only be produced on Tiny Atlas, creates an artificial bottleneck. Instead of encouraging economic strategy, it forces players into a dependency that many dont want or cant realistically participate in. A feature should add choices, not remove them.
The same issue exists with Targon. The concept of a new strategic metal and advanced missile defense sounds great on paper, but the implementation doesnt match the description. Targon missile batteries are supposed to defend against incoming missiles, yet in testing they still allowed missiles including nuclear missiles to get through at the highest quality.If the defense dont perform as advertised, then p
The electric car system is a good example. Electric vehicles are an interesting addition, but requiring Medium for battery production, while Medium can only be produced on Tiny Atlas, creates an artificial bottleneck. Instead of encouraging economic strategy, it forces players into a dependency that many dont want or cant realistically participate in. A feature should add choices, not remove them.
The same issue exists with Targon. The concept of a new strategic metal and advanced missile defense sounds great on paper, but the implementation doesnt match the description. Targon missile batteries are supposed to defend against incoming missiles, yet in testing they still allowed missiles including nuclear missiles to get through at the highest quality.If the defense dont perform as advertised, then p
M
Mr Corleone
All worlds
08 Jul 2026 06:21Link
The introduction of Targon is a great opportunity to evolve the Simcountry war system, but I believe its role should focus on offensive innovation instead of adding even more defensive capability.
At the moment, defense is already stronger than offense. Countries can build enough defensive systems that launching an attack often costs far more than defending against one. Adding another missile defense system only increases that imbalance and makes warfare less appealing.
Targon has the potential to change that. Instead of serving primarily as another defensive resource, it could become the foundation for a new generation of offensive weapons. Advanced cruise missiles, hypersonic missiles, stealth-guided weapons, electronic warfare systems, bunker-penetrating munitions, and anti-defense missiles would introduce new strategies and force both attackers and defenders to adapt.
A successful war game depends on balance. If defense continues to grow st
At the moment, defense is already stronger than offense. Countries can build enough defensive systems that launching an attack often costs far more than defending against one. Adding another missile defense system only increases that imbalance and makes warfare less appealing.
Targon has the potential to change that. Instead of serving primarily as another defensive resource, it could become the foundation for a new generation of offensive weapons. Advanced cruise missiles, hypersonic missiles, stealth-guided weapons, electronic warfare systems, bunker-penetrating munitions, and anti-defense missiles would introduce new strategies and force both attackers and defenders to adapt.
A successful war game depends on balance. If defense continues to grow st
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Mr Corleone
All worlds
08 Jul 2026 06:36Link
I believe expanding Targon into more offensive technologies could make Simcountry more active and increase player engagement.
Right now, defense is already very powerful, and many players may feel that attacking is too difficult or too costly compared to simply building stronger defenses. When offense has fewer ways to challenge advanced defenses, warfare can become less attractive and players have fewer reasons to compete militarily.
Targon could be the resource that creates a new era of warfare. Instead of being only focused on defensive systems, it could be used for advanced offensive weapons and countermeasures that give players new strategies to explore. This would create a balanced arms race where attackers and defenders are both forced to innovate.
More offensive options would give veteran players new goals, encourage military investment, and create more conflicts between nations. A stronger and more dynamic war system could increase act
Right now, defense is already very powerful, and many players may feel that attacking is too difficult or too costly compared to simply building stronger defenses. When offense has fewer ways to challenge advanced defenses, warfare can become less attractive and players have fewer reasons to compete militarily.
Targon could be the resource that creates a new era of warfare. Instead of being only focused on defensive systems, it could be used for advanced offensive weapons and countermeasures that give players new strategies to explore. This would create a balanced arms race where attackers and defenders are both forced to innovate.
More offensive options would give veteran players new goals, encourage military investment, and create more conflicts between nations. A stronger and more dynamic war system could increase act
M
Mr Corleone
All worlds
08 Jul 2026 06:38Link
Consider it
A
Andy
All worlds
08 Jul 2026 13:08Link
Thanks for your contributions and ideas.
we will take them into account.
we will take them into account.
A
Andy
All worlds
08 Jul 2026 13:11Link
The population on Tiny Atlas C3 countries will grow faster in the coming days and weeks.
A larger population count will make it easier to build more and faster.
also, many natural resources corporations require a much smaller number of workers on Tiny Atlas. It means that with the same population count, you can build more corporations.
A larger population count will make it easier to build more and faster.
also, many natural resources corporations require a much smaller number of workers on Tiny Atlas. It means that with the same population count, you can build more corporations.
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Cryostatic
All worlds
08 Jul 2026 23:31Link
Can you tell us whether the intention is to keep expanding the use of Baradium, Metadium and Targon into additional civilian industries over time, or is the current level of integration where you expect it to remain?
I think that answer would help many players understand where the game is heading.
I think that answer would help many players understand where the game is heading.
A
Andy
All worlds
09 Jul 2026 00:04Link
Cryostatic,
We have these materials now in several weapons, the electric car industry and two more products that will use it.
I do not think it is the time to expand beyond these products.
The main reason is that there are too few players who will be able to deliver these products to the other worlds.
This could change.
we think the over time, interest in Tiny Atlas will grow.
once these products are produced in much larger quantities, the entire issue will become irrelevant.
We see growth in production on TA and more of these products are sold on all worlds. not enough.
If quantities will grow by a factor of 10 or 50, it might change the situation.
TA is a small world with its own challenges but also opportunities.
we like the concept of small worlds with their specific resources and features that will attract a group of players.
TA is not just world number 6.
it adds a dimensio
We have these materials now in several weapons, the electric car industry and two more products that will use it.
I do not think it is the time to expand beyond these products.
The main reason is that there are too few players who will be able to deliver these products to the other worlds.
This could change.
we think the over time, interest in Tiny Atlas will grow.
once these products are produced in much larger quantities, the entire issue will become irrelevant.
We see growth in production on TA and more of these products are sold on all worlds. not enough.
If quantities will grow by a factor of 10 or 50, it might change the situation.
TA is a small world with its own challenges but also opportunities.
we like the concept of small worlds with their specific resources and features that will attract a group of players.
TA is not just world number 6.
it adds a dimensio
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Bid'ah
All worlds
10 Jul 2026 04:04Link
Safe to say as a free player on FB I should close all corps that need silver?
C
Cryostatic
All worlds
11 Jul 2026 05:16Link
Andy,
I have two questions about the long-term direction of Tiny Atlas.
If the long-term vision is for TA to become the primary supplier of natural resources for all worlds, will there eventually be an automated inter-world market, or will trade always depend on manually transporting goods with cargo shuttles?
My second question is about the existing natural resource corporations on the other five worlds.
If TA eventually becomes the main exporter of natural resources, what is the long-term plan for the natural resource corporations that players have already invested trillions into on the other worlds? Will they gradually lose profitability as more production shifts to TA, or are they expected to remain competitive?
I'm trying to understand how these two systems are expected to coexist in the long run.
I have two questions about the long-term direction of Tiny Atlas.
If the long-term vision is for TA to become the primary supplier of natural resources for all worlds, will there eventually be an automated inter-world market, or will trade always depend on manually transporting goods with cargo shuttles?
My second question is about the existing natural resource corporations on the other five worlds.
If TA eventually becomes the main exporter of natural resources, what is the long-term plan for the natural resource corporations that players have already invested trillions into on the other worlds? Will they gradually lose profitability as more production shifts to TA, or are they expected to remain competitive?
I'm trying to understand how these two systems are expected to coexist in the long run.
C
Cryostatic
All worlds
11 Jul 2026 05:19Link
Just to be clear, I'm not criticizing the idea of Tiny Atlas itself. I actually think having a world with its own identity is an interesting concept. I'm just trying to understand how it fits into the long-term direction of the game and what that means for players who have invested heavily on the other worlds.
A
Andy
All worlds
11 Jul 2026 10:21Link
At this time we will keep the way the transports take place.
it is already much improved and the clicking is a fraction of what it used to be.
we are looking at ways to make the transports easier and more automated.
as to natural resources, TA will be more important but:
currently, natural resources corporations which are very profitable, run out of resources and close. you can see, on the corporation page, how much is available and the amount declines in time as the corporation keep using the available reserves in the ground.
The corporations are very profitable and the investment in building them is a tiny fraction of their life long profit.
also, in the 5 worlds, there are very very large reserves of natural materials in the ground that can be exploited.
There are C3 countries all over the place, with very large numbers of all kinds of natural resources. Huge quantities that are much larger than what can be fou
it is already much improved and the clicking is a fraction of what it used to be.
we are looking at ways to make the transports easier and more automated.
as to natural resources, TA will be more important but:
currently, natural resources corporations which are very profitable, run out of resources and close. you can see, on the corporation page, how much is available and the amount declines in time as the corporation keep using the available reserves in the ground.
The corporations are very profitable and the investment in building them is a tiny fraction of their life long profit.
also, in the 5 worlds, there are very very large reserves of natural materials in the ground that can be exploited.
There are C3 countries all over the place, with very large numbers of all kinds of natural resources. Huge quantities that are much larger than what can be fou
A
Andy
All worlds
11 Jul 2026 10:28Link
Cryostatic,
Do not hesitate in criticizing.
Constructive criticism by many players have driven the majority of new features from the start.
We had our share of shouting and ugly confrontations but in recent years, many serious players have driven developments beyond what they even know.
we listen, take notes, come to conclusions and improve Simcountry.
Do not hesitate in criticizing.
Constructive criticism by many players have driven the majority of new features from the start.
We had our share of shouting and ugly confrontations but in recent years, many serious players have driven developments beyond what they even know.
we listen, take notes, come to conclusions and improve Simcountry.
C
Cryostatic
All worlds
11 Jul 2026 12:00Link
well ive jumped off the deep end ,anyone have any sort of guide on what to send to TA to get it cranking ? any tips would be appreciated
H
hymy1
All worlds
12 Jul 2026 00:48Link
Don't get a country, it's too much trouble.
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Cryostatic
All worlds
12 Jul 2026 04:45Link
@ hymy correct @ Andy I decided to give TA a genuine try and claimed a free country. What stopped me wasn't the concept or the logistics—it was that I hit a workforce bottleneck almost immediately.
I couldn't even build additional schools because there weren't enough High Tech Engineers available. It felt like I couldn't progress because the infrastructure needed to create more skilled workers already required those same skilled workers.
There was also one CEO corporation in the country. I'm not sure how much that affected the available workforce on TA, but it may have contributed.
If I'm wrong, then I apologize. Maybe I didn't give it enough time or I missed something. I just wanted to share my first experience because I think it's the kind of hurdle a new TA player is likely to run into.
I couldn't even build additional schools because there weren't enough High Tech Engineers available. It felt like I couldn't progress because the infrastructure needed to create more skilled workers already required those same skilled workers.
There was also one CEO corporation in the country. I'm not sure how much that affected the available workforce on TA, but it may have contributed.
If I'm wrong, then I apologize. Maybe I didn't give it enough time or I missed something. I just wanted to share my first experience because I think it's the kind of hurdle a new TA player is likely to run into.
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Cryostatic
All worlds
12 Jul 2026 04:55Link
One other thing I learned the hard way: I forgot that giving up the country would cost 30 GC. That's entirely on me for not remembering, but it was an expensive lesson for anyone who's just trying TA to see if it's for them.
A
Andy
All worlds
12 Jul 2026 13:22Link
Tiny Atlas is a challenge.
Some players are very successful on TA and are enjoing the benefits.
It took a major effort and a long time to get there. We know that some enjoyed it very much.
Others gave up.
we have said that we want to make TA easier to play and in time, attract more players.
The process of making it easier is already started and will be quite fast.
It will end up much easier.
One example:
The population of C3 countries on TA increased in the past week by about 2 million. It grew past 16 million.
It will continue to increase and the population will in the coming 2 weeks become larger than 20 million.
Much more will be disclosed with the coming upgrade and the following ones.
Some players are very successful on TA and are enjoing the benefits.
It took a major effort and a long time to get there. We know that some enjoyed it very much.
Others gave up.
we have said that we want to make TA easier to play and in time, attract more players.
The process of making it easier is already started and will be quite fast.
It will end up much easier.
One example:
The population of C3 countries on TA increased in the past week by about 2 million. It grew past 16 million.
It will continue to increase and the population will in the coming 2 weeks become larger than 20 million.
Much more will be disclosed with the coming upgrade and the following ones.
C
Cryostatic
All worlds
12 Jul 2026 16:27Link
Sorry, but I've lost interest in Tiny Atlas for now. I appreciate the replies, but I'll stick to the other worlds.
D
DOKTOR DOOM
All worlds
05 Aug 2026 04:28Link
This is a bad move, Andy. Please do not make regular corps dependent on TA exclusive resources. I do not want to have to set up a spot on TA or have to buy from other players, likely for GC then have to micromanage distrobuting say, Baradium to all of my corps that will need it for whatever reason.. This is seriously a bad move. I do not have the patience for this.
A
Andy
All worlds
10 Aug 2026 10:56Link
All the materials that come from TA are now freely traded on all worlds.
You do not need to directly purchase from others.
Those who do go to TA have easier acess to the materials and TA is now much easier to play.
we intend to op the market on TA which is now a major limitation.
it will take some weeks before we get to it but it will happen.
It will make TA even much easier.
but there is no need to go there.
We think that some more players will and they will get these materials from TA to the other worlds as it already happens now and sell them on the markets.
They will do so because there is a major economic potential.
check the markets now.
Metadium, Baradium and Targon are freely traded.
You do not need to directly purchase from others.
Those who do go to TA have easier acess to the materials and TA is now much easier to play.
we intend to op the market on TA which is now a major limitation.
it will take some weeks before we get to it but it will happen.
It will make TA even much easier.
but there is no need to go there.
We think that some more players will and they will get these materials from TA to the other worlds as it already happens now and sell them on the markets.
They will do so because there is a major economic potential.
check the markets now.
Metadium, Baradium and Targon are freely traded.