After our conversation earlier today, I start 5 transports from one country in TA to all 5 worlds carrying Baradium and another 5 transports from a different country on TA, to the other 5 worlds, carrying Metadium.
They all started.
the 5 with baradium already finished.
the 5 with Metadium are not done yet but close. (larger quantities).
All 10 transports show on the same place on the space screens.
The 20 transports are per player.
20 transports total.
You can, as I said here, start them all with a single product to the same or different destinations.
I remember trying to move wind turbines more quickly long ago, so I started many transports and was stuck for a long time as they took for ever and I could not start more transports.
at the end I killed some of them.
Then of course, I figured out that you do not need to produce electric power on TA as it is one of the products you
Come to think of where products are going, maybe we need a function that will show you on request, where products are.
you choose for example for Metadium and it will show you all countries that have it, their stock in the country, enterprises, space centers and unused natural resources in the ground.
Good info if you want to talk to other players on how to obtain the product or plan for a war.
Maybe a trigger for some politics/strategic thinking.
"Then of course, I figured out that you do not need to produce electric power on TA as it is one of the products you can transfer in the direct market and the transport takes place instantly."
It might make TA more attractive to me if the products you have to ship in are all added to that list. It would cut down on the shuttle movements required and you've still got to obtain it from someplace and get it there.
It will trivialize TA.
Sending vegetables by wire can indeed make it easier.
We have this strange idea that Simcountry should have some challenges.
But there are probably ways to keep some and add some challenges that could improve the game, make it easy to play for players who want to keep it very simple and have options for those who want more.
I have enough challenges between my enterprises and empires on 3 worlds. I was on 4 and had to drop one simply did not have the time to deal with it. I'm probably going to drop another for the same reason. And will probably downsize further.
As long as I have someone on TA willing to sell me product there is no incentive for me personally to go there from everything, I've heard about it from the major players already there.
Even if I lost all my supply and my empires started suffering, I'm not sure if my desire to remain in the game would overcome the perceived effort and difficulty. It might just be easier to quit and invest my time in something else.
We all like challenges, we play games for entertainment and to exercise our minds. When a game becomes boring or more effort than the entertainment value received, we usually move on to something else.
It is your business and game model and I'm just one pla
I understand what you say.
we have intensified our playing in recent months to better understand where to improve procedures.
Please check the automation text on the forum.
It was created a long time ago but at the time, we did not have the capacity to create it.
it is intended to make life easier.