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Forum Beginners Q: Dismantling Military Units and Effect Thereof? (Kebir Blue)

Q: Dismantling Military Units and Effect Thereof? (Kebir Blue)

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Gothamloki (Kebir Blue)

All worlds
08 Apr 2011 14:48Link
If I dismantle all military units in my secured country, can I then zero my offensive and defensive forces in next year's budget? And use that money elsewhere? Assuming I have no military corporations in my country, what negative effects can I expect if I do this?
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Gothamloki (Kebir Blue)

All worlds
09 Apr 2011 01:39Link
answered...
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Auguste (Little Upsilon)

All worlds
28 Dec 2011 09:44Link
Um... But I am still curious to know the answer.
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Crafty

All worlds
28 Dec 2011 16:16Link
@Auguste. Even de-activated military ( weapons in dismantled units stay active ) cost $$$ to keep, much less but some. And use some staff to polish them every now and then. Cant think of any neg effects for a secured main, in fact its best to get rid of them all until you want to take a C3 and then you only need some offense.
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Gothamloki (Little Upsilon)

All worlds
30 Dec 2011 23:39Link
Crafty: I know weapons from dismantled units remain active, but can't you then really de-activate them on the "Active Military" page? I know you're allowed to zero out active weapons there. I thought they were being put in "storage", not using staff or ammo (for monthly training). Or do they still draw resources after de-activation?
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Redman (White Giant)

All worlds
07 Jan 2012 07:22Link
You can deactivate units not weapons goth. Weapons sit in stockpiles always active.
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Jorge Fuentes (Little Upsilon)

All worlds
07 Jan 2012 11:20Link
I'm pretty sure there is a link that says the specific words "deactivate weapons" now to what extent these weapons are "deactivated" is what really is questioned here. and i want to know the answer as well for i was wondering if i should keep the weapons deactivated or simply destroy them all until they are needed
C
Crafty

All worlds
07 Jan 2012 15:29Link
Like I posted before. Yes you can fully deactivate all weapons once they are not in units anymore. De-activated weapons still use some staff and cost, I imagine to maintain them, polish them, whatever. This cost for keeping de-activated weapons seems to be about 10 to 25% of the fully active cost. I'm not really sure of actual numbers there, maybe somone else can be more accurate.
Re-activation/de-activation can only be done at a rate of 10% per month.