Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
  Enter the Game

Q: Dismantling Military Units and Effect Thereof? (Kebir Blue)

Topics: Beginners: Q: Dismantling Military Units and Effect Thereof? (Kebir Blue)

Gothamloki (Kebir Blue)

Friday, April 8, 2011 - 02:48 pm Click here to edit this post
If I dismantle all military units in my secured country, can I then zero my offensive and defensive forces in next year's budget? And use that money elsewhere? Assuming I have no military corporations in my country, what negative effects can I expect if I do this?

Gothamloki (Kebir Blue)

Saturday, April 9, 2011 - 01:39 am Click here to edit this post

Auguste (Little Upsilon)

Wednesday, December 28, 2011 - 09:44 am Click here to edit this post
Um... But I am still curious to know the answer.


Wednesday, December 28, 2011 - 04:16 pm Click here to edit this post
@Auguste. Even de-activated military ( weapons in dismantled units stay active ) cost $$$ to keep, much less but some. And use some staff to polish them every now and then. Cant think of any neg effects for a secured main, in fact its best to get rid of them all until you want to take a C3 and then you only need some offense.

Gothamloki (Little Upsilon)

Friday, December 30, 2011 - 11:39 pm Click here to edit this post
Crafty: I know weapons from dismantled units remain active, but can't you then really de-activate them on the "Active Military" page? I know you're allowed to zero out active weapons there. I thought they were being put in "storage", not using staff or ammo (for monthly training). Or do they still draw resources after de-activation?

Redman (White Giant)

Saturday, January 7, 2012 - 07:22 am Click here to edit this post
You can deactivate units not weapons goth. Weapons sit in stockpiles always active.

Jorge Fuentes (Little Upsilon)

Saturday, January 7, 2012 - 11:20 am Click here to edit this post
I'm pretty sure there is a link that says the specific words "deactivate weapons" now to what extent these weapons are "deactivated" is what really is questioned here. and i want to know the answer as well for i was wondering if i should keep the weapons deactivated or simply destroy them all until they are needed


Saturday, January 7, 2012 - 03:29 pm Click here to edit this post
Like I posted before. Yes you can fully deactivate all weapons once they are not in units anymore. De-activated weapons still use some staff and cost, I imagine to maintain them, polish them, whatever. This cost for keeping de-activated weapons seems to be about 10 to 25% of the fully active cost. I'm not really sure of actual numbers there, maybe somone else can be more accurate.
Re-activation/de-activation can only be done at a rate of 10% per month.

Add a Message