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Forum Beginners A few newbie quwstions of the day :D (Kebir Blue)

A few newbie quwstions of the day :D (Kebir Blue)

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David Gatsby S (Kebir Blue)

All worlds
25 May 2011 00:03Link
Ok first off I am a new player to Simcountry. About 2 or 3 days to be exact. I have looked thrw the bible of simcountry and plan for these goals:

220 education index
120+ health index
180 transportation index
SS to 80

Currently I am working on these but focusing more on education atm. However there are a few questions that I haven't seen answered or asked yet, so here we go

1) Education- To raise the education index (currently its at an 80% approx) do I add more schools even though it says I have what it is needed? For example my current elementary is at a 1707 and what is needed is 1619. So if I continue building more schools across the board that should raise the overall education index?

2) Corporations/Unemployment- I'm getting kinda of nervous because my unemployment rate is at a 53%. To avoid seeing my population outside my palace with torches and pitch forks How do I raise em
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Josias (Golden Rainbow)

All worlds
25 May 2011 01:07Link
1. The Education Index, IE, is based on then lowest of the three school types. you want to increase them evenly. and yes, the more you build, the higher the index will go. the number needed, tells you what you need for an EI of 100... so, the more you build over that, the higher the EI will go

2. if you are short 1 worker type, the others wount go to work, until all the catagories are filled. meaning if you are short HTX, the LLW will wait until you get enough HTX. most new players keep building corps to put the llw to work. this ends up being counter productive, because with out the professions that are in higher demand, those corps will not higher the available workers...

3. as far as feds go. currently, in sc, their are only 2 feds that actively war. and a third one that is good at defending itself. all the rest are really social networks. more based on adding stats together to look scary... if your not interested in war,
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David Gatsby S (Kebir Blue)

All worlds
25 May 2011 01:50Link
Hey thanks for the quick reply and answers. And this is in regards to this response.

"2. if you are short 1 worker type, the others wount go to work, until all the catagories are filled. meaning if you are short HTX, the LLW will wait until you get enough HTX. most new players keep building corps to put the llw to work. this ends up being counter productive, because with out the professions that are in higher demand, those corps will not higher the available workers..."

How do I correct this? More of waiting till I get enough workers trained? I have the education priorities set on automation (for now I think thats a good wat to go for a newbie) I have noticed that the priorities have changed does the auto feature take what the corps need and adjust accordingly?
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Josias (White Giant)

All worlds
25 May 2011 02:34Link
i'm not sure, i haven't used that feature.

as far as fixing worker shortages. their are several ways. when you go to education priorities, the total of the priorities should add to 120. increasing the priority of the high demand professions, and lowering it for the others... ofcourse if your interested in building your health and education, those should be higher as well.

usually for the top 6, (teachers through llm,) i'll set them all to 4-6 priority, depending on my education index. running 150+ EI, means that 4-5 will maintain those professions, (usually,) and 5-6 will gradually increase them. but early on, 7-12 for both educators, when your EI is below 150.

for the mlm, if i've got a skeleton or basic defense, the 10-15, 15 usually for maintaining my MLM (officers,) 15-20 for increasing my military size. HLM and down, can all have difficulties. i adjust them as neccess
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Josias (White Giant)

All worlds
25 May 2011 03:07Link
i'm sorry, an after thought, something i shoulda made more clear

if your EI is lower than 100, you will need to have your education priorities higher, like 10+, to build those up. maybe even 20 for each, depending on how aggressively you want to build your education system.

and when building schools, and unis, i ignore worker shortages such as HTX, if i'm short HTX for unis, i go ahead and build them anyway.
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David Gatsby S (Kebir Blue)

All worlds
25 May 2011 17:45Link
Hey guys thanks for the tips. I have been raising my EI and soon will have that over a 100. Conversely my unemployment have been slowly declining and it seems that all of the corps are getting closer to 100% production and hiring.
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David Gatsby S (Kebir Blue)

All worlds
27 May 2011 22:22Link
Oh got a couple new questions for you guys.

1) When setting up the selling strategies for corps in general of course, if I have product quality @ 100 what should the selling price be if I tie the price to quality?

2) Country assets- My country assets continue to fluctuate but on the average it goes down. Should I be concern about it or will it eventually level out or increase? What happens when assest go into the negative?
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Josias (Little Upsilon)

All worlds
31 May 2011 00:03Link
1. you'll hear a different answer about sales strat, from each person. a good setting to start out at with, would be +20/-5

2. i wouldn't worry about your assets, just make sure your corps are making money, and your country is making money