Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
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Beginners Info: Beginners Read This First (Fearless Blue)

Topics: Beginners: Beginners Info: Beginners Read This First (Fearless Blue)

CorporatePartner (Fearless Blue)

Tuesday, November 8, 2011 - 09:05 am Click here to edit this post
See: portal > [left-hand bar] > Beginners Info

Subjective opinion: This link and the pages here give a very good over-view of many things in Simcountry, and even intermediate or advanced levels could benefit if it hasn't been read or reviewed in some time.



What is Simcountry
Memberships Explained

Game Tour
How-to Videos

Beginners Read This First

Simcountry is easy to play but learning should be gradual. New players should learn how to manage the important functions in the game, get a feeling of how it works and expand from there. The game is easy per function but it is very large. There are many functions and features and you will gradually learn how to use them.

Please use the help functions in the game. There is an important "Now What" feature that can help you a lot on deciding what to do, mainly at the begining. Also, please read this section. It will help you in the initial steps in the game.

Table of Contents:
1. Starting conditions for presidents
2. When You Login
3. Now What? - Help for beginners and others
4. Building your country
5. Gifts to New members
6. Login Gifts for New members
7. Supporting new players and Countries in Difficult conditions
8. Automation Functions
9. Playing Simcountry and participating in the war game
10. Building your army
11. New players � Building Empires
12. Fighting wars
13. Peace Treaties
14. The peaceful game - no defense needed
15. Federations
16. Fearless Blue - The war world
17. Corporations
18. Playing the Enterprise game - starting conditions
19. Playing a Country and an Enterprise
20. Automation of game functions and parameter settings
21. Messages, Chatting and the Forum
22. Awards
23. Game Documentation

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