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WildEyes (Little Upsilon)
All worlds
06 Apr 2012 07:18Link
There are many different ways to run a country, but many of you know starting out is confusing, and costly if your settings are incorrect. So, here is a guide to what to do with a new country, or your very first country..some may disagree, some may have things to add on to this, either way, it will work when you are new and want to improve your country right from the start
1: MAKE IT HOME:
On your countries homepage click on settings in the right column. first name your country, and change your government type..to however you would run it. though these settings have no effect on the country, it does set it apart from a computer controlled country. while doing this you should also add a president picture (doesnt have to be one of yourself just something unique or to go with the name of the country) and perhaps a flag.
A new country either won in war, or just starting is only a house, these will make them feel a bit more l
1: MAKE IT HOME:
On your countries homepage click on settings in the right column. first name your country, and change your government type..to however you would run it. though these settings have no effect on the country, it does set it apart from a computer controlled country. while doing this you should also add a president picture (doesnt have to be one of yourself just something unique or to go with the name of the country) and perhaps a flag.
A new country either won in war, or just starting is only a house, these will make them feel a bit more l
C
Crafty (Kebir Blue)
All worlds
06 Apr 2012 16:14Link
Addition/clarification:
When Wildeyes says "and you just make money by having them in your country and the tax off of their output. " this is not limited to the tax rate that you have just set but all CEO corps pay a percentage of their turn over to your country each month as well regardless of your tax rate. This can easily be above a billion dollars a month per corp. So setting a high tax rate only discourages the CEO to build in your country and doesnt do as much for your economy as a low tax rate with more CEOs coming in.
Point #2: Never build ANYTHING that you dont have enough workers to fully staff. Never, really; that can cause you to lose hospitals and schools. Only when you are experienced will you see how the worker numbers change each month and how you can manipulate this to maximise your building ability.
When Wildeyes says "and you just make money by having them in your country and the tax off of their output. " this is not limited to the tax rate that you have just set but all CEO corps pay a percentage of their turn over to your country each month as well regardless of your tax rate. This can easily be above a billion dollars a month per corp. So setting a high tax rate only discourages the CEO to build in your country and doesnt do as much for your economy as a low tax rate with more CEOs coming in.
Point #2: Never build ANYTHING that you dont have enough workers to fully staff. Never, really; that can cause you to lose hospitals and schools. Only when you are experienced will you see how the worker numbers change each month and how you can manipulate this to maximise your building ability.
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WildEyes (Little Upsilon)
All worlds
07 Apr 2012 00:48Link
Thanks CC, on point number 2:
If you are not at 100% production (Departments>labor>change professions of some workers if they entire right column is not 0's all the way down, you do not need to build any corps until you're at 100% production..\
If you are not at 100% production (Departments>labor>change professions of some workers if they entire right column is not 0's all the way down, you do not need to build any corps until you're at 100% production..\
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Homerdome (Golden Rainbow)
All worlds
07 Apr 2012 09:14Link
RIDE IT OUT! dont go on the GM rollercoaster. By that i mean, wait and see, if a vet gives you advice for settings, like 155Q for ordering for your corps, or 20 points above lower 6 to sell and 95/7 to buy STICK TO IT. only thing you might need to change is your employment setting and YOU deffintly need more then one country, 4 or 5 or more(no point in asking a fed mate, they hardly exist now adays), you need them for your worker exchanges. Everytime the Game master changes somthing, in his own words "Some changes take a while to see and some you see immediately" well how the hell does he know that the immediate changes wont effect the long term as well. What im saying is, at some point when thing get rough, seems they go back to the same setup i been using for 3 years and never once changed, i only need to work on employment now and then. I got 200T in the bank, all my CEO's are swimming in cash, and all my countries are improving(n
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WildEyes (Little Upsilon)
All worlds
07 Apr 2012 20:22Link
homer you clearly missed the point of this thread. lol this is a guide to give new players a good start to building their countries, nothing to do with the GMs.
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Homerdome
All worlds
08 Apr 2012 02:15Link
It sorta is. My advise is just try to ride out the rough times as long as possible and to have a small empire instead of a single country. But as I was writing I started to get a litlle upset, but thats easy to do when the game keeps getting tinkered with.
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Tom Morgan
All worlds
22 Apr 2012 03:47Link
Bump.
This thread is proof we need the GMs to pin certain threads to the top of the lists.
This thread is proof we need the GMs to pin certain threads to the top of the lists.
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marshal.ney
All worlds
04 May 2012 20:50Link
Great idea. Mining the forums for useful data is starting to seem like work.
Wildeyes, to clarify - when reducing the amount of one particular class , say nurses, when your target number is reached, do you recommend keeping the same overall number or eventually reducing the total priorities to 120? Used your system above, and am working hard to get enough corporations to house all the new workers (struggling even with the booster).
Any advice or insights would be greatly appreciated.
Marshal Ney
Wildeyes, to clarify - when reducing the amount of one particular class , say nurses, when your target number is reached, do you recommend keeping the same overall number or eventually reducing the total priorities to 120? Used your system above, and am working hard to get enough corporations to house all the new workers (struggling even with the booster).
Any advice or insights would be greatly appreciated.
Marshal Ney
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ghariban3
All worlds
01 Apr 2015 07:47Link
Does this guide still apply now, or have game changes since then made it obsolete?
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Jonni
All worlds
01 Apr 2015 13:37Link
Yes this guide is still a great resource for new players!
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Letsie
All worlds
06 Apr 2015 23:12Link
Hello,
I believe the idea of mining 'old data' is really worth looking into but the this guide is out of date.
The general ideas are still good but the settings are not good anymore. Or at least not in 8 out of 10 situations.
I believe the idea of mining 'old data' is really worth looking into but the this guide is out of date.
The general ideas are still good but the settings are not good anymore. Or at least not in 8 out of 10 situations.
B
BlackEyes
All worlds
06 Apr 2015 23:21Link
Yeah @Letsie, still worth checking out tho.
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marshal.ney
All worlds
11 Jun 2015 03:15Link
Trying to find newer information. It's good to be back.
MNey
MNey
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Aries
All worlds
11 Jun 2015 04:58Link
Careful with this guide. The numbers are dated with things like salaries, quality, and indexes.
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marshal.ney
All worlds
11 Jun 2015 05:06Link
It's a starting point. The Church Manual of Simcountry is also extremely outdated.
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carlgayle42 Gayle
All worlds
11 Jun 2015 13:48Link
so is all of the information above still optimized for the current game. and ps: alot of the people that play this game have degrees in bussniess do you recommend any videos youtube videos or anything to watch to help me with the game also i need advice for ipos and wht affects them
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marshal.ney
All worlds
11 Jun 2015 14:12Link
on IPO's here's and old post by Josias
Wednesday, November 7, 2012 - 05:10 pm Click here to edit this post
for corporations that the market value has increased to high to IPO, (profitable corps that have 2 high a PE ratio,)
here's 2 methods... of course aside from the specifics i say, make your corp as profitable as possible
1. Set tax to 75%, this should lower you MV, once they drop, enough, turn off the tax. the corps profit will multiply by 4, for purposes of determining PE.
2. My preferred method. Give the corp an obvious name change. Then in "automated systems" at the bottom their is a list of corps. Uncheck the box in "automatically sell..." that corresponds to the corps you renamed, (makes them easier to find.) With out selling, the corp will tank, and drop in MV, like the #1 choice, but faster. then when its low enough, put the check back in the box. it will sel
Wednesday, November 7, 2012 - 05:10 pm Click here to edit this post
for corporations that the market value has increased to high to IPO, (profitable corps that have 2 high a PE ratio,)
here's 2 methods... of course aside from the specifics i say, make your corp as profitable as possible
1. Set tax to 75%, this should lower you MV, once they drop, enough, turn off the tax. the corps profit will multiply by 4, for purposes of determining PE.
2. My preferred method. Give the corp an obvious name change. Then in "automated systems" at the bottom their is a list of corps. Uncheck the box in "automatically sell..." that corresponds to the corps you renamed, (makes them easier to find.) With out selling, the corp will tank, and drop in MV, like the #1 choice, but faster. then when its low enough, put the check back in the box. it will sel
C
carlgayle42 Gayle
All worlds
11 Jun 2015 15:35Link
so can you look at my country and tell me what i need to do
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carlgayle42 Gayle
All worlds
11 Jun 2015 15:36Link
"Independent State Of Reden"
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carlgayle42 Gayle
All worlds
11 Jun 2015 15:58Link
when you set strategy should i set it to follow an 200 and deacrease it buy 10 pecent
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marshal.ney
All worlds
11 Jun 2015 17:05Link
Is that on Little Upsilon? A veteran with more current playing time would be a better choice for looking at your country's indexes.
C
carlgayle42 Gayle
All worlds
11 Jun 2015 17:08Link
no its on GW
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Aries
All worlds
11 Jun 2015 17:15Link
Two tips to get started would be to check the docs and look for the article on "welfare index". Welfare index is the key index that is tied to the success of your corps and overall country profitability. Efficiently raising it in a balanced way through other indexes, like education, health, and transportation indexes, is key to maximizing investments to grow your country.
The other thing I would say is important is to review the country and corps of other players. See what they do that works and ask the questions to learn why certain strategies work in regards to country and corporation management.
The other thing I would say is important is to review the country and corps of other players. See what they do that works and ask the questions to learn why certain strategies work in regards to country and corporation management.
C
carlgayle42 Gayle
All worlds
12 Jun 2015 03:54Link
do back to work schools make more workers for you or are they just for ceos and how do disabled clinics and back to work schools work
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carlgayle42 Gayle
All worlds
12 Jun 2015 03:59Link
also although this is out dated can someone make a new improved message below