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WildEyes Welcome Home Guide (Initial settings and tips for new countries) (Little Upsilon)

Topics: Beginners: WildEyes Welcome Home Guide (Initial settings and tips for new countries) (Little Upsilon)

WildEyes (Little Upsilon)

Friday, April 6, 2012 - 07:18 am Click here to edit this post
There are many different ways to run a country, but many of you know starting out is confusing, and costly if your settings are incorrect. So, here is a guide to what to do with a new country, or your very first country..some may disagree, some may have things to add on to this, either way, it will work when you are new and want to improve your country right from the start


On your countries homepage click on settings in the right column. first name your country, and change your government however you would run it. though these settings have no effect on the country, it does set it apart from a computer controlled country. while doing this you should also add a president picture (doesnt have to be one of yourself just something unique or to go with the name of the country) and perhaps a flag.

A new country either won in war, or just starting is only a house, these will make them feel a bit more like a home.


in the settings page, or from the navigation bar (settings>automation>automated systems) is the first thing you should go to.

The Game sets all the checkboxes initially I've decided to say flat out: The automated systems are horrible, and tend to destroy your country more than it helps (Debt, worker issues, etc.) So, if you are going to play often, and can click the ' important things to do ' button, you should leave only the following boxes checked:

Beginner and general economic protection
Reactivate weapons when war is declared and you didnt login
automatic settings of the budget
automatic placement of orders for goods your country needs.

click save and move on to the corporations area of the automatic systems
Set hiring and production to 100%

Leave Auto upgrade on for JUST the quality (for now) I say this because upgrades cost your corps money and they lose profit while they are doing both upgrades simultaneously if you don't mind this then leave both checked.

Set quality to 170-190 (any around in there is fine) because when fully upgraded quality is complete they will produce at the highest quality possible unless you are using ASQ, or another method, but thats a different guide and a different time.

Target salary: 150-200
(NOTE: Government salary should be set to 75% of the corporation salaries so if you're salaries are set to 150 government salaries should be set to 113) to reduce spending for your country)

Trade strategies:
leave both checkboxes checked
check time based
FOR NOW: use 30% over market price (including quality) reduced by 15%

*Later on you can adjust these to be higher and less reduction this ensures you're products will be sold when you're brand new and need them to make profit quickly and efficiently

notice it says MINUS so you dont need to include a - in the setting, by typing -10 they will actually buy at 110 percent of the market price, not 90.

leave the auto buying box checked
set to buy 5% below market price, increasing by 8-10% for the time being..

once again, later on you can change this, but this ensures you don't have shortages for many months in your corps as well as giving them a low price for their materials.

Save the settings for new corps, then go down to the automation for state owned corps, simply make sure all the boxes are checked and click save. (use the box to the right of each setting at the top to select all in the column as checked)


on the navigation bar go to Trade>order Strategies
at the top use order 1 and 10 in the boxes for orders, select all, and then click copy to selections.

in the next box reguarding quality select set quality and type 120 select all and hit the copy to selection button, then click the ' save changes button '

only because ive heard alot of people say they've had things get reset or change themselves, after youve saved this go to Trade> order qualities and do the EXACT same settings, why they are essentially the exact same page, just do it for peace of mind.


Okay, youve setup all you're corporations and future corporations right? WRONG! the settings dont work as they are supposed to. so now go into your corporations by going to corporations>list corporations at the top or on your countries home page in the left navigation bar click my corporations Double check all of the settings you set initial in the automation systems, and apply them at the bottom of them.

Tax and profit transfer:

Starting out, new players should set tax low, and profit transfer high..I dont recommend 0 tax, however, do as you please with it. 10% is good, then set your profit transfer to 70-80% then go to the forums or to chat and inform players your coutnries name and your tax % this gets their CEO's to build corps in your country that you may not be able to build based on you're game level, also they pay for the upgrades, etc, and you just make money by having them in your country and the tax off of their output.

Go into Upgrades> select order max upgrades (for either just quality or both of them which ever you chose above)


go to your home page, and click on the important things to do button. you'll see alot of things in red and maybe a few in green to click.

I recommend shooting for a 220 Education index starting out 160 or better health index 180 transportation index

Other indexes: for war indexes, first, worry about the ones i just listed, trying to increase war indexes costs money to your country by having to pay for its defense, and its the number one reason new players go in debt.

Set your social security to 70-80% starting out but my rule of thumb is to set social security to around the same that your current employment percentage is (so if you're 93% employed just set it to 90) but some dont follow this ideal, then again, it has benefits later on, but for now, we're making a home not an empire ;)

dont be too worried if you're not able to build as many corps as it says you should..

Good starter corps are oil, or anything that is in large amount of demand (its bar is colored red) and also, ones that tend to stay in the red ensure corporations longevity to staying a great, self maintaining corporation in your country.


Once you're country is going pretty well, start replacing corps that lose money every year or make very little with corps that make much more, for example a soybean corp normally makes 1-3B per year at best, closing that corporation and opening an oil or FMU or electric corp, makes more profit though they use more high level workers..

Ed Priorties: at first this will sound crazy but i promise it works. go into departments>education>ed priorities Set Teachers, nurses, university teachers, nurses, doctors all to 99

Set senior doctors High tech workers, high level managers, and executives to 50 and click save. once your indexes are increased, change these to whatever you like (or whatever it is you always need more workers of :::set the other workers all to 10:::)

Dont worry about a common market right now, they are not that useful starting out, infact they're more harmful when you're new than helpful.

Come into chat and we all usual are more than willing to help with any question you may have

These settings are not the "THIS IS HOW YOU DO IT" this is just a good idea for new players to shape their countries starting out, im sure i've forgotten some things but i can add those or edit the post and add them, hope this helps everyone out in turning their Country, into a Home ;)


Crafty (Kebir Blue)

Friday, April 6, 2012 - 04:14 pm Click here to edit this post

When Wildeyes says "and you just make money by having them in your country and the tax off of their output. " this is not limited to the tax rate that you have just set but all CEO corps pay a percentage of their turn over to your country each month as well regardless of your tax rate. This can easily be above a billion dollars a month per corp. So setting a high tax rate only discourages the CEO to build in your country and doesnt do as much for your economy as a low tax rate with more CEOs coming in.

Point #2: Never build ANYTHING that you dont have enough workers to fully staff. Never, really; that can cause you to lose hospitals and schools. Only when you are experienced will you see how the worker numbers change each month and how you can manipulate this to maximise your building ability.

WildEyes (Little Upsilon)

Saturday, April 7, 2012 - 12:48 am Click here to edit this post
Thanks CC, on point number 2:

If you are not at 100% production (Departments>labor>change professions of some workers if they entire right column is not 0's all the way down, you do not need to build any corps until you're at 100% production..\

Homerdome (Golden Rainbow)

Saturday, April 7, 2012 - 09:14 am Click here to edit this post
RIDE IT OUT! dont go on the GM rollercoaster. By that i mean, wait and see, if a vet gives you advice for settings, like 155Q for ordering for your corps, or 20 points above lower 6 to sell and 95/7 to buy STICK TO IT. only thing you might need to change is your employment setting and YOU deffintly need more then one country, 4 or 5 or more(no point in asking a fed mate, they hardly exist now adays), you need them for your worker exchanges. Everytime the Game master changes somthing, in his own words "Some changes take a while to see and some you see immediately" well how the hell does he know that the immediate changes wont effect the long term as well. What im saying is, at some point when thing get rough, seems they go back to the same setup i been using for 3 years and never once changed, i only need to work on employment now and then. I got 200T in the bank, all my CEO's are swimming in cash, and all my countries are improving(not doing so well) only reason i hardly touched the game in three months, ALL worker issues. I must say, even in my three months off, im still swimming in cash, NO CHANGES MADE. And if the GM wants to try to make that many changes to effect every thing since the dawn of sim country to try to screw all the vets, they might as well call it sim BS. JUST RIDE IT OUT, dont make changes for at least a week or more, see what happens, most liky it will go back to what you had. Dont play the GM rollercoaster.

WildEyes (Little Upsilon)

Saturday, April 7, 2012 - 08:22 pm Click here to edit this post
homer you clearly missed the point of this thread. lol this is a guide to give new players a good start to building their countries, nothing to do with the GMs.


Sunday, April 8, 2012 - 02:15 am Click here to edit this post
It sorta is. My advise is just try to ride out the rough times as long as possible and to have a small empire instead of a single country. But as I was writing I started to get a litlle upset, but thats easy to do when the game keeps getting tinkered with.

Tom Morgan

Sunday, April 22, 2012 - 03:47 am Click here to edit this post

This thread is proof we need the GMs to pin certain threads to the top of the lists.


Friday, May 4, 2012 - 08:50 pm Click here to edit this post
Great idea. Mining the forums for useful data is starting to seem like work.

Wildeyes, to clarify - when reducing the amount of one particular class , say nurses, when your target number is reached, do you recommend keeping the same overall number or eventually reducing the total priorities to 120? Used your system above, and am working hard to get enough corporations to house all the new workers (struggling even with the booster).

Any advice or insights would be greatly appreciated.

Marshal Ney


Wednesday, April 1, 2015 - 07:47 am Click here to edit this post
Does this guide still apply now, or have game changes since then made it obsolete?


Wednesday, April 1, 2015 - 01:37 pm Click here to edit this post
Yes this guide is still a great resource for new players!


Monday, April 6, 2015 - 11:12 pm Click here to edit this post

I believe the idea of mining 'old data' is really worth looking into but the this guide is out of date.

The general ideas are still good but the settings are not good anymore. Or at least not in 8 out of 10 situations.


Monday, April 6, 2015 - 11:21 pm Click here to edit this post
Yeah @Letsie, still worth checking out tho.


Thursday, June 11, 2015 - 03:15 am Click here to edit this post
Trying to find newer information. It's good to be back.



Thursday, June 11, 2015 - 04:58 am Click here to edit this post
Careful with this guide. The numbers are dated with things like salaries, quality, and indexes.


Thursday, June 11, 2015 - 05:06 am Click here to edit this post
It's a starting point. The Church Manual of Simcountry is also extremely outdated.

carlgayle42 Gayle

Thursday, June 11, 2015 - 01:48 pm Click here to edit this post
so is all of the information above still optimized for the current game. and ps: alot of the people that play this game have degrees in bussniess do you recommend any videos youtube videos or anything to watch to help me with the game also i need advice for ipos and wht affects them


Thursday, June 11, 2015 - 02:12 pm Click here to edit this post
on IPO's here's and old post by Josias

Wednesday, November 7, 2012 - 05:10 pm Click here to edit this post
for corporations that the market value has increased to high to IPO, (profitable corps that have 2 high a PE ratio,)

here's 2 methods... of course aside from the specifics i say, make your corp as profitable as possible

1. Set tax to 75%, this should lower you MV, once they drop, enough, turn off the tax. the corps profit will multiply by 4, for purposes of determining PE.

2. My preferred method. Give the corp an obvious name change. Then in "automated systems" at the bottom their is a list of corps. Uncheck the box in "automatically sell..." that corresponds to the corps you renamed, (makes them easier to find.) With out selling, the corp will tank, and drop in MV, like the #1 choice, but faster. then when its low enough, put the check back in the box. it will sell its stockpile, make allot of money really fast, and bring the PE ratio where you need it.

the #2 method is faster, it can take about a week, or 2. been a while since i've tried it. (used to do it allot.) the only problem, is that if you forget, not only will you end up pumpin money into your country, you might end up replacing your corps!! so don't forget!!

all that is assuming that the corp makes enough profit to have the right PE in the 600B-700B range, if it doesn't, then figure out how to make it profitable first.

For the optimization, see what Aries wrote two posts above yours.

PS- business or economic degrees reflect information more suited to real life then this game. The C3 or secondary market used to get adjustments weekly, rendering obsolete economic models as fast as you could implement them. I haven't been back in game long enough to even get a sense of the market cycles.

carlgayle42 Gayle

Thursday, June 11, 2015 - 03:35 pm Click here to edit this post
so can you look at my country and tell me what i need to do

carlgayle42 Gayle

Thursday, June 11, 2015 - 03:36 pm Click here to edit this post
"Independent State Of Reden"

carlgayle42 Gayle

Thursday, June 11, 2015 - 03:58 pm Click here to edit this post
when you set strategy should i set it to follow an 200 and deacrease it buy 10 pecent


Thursday, June 11, 2015 - 05:05 pm Click here to edit this post
Is that on Little Upsilon? A veteran with more current playing time would be a better choice for looking at your country's indexes.

carlgayle42 Gayle

Thursday, June 11, 2015 - 05:08 pm Click here to edit this post
no its on GW


Thursday, June 11, 2015 - 05:15 pm Click here to edit this post
Two tips to get started would be to check the docs and look for the article on "welfare index". Welfare index is the key index that is tied to the success of your corps and overall country profitability. Efficiently raising it in a balanced way through other indexes, like education, health, and transportation indexes, is key to maximizing investments to grow your country.

The other thing I would say is important is to review the country and corps of other players. See what they do that works and ask the questions to learn why certain strategies work in regards to country and corporation management.

carlgayle42 Gayle

Friday, June 12, 2015 - 03:54 am Click here to edit this post
do back to work schools make more workers for you or are they just for ceos and how do disabled clinics and back to work schools work

carlgayle42 Gayle

Friday, June 12, 2015 - 03:59 am Click here to edit this post
also although this is out dated can someone make a new improved message below

carlgayle42 Gayle

Saturday, June 13, 2015 - 03:17 pm Click here to edit this post
guys something happened to my supplies its red and i have alot of shortages will someone help mme


Saturday, June 13, 2015 - 10:58 pm Click here to edit this post
In corporations or in country? Temporary solutions are direct sales, and immediate buys. You may want to change the benchmarks for ordering supplies. A 6 or 12 month cycle may better suit your playing style. Or even longer.

Depending on what you are short up, raiding a computer controlled country (c3) is also a possibility. You can direct sale back to your main. With a little judicious picking of the target, you can gather up needed supplies either from the targeted countries product on hand, or purchase it from state owned corporations residing there, and then sell back to yourself where needed. Then direct trade the cash back.

You may want to look at changing the requested supply quality also for a longer term fix, once you get rid of the red areas.


Saturday, June 13, 2015 - 11:00 pm Click here to edit this post
Ps. You may also want to look into posting in a different thread. Starting your own might speed response time.


Wednesday, June 17, 2015 - 02:46 am Click here to edit this post
Wasn't intended to make you quit posting Carl. Just wanted to let this necro thread die, and open up a new convo.

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