| Monday, April 30, 2012 - 07:01 pm |
My first month playing any help on the topic would be appreciated.
| Monday, April 30, 2012 - 09:16 pm |
After a couple hrs of google best answer i came up with was////////
First check if there are some defensive weapons placed in reserves. Activate as many as you can and transfer them to your countries. Do same with ammo: sell all defensive land forces or transfer them to a CEO you own. They have little use at the moment, but may in the future.
Next, transfer out all cash you can.
Trade workers you might need or have in excess, in order to balance your employment rate. Even if you have no pending shortages, still make a few offers and always use the 20% salary difference to your benefit.
On month turn, transfer out any additional money that was transfered from closed corporations, make a few more worker trades to increase your population and drop that country, by clicking on the "Add Country or Enterprise" link on the left menu.
| Friday, May 11, 2012 - 08:07 am |
also what's up with not being able to transfer population of country that you have conquered? needs to be realistic, that the more countries you conquer then the more people you have in your empire to build your simcountry. any country that you conquer than you make all decisions for that country, there should be no need to transfer this or that....if you're a kingdom then your border just get bigger. if the GM wants each country to be unique, then at least allow us to go manage the countries we conquer so we can build them as we want. seems that i cannot do anything in the country i have conquer other than transfer money, and weapons? i want to be able to transfer their whole military forces/units when i conquer them and use them to expand my empire....this has to be like the real world
| Friday, May 11, 2012 - 02:51 pm |
You can transfer pop out aslong as the country has over 40 million pop. Obviously no c3 has that amount. As far as im aware you can transfer everything else out. It just takes time.
At the op you can also use the conqured c3 to transfer any unwanted weapons you have which you cant sell.
| Friday, May 11, 2012 - 10:04 pm |
Xyooj, you can do all the same things with your conquered country that you can with your main country.
| Sunday, May 13, 2012 - 12:51 am |
i'm still learning, but on the transfer page that is the only resource to transfer.
and as a free member, i can't even get my conquered C3 to do war with the C3 country bordering it. what's up with that? really, why would i fly over military resources from my main country to do war with the c3 country that bordered a c3 that i conquered? i should be able to put in military forces in my c3 conquered country, and go to war with the next c3?
a friend recommended this game to me,saying was very realistic...but i'm doubting that now.
| Sunday, May 13, 2012 - 03:11 pm |
I'm not really understanding you...
You can transfer all your military to your new C3, then set up whatever wings/units you want there and war the adjacent C3.
I think as a free player you are limited to 3 countries, maybe thats whats holding you up. It might even be 2 countries, someone else would have to comment on that.
And Xyooj, you will kill your countries if you keep going to war. Try building up some economy now with corps and infrastructure (indexes) now, or the cost will overwhelm you.
| Tuesday, May 15, 2012 - 05:32 am |
Things to note when transferring military - you may want to disband some units and transfer them. The page on reactivating/deactivating weapon systems only shows those not already in a unit.
A bit tedious to have to sell the military systems directly, and transfer the ammo and then reset up units - but I think it's a good speed bump for pvp (sheer speculation). If someone could just transfer the units, they could blitz through a lot of areas and be on your border before you know it.
Crafty is right - with the additional caveat that the further you spread out - the weaker your defenses become, and the more overstretched your offensive units become when responding to multiple threats. Not much sense in taking and keeping more than you can afford to protect. Make haste slowly.P
| Tuesday, May 15, 2012 - 12:19 pm |
Crafty, its 2 countries for a free player.
| Tuesday, May 15, 2012 - 08:24 pm |
Related question - what happens when a president closes a state run corporation? Is there a severe financial penalty just like the CEO's? Are the products in inventory placed into country stock on hand, dumped on the market, or do they just evaporate? Same with cash on hand(want to know if it makes sense to close all the corps in a C3 before abandoning it - either blanket, or case by case scenario - dependent on materials and cash).
| Tuesday, May 22, 2012 - 12:02 am |
I wish I had read this topic before my last war. I asked in a chat room how to pillage the C3 country, if I should take it over or not, someone responded that I should NOT take it over and I would still have the option to transfer cash and products after that.
So did I. A real killing joke, I am still waiting for that idi... err, that fellow player to show up again in the chat to thank him for loosing near 1T in ammunition and weapons for nothing...
| Tuesday, May 22, 2012 - 04:28 pm |
Amon, 1T is a huge hit for a c3. May I ask what units/weapon configurations you were attacking with?
| Friday, May 25, 2012 - 12:41 am |
Sure, I had 2 full Air Force Attack and Bombing units and another 2 full Air Force Attack units and two full Long Range Division.
First I've used the 4 Air units (except bombers) to destroy the C3 air force units; Second I used the 2 Attack and Bombing (with bombers) to destroy the land based units and the military installations (bases and airports).
Finally, I've used the air units (the ones that still had some ammunition left) to seize the garrisons of the fortifications, main cities and factories I needed to destroy. Finally, used the land unit to conquer it all. Used huge ammounts of bombs, air-to-air missiles, helic-attack missiles, drone missiles. In the final stage also got out of tank and artillery ammunition. Every attack I've tried to calculate and reduce the number of weapons I was sending to the attack but I am not sure it made a big difference.
| Friday, May 25, 2012 - 01:50 am |
If you're at low war levels, that is a huge hit. (to correct my earlier statement. higher war levels you will pay through the nose).
Was it necessary to remove the land forces with bombers? Bombers are expensive. i'm currently going after a level 2 war - and leaving the land forces alone. We'll see how it works out. So far, they aren't impeding movement or annoying my artillery batteries.
| Friday, May 25, 2012 - 10:15 pm |
The problem is pretty obvious here. Never ever use bombers on fortifications, I think you did and it didnt work out too good. Bomb cities and factories, your heaviest tank/artillery forces are best for fortifications. If they have strong garrisons either take out the garrisons with a defensively strong land force then crush with the tanks. I lost less with about the same force against a level 3 c3 it's all about how you play it. Land divisions seem to work great against everything, but they should be customized to do different things. Things like no land to sea batteries can help on losses also.
| Friday, May 25, 2012 - 10:35 pm |
Attacking the garrisons at cities and corps really isn't needed. Just go straight at the target with 500 bombers. It saves time and mouse clicks. When bombing the cities make sure your land units are in range. The corps however are easy to destroy so dont worry about having land units close by. I like to bomb the corps whilst my LRD's are moving between targets.
A bomber wing with 150 bombers and 350 drones is enough to clear the garrisons at a fort. Thats how I do it.
| Friday, May 25, 2012 - 10:37 pm |
huge artillery and tanks in my LRD pillaging units. Just the two weapon types for c3's. (for now).
Not all land forces have to be annihilated. If you're in their ZoC - try backing up, or have several LRD's as painters. Men and material are of the highest value. Save em for when you actually need to spend them. (Advise to double to 4 units, it'll take less time - which is definitely your greatest resource).
| Sunday, May 27, 2012 - 06:12 am |
So let me try to get it all together:
1) Don't bother to get the offensive enemy units destroyed, as they won't do anything against you if you are below war level 6.
2) Don't air attack the fortresses, just go strait to them with the land forces - just don't forget to include some defensive weapons + huge numbers of artillery and tanks
Not clear yet if the bombers are good or bad, seems like there are oppost positions here, either you could use them massively or just let them out of fight.
a) What are your main targets to make the necessary points to win the war? Factories and cities? Won't they be needed after war (even if you just want to farm)?
b) I usually destroy the military buildings first, read somewhere that it prevents the C3 of buying more weapons and ammo, is that true?
Thank you for all the hints!
| Tuesday, May 29, 2012 - 01:32 pm |
A) Always have maximum quality units.
B) Avoid allowing the units to be resupplied during the war, this will reduce the quality of the weapons/ammo used to resupply by 50%. the easy way of accomplishing this is to not have supply units while fighting a C3.
C) Dismantle and reform units as needed during the war (probably won't need to do this), and always dismantle/reform units at the end of the war.
D) Feel free to ignore suggested ammo, but note that units will be resupplied (if you ignored B and kept supply units) at 50% quality of ammo used to resupply if the country stock still has ammo sitting around... so a good idea to shove all the ammo in the units you use as well.
E) Where possible, always use select target from list to be sure you got everything.
1) Airdrop Special Forces and start painting.
2) Pick an undefended target, attack defenses with 500 Fighter wings or 450 Fighter + 50 Bomber wings until no more air defense responds.
3) Hit all Capital, Cities, and Corporations with 500 Bomber wings. Be sure to attack defenses, then attack target.
4) Be sure you destroyed the Capital, all cities, all corporation and painted 30 points worth of areas, then proceed to step 5.
5) Attack target on forts until destroy with stealth bomber wings. It should take two attacks to finish off. Do not attack with less than 8 Bombers present to minimize chance of necessitating a third attack with the Garrison shooting at you. Yes, it's cheaper to ignore garrisons here. Continue until you win.
a) If you border the country you're attacking you will need a "Land Force" unit to be within 40 km of every target you hit or there is a massive penalty to firepower. This is a "Land Force" unit like Occupation Units and Long Range Divisions, "Landing Force" units like Special Forces don't apply.
b) Have sufficient forces to win, this will vary by war level. Probably 3 450 Fighter + 50 Bomber wings and 1 500 Bomber wing and 8 full stealth wings should be fine up to WL7.
c) Stealth Bombers are best handled by having air defense w/ full federation support... i.e. 3 full wings of interceptors responding to shoot down countering Stealth.
1) Move in several Long Range Divisions and start painting.
2) Pick an undefended target, attack defenses with an 1000 Mid Range Batt + 1000 Off AA Batt division until no more air defense responds. The MRMB will soak up damage while your OAAMB safely knock out the helis.
3) Attack target on all Corporations with 1000 MRMB attacks. This is cheaper than attacking defenses then attacking target.
4) With 1200 Mid Range Batts + 800 Heavy Artillery divisions, attack defenses with 1000 MRMB attacks and attack target with 800 Heavy artillery. Do this for the Capital and Cities. In some cases, this will require you to attack target more than once.
5) Be sure you destroyed the Capital, all cities, all corporation and painted 30 points worth of areas, then proceed to step 6.
5) Repeat step 4... except on forts until you win.
a) I like spreading around the military units evenly across the country so that I can use select target from list.
b) Currently, stealth wings don't hit Land Forces... best to dismantle all Off/Def Air wings to turn stealth into a non-factor.
b) Have sufficient forces to win, this will vary by war level. Probably 1 1000 Mid Range Batt + 1000 Off AA Batt division and 6 1000 Mid Range Batt + 1000 Heavy Artillery division should be fine up to WL7. Personally, ten of the second one is probably better for spreading across the a country to more easily use select target from list.
Important general things to note:
Fighters take out Interceptor Defense. Bombers take out Garrisons, Population Centers, and Corporations. Special Forces paint. Stealth Bombers take out Forts.
OAAMB take out Helicopter Defense. MRMB take out Garrisons, Corporations, (and are okay against Population Centers) Heavy Artillery take out Population Centers and Forts. All units paint.
These are good general strategies for fighting against a player as well. The numbers change obviously, but if you want a no frills, functional offense... these C3 raiding forces can do the job. There's obviously other considerations... but this'll work in a pinch.
Why am I destroying those valuable corps?
So you can replace them with actually good corps of your choosing or invite CEOs in. It is worth noting that when the corps are destroyed, the cash that used to be in them is transferred to the country... for more loot or funds for rebuilding (just build better corps).
Fun fact: MRMB have been called the "Tabasco sauce" of offense.
Stripping a country:
There will be no weapons to strip, just cash. Transfer all cash you can to the account through the portal Direct Trade... this will be all cash over $5T (counting cash in Corps). Then use the "exchange between countries in empire" or w/e to transfer $3T to your main. Then next time you log in transfer all the remaining cash (which would be less than $3T) to your main and cancel the country.
| Tuesday, May 29, 2012 - 09:33 pm |
Well, she grabbed me and
asked me if I had a name
She told me she was
interested to see if I
could play the game.
Great song, dedicating it to you Lady. Many thanks for the precis.
| Wednesday, May 30, 2012 - 10:28 am |
Am a relative nooob at the war game, but I just found that navy fighters will take out fort and other defenses without loss, allowing a land unit to mop up.
| Wednesday, May 30, 2012 - 10:29 am |
And Beast, I dig your avatar
| Saturday, June 2, 2012 - 06:13 am |
Maclean navy fighters are not the best choice when going up against higher war levels they get shot down way to easily. At war lv 7 and above navy fighters lose a lot weapons. Mainly because of quality.
| Saturday, June 2, 2012 - 01:57 pm |
Sigh...whatever happened to NFP, they used to be the uber weapon in SC. A couple of thou of them and a few CMS would do anything.
I wonder, does it work to buy 300Q supply ships, carriers and NFP to get high Q naval units?
| Saturday, June 2, 2012 - 07:02 pm |
Thanx for the advice, Phoenix. Yep, I was at WL 2, so I probly lucked out.
| Thursday, October 11, 2012 - 02:22 pm |
Regardless of what the actual war costs you (I guess it's in the range of 500B to 1T?), then rebuilding the C3 - if you intend to keep it - will also cost you at least 1T. Especially if you bomb their cities and factories to smithereens.
Somehow I fail to see the sense in smashing exactly those targets if it's a country you intend to keep.
At least look up the corps and see which ones would be worth keeping and take them off the target list.
Ofc. that means you have to get war points in another way. Painting?
| Friday, October 12, 2012 - 07:37 am |
Broccoli, the cost of repairing is directly proportional to the asset damage of the targets you hit. If you hit targets that provide most of the war index damage through means other than asset damage, you're good.
Maybe the values changed, but last I checked these were the asset damage value of targets:
Everything else: $2-3B
You can easily achieve minimal asset damage in a country you intent to keep by hitting only these targets:
Painting: 30 points.
Fortifications: 50 points.
Corporations: 20 Points.
Even if the C3 has, say, 100 Forts and 25 corporations. The asset damage of hitting all of these will be less than that of hitting 1.25 cities (imagine damaging the second to 25%).
As far as the rationale of hitting corporations, the cost of setting up a new corporation is offset both by the money you earn by destroying an older corporation and the asset damage savings of not hitting a population center. Additionally, the corporation you build will likely be a better type than the previously existing corporation.
This is even true if you'd just build the same corporation because the points saved from asset damage (essentially, the points earned by doing corporation damage to the war index) mean very real savings to the cost of repairing war damage, given that C3 corporations will essentially be equal to a new corporation in terms of upgrades. Additionally, corporations generally take fewer missiles/bombs/shells to destroy than cities per war index point meaning you further save money on that end.
As far as a general principle to apply when attacking a country, get all points via the cheapest method in terms of points per sc$ (taking into account ammo cost, repair/replace cost), then the second cheapest, then the third cheapest, etc.
Which means... always get the maximum points possible from painting. The other stuff is a little more fluid.
| Sunday, October 14, 2012 - 04:09 pm |
By: (IP:184.108.40.206)You can only post messages if you are logged on as player of simcountry.
You must also have a country in one of the worlds.
New members can join the forum about 48 hours after registration.
| Monday, February 11, 2013 - 05:46 pm |
Need immediate help guys....
I am WL1 and I conquered my neighbor for the second time but this time I lost a lot of my forces during the battle.
Now I replace everything I lost in that war then my economy is just skydiving, plummeting down to the ground and Im losing money big time! Im from FB - The Republic of the Philipines.
Please tell me how to recover my economy and fast before I go bankrupt.