profit is the function of increasing income, while decreasing cost. how ever, in sim country, the age old saying, of "it takes money, to make money," is true.
i often find myself feeling like i'm just bearly threading water, and vola, where did this 40T of military assets come from? and realize, i'm doing fine.
in more specific terms. look at what costs what, and what you seem to notice has the most dramatic effect on what you are doing. don't guess, pay attention. look at other players, both successful, and mediocre. and notice the difference. you'll start to make the right moves
even more specific. make your corps profitable. increasing salaries increases income, but also cost. increasing indexes, also increases welfare, and profitable, but at a cost. consider how you can get the effect you want, at the lowest cost.
time is also a factor. where you can build dozens of differen
Lots of wisdom in that post Orbiter. Especially the k.i.s.s. portion.
My plan is to have an empire with 800 mil in 10 countries on KB. So far, 6 countries with 140 mil. Looks like I'm gonna be buying lots of population.
is buying to improve one's position a skill?
it's more like burning money for one's lacking of skills? please don't view as an insult to anyone okay...just had to say that
Probably neither Xiong.
More like: Do you want to achieve your goals during your natural lifetime?
Buy em quick Mr. Morgan. GM has already said that option will be going bye-bye.
There is no population to bid on.
C
Christopher Michael
All worlds
Did the GM say they would no longer be selling population in the future?? I missed it if that is what you are saying Marshal, or I am misunderstanding your statement.
JC, if someone is buying lots of pop, there will be short periods of time that the game will not keep up with the demand. Just keep checking back; the offers will re-populate.
I may have indeed mus-interpeprated his statement. Population selling may be restricted to only the GM in the future. And only population sales from players being the ones relegated to the ash heap.
If that is the case, population sales will continue, although there might be a higher cost. (without doing work arounds through the virtual assets).
In either case, the advice is still sound. Do it before they are no longer available, or more expensive.
Regards,
M. Ney
after so many days now, i'm still about 500B negative on cashflow. not sure what's wrong anymore, this cashflow just flix between 200B and 700B negative for several days now.
i mean if my setting was wrong then i should either goes continuously toward more negative or toward more positive?
xiong what is your country name and what world are you on?
Maybe I can help
@keto,
thank you.
my country is "HMONG" on KB in the santa rosa region.
any help on what i'm doing wrong will be appreciated. took crafty's advice to reduce from over 60 corps to now 32, and the business index has double to 88 now, but i'm still negative cash. all my indexes are above 100%, except employment at 94 and defensive at 12. i got no cash to buy military defensive weapons, so that's why defensive index is very low.
thanks again
and yes, i have read wildeyes guide back and forth many times. i'm trying to decifer her wordings and understand her writing. are there any other guides out there?
any help from anyone will be appreciated.
i'm sitting at the negative half trillion cash, all my indexes are pretty good.
what am i doing wrong?
it's over a week now, i gone neither direction. i was hoping to keep going towards negative, but that did not happen as i bounds back. i was getting closer to positive, then it went back to more negative.
does the economy of a country go in cycles?
Lol yes. Everything in SC goes in cycles. I expect its the ups and downs of market prices that you see.
1/2T is not really a big deal, of course you'ld like to be making steady profit though. Keep tweaking corps, raising welfare if it needs it, and build more corps when and only when you have the workers available. You'll be OK.
Xiong, one quick thing I see is you own all the corporations except for one. Try raising tax to 75% to bring in more cash, if not invite CEOs to build in your country, or if you have your own CEO, IPO your corps to it.
Also, sell off your weapons. They are costing you every month in maintenance costs. You can buy weapons later on when your country can support them.