Simcountry
Forum Beginners Country Economy's

Country Economy's

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dane.loobier

All worlds
16 Jun 2012 21:16Link
I'm very confused on how to improve an economy and to know that your have a good economy, does anyone have any advice on how to make a super economy???
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Marshal Ney

All worlds
16 Jun 2012 22:51Link
Wildeye's guide has a couple of different methods.
Definitely read that part.

In brief, improve your corporate welfare index. That means running good numbers in health, education, transportation, social security, and salaries as well as your supply index. 100 is not a good number for most of these. You'll want much higher for most of those. (still trying to figure out optimum SS setting).

The decision to allow CEO's in or just run all state run corporations will dictate your tax rate if you're trying to optimize.
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xiong

All worlds
17 Jun 2012 00:11Link
i've been looking at some others countries with population over 50M and hiring and production at 100% or more, but i have not figure out how to be like that yet.

i too wish i know how all the products are related/interrelationships among them, so i could build a great economy in each of my empire.

i'm impressived with players who have over 100M population and a great economy. how do they do it? is it time, skills, secrets, etc ??

the gm does encourage to keep things on automatic, but i'm not sure how i will learn to stand on my own feet if they do all the works and i just put my name on it. i actually want to play/learn, not just watch.
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dane.loobier

All worlds
17 Jun 2012 05:13Link
to get high populations u use gold coins ;)
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Proteus

All worlds
17 Jun 2012 05:51Link
Under Education it says I have 1mill something unemployed and 16k something for 100% production. Does this mean I need 16k more of them for 100%?

or is that the min number of that working class I need to keep for full production?
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Crafty

All worlds
17 Jun 2012 19:04Link
Yes, you need a surplus of ALL worker types to get 100% hiring (which is what I presume you meant, not production). So adjust education priorities to fill the gaps.

If you do have production below 100% then, presuming full hiring, you need to increase welfare in your country. That is higher social security, health, education and transport. Wages also help but dont pay too much.

There you are, rough beginners advice, hope it helps.

Crafty.
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Marshal Ney

All worlds
18 Jun 2012 01:10Link
Gold coins are a convenient short cut. For 6 gold coins, you get roughly 4 game months of population transfers (based on my current rate). Nice, but not necessary to achieve good growth rates.

Crafty - on another note, have the salary benefits changed overly much since the publishing date of WildEye's guide?

M. Ney
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Crafty

All worlds
18 Jun 2012 22:15Link
When that guide was written Marshal you could definitely benefit from very high salaries, particularly in true publics and private corps in your own countries. You kind of had to know what you were doing but I dont see anyone running those kind of salaries anymore. The gained production (corp welfare basically) just doesnt seem to cover the extra wage bill.

Now, I'm not saying its impossible, but most people will tell you to keep salaries low for best performance. There may be one or two out there who can still make ultra high salaries work, but I'm not one of them, :(
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Marshal Ney

All worlds
20 Jun 2012 03:28Link
Crafty, many thanks. I'll stick to my current levels until I can get the cash reserves back up. Not sure if I'll try bumping em up then to 500 or no.

Warmest regards,
M. Ney
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Orbiter

All worlds
23 Jun 2012 04:22Link
profit is the function of increasing income, while decreasing cost. how ever, in sim country, the age old saying, of "it takes money, to make money," is true.

i often find myself feeling like i'm just bearly threading water, and vola, where did this 40T of military assets come from? and realize, i'm doing fine.

in more specific terms. look at what costs what, and what you seem to notice has the most dramatic effect on what you are doing. don't guess, pay attention. look at other players, both successful, and mediocre. and notice the difference. you'll start to make the right moves

even more specific. make your corps profitable. increasing salaries increases income, but also cost. increasing indexes, also increases welfare, and profitable, but at a cost. consider how you can get the effect you want, at the lowest cost.

time is also a factor. where you can build dozens of differen
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Rick

All worlds
23 Jun 2012 07:40Link
Lots of wisdom in that post Orbiter. Especially the k.i.s.s. portion.
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Tom Morgan

All worlds
23 Jun 2012 09:11Link
My plan is to have an empire with 800 mil in 10 countries on KB. So far, 6 countries with 140 mil. Looks like I'm gonna be buying lots of population.
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xiong

All worlds
23 Jun 2012 10:41Link
is buying to improve one's position a skill?

it's more like burning money for one's lacking of skills? please don't view as an insult to anyone okay...just had to say that
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Rick

All worlds
23 Jun 2012 22:57Link
Probably neither Xiong.
More like: Do you want to achieve your goals during your natural lifetime?
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Marshal Ney

All worlds
23 Jun 2012 23:12Link
Buy em quick Mr. Morgan. GM has already said that option will be going bye-bye.
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Johnny Cash

All worlds
24 Jun 2012 14:24Link
There is no population to bid on.
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Christopher Michael

All worlds
24 Jun 2012 16:47Link
Did the GM say they would no longer be selling population in the future?? I missed it if that is what you are saying Marshal, or I am misunderstanding your statement.

JC, if someone is buying lots of pop, there will be short periods of time that the game will not keep up with the demand. Just keep checking back; the offers will re-populate.
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Marshal Ney

All worlds
24 Jun 2012 21:23Link
I may have indeed mus-interpeprated his statement. Population selling may be restricted to only the GM in the future. And only population sales from players being the ones relegated to the ash heap.

If that is the case, population sales will continue, although there might be a higher cost. (without doing work arounds through the virtual assets).

In either case, the advice is still sound. Do it before they are no longer available, or more expensive.

Regards,
M. Ney
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xiong

All worlds
13 Jul 2012 02:10Link
after so many days now, i'm still about 500B negative on cashflow. not sure what's wrong anymore, this cashflow just flix between 200B and 700B negative for several days now.

i mean if my setting was wrong then i should either goes continuously toward more negative or toward more positive?
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Keto

All worlds
13 Jul 2012 02:24Link
xiong what is your country name and what world are you on?
Maybe I can help
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xiong

All worlds
13 Jul 2012 10:00Link
@keto,
thank you.
my country is "HMONG" on KB in the santa rosa region.

any help on what i'm doing wrong will be appreciated. took crafty's advice to reduce from over 60 corps to now 32, and the business index has double to 88 now, but i'm still negative cash. all my indexes are above 100%, except employment at 94 and defensive at 12. i got no cash to buy military defensive weapons, so that's why defensive index is very low.

thanks again :)
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xiong

All worlds
13 Jul 2012 10:01Link
and yes, i have read wildeyes guide back and forth many times. i'm trying to decifer her wordings and understand her writing. are there any other guides out there?
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xiong

All worlds
17 Jul 2012 06:07Link
any help from anyone will be appreciated.

i'm sitting at the negative half trillion cash, all my indexes are pretty good.

what am i doing wrong?
it's over a week now, i gone neither direction. i was hoping to keep going towards negative, but that did not happen as i bounds back. i was getting closer to positive, then it went back to more negative.

does the economy of a country go in cycles?
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Crafty

All worlds
17 Jul 2012 21:19Link
Lol yes. Everything in SC goes in cycles. I expect its the ups and downs of market prices that you see.

1/2T is not really a big deal, of course you'ld like to be making steady profit though. Keep tweaking corps, raising welfare if it needs it, and build more corps when and only when you have the workers available. You'll be OK.
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Keto

All worlds
17 Jul 2012 21:31Link
Xiong, one quick thing I see is you own all the corporations except for one. Try raising tax to 75% to bring in more cash, if not invite CEOs to build in your country, or if you have your own CEO, IPO your corps to it.
Also, sell off your weapons. They are costing you every month in maintenance costs. You can buy weapons later on when your country can support them.