Simcountry
Forum Beginners Index

Index

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xiong

All worlds
23 Jun 2012 10:59Link
most of my indexes are good, but my business index is not so good. how do i improve this index?

if i have an empire of many countries, can i have one country produce a product and sell directly with another empire country. can i inter-sell within my countries? that seems to be the better way than to put the products on the world market.

can someone walk me through this to improve my business index?
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Marshal Ney

All worlds
23 Jun 2012 23:18Link
Improve your corporate welfare index, and keep products off the shelves of your inventory. Run your corps profitably, and dump loans as you can.

You can direct sell or set up contracts with your other countries or corporations. However, unless you are really into micro-managing your ASQ (or simply go a route I'm going to go when I have enough time to start up a second enterprise - not use quality upgrades, and still smooth down asq) - I'd use the open market for sales. Unless you having an extremely hard time with supplies, or for stategic purposes.
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Crafty

All worlds
24 Jun 2012 20:42Link
Another factor to be considered here is that by trading locally (between your own countries) you will increase your game score, but at a financial cost of lower profit. OK if you really want to pip the next guy to the first place.

The business index is another thing and can be raised like Marshal says. I'm not sure it really is an important index to worry about but it may well effect corp welfare or some such in a small way.
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xiong

All worlds
24 Jun 2012 23:54Link
@marshal,
how do i iprove corporate welfare index?
is that index on manage corporation?

@crafty,
trading within your own empire gives you low profits?
i thought that business index is dragging me to the negative cashflow. all my other index are good, except the business index.
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Crafty

All worlds
25 Jun 2012 20:53Link
Well, in theory, you can add a mark up on products you sell on the world market, so get say 2x market price for a 180Q product. Trading within your own empire will only allow you to get the market price for that quality, no more. Hence you can lose profit.

But you do have the control I suppose, and if well done, far beyond my patience, people make it pay within their own common markets and other little tricks.

What are you calling 'low' in regard to your business index? You should get above 100. If not then it means your corps arent producing efficiently, selling all their stuff, and generally not being utilised to the max. Higher welfare (transport is important to corp welfare which most dont seem to realise) and better salaries and upgrades should help that index out.
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xiong

All worlds
25 Jun 2012 23:18Link
@crafty,
my business index is now at 36.06, employment index at 96.06, and the others are above 100. education index seems to be independent and is now at 174.38.

i just can't seem to get that business index up, so now my cash is nearly 1T negative.

much help is appreciated. i only have one country and still trying to conquer a c3 but seem i'm low/out of ammo now. can't buy weapons/ammo as have no cash.
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Crafty

All worlds
26 Jun 2012 20:34Link
Are your corps hiring at 100% and producing at 100%?

Be sure to turn off automatic setting of hiring and production and set both to 100 manually. Country settings page. That is until you know how to manipulate these to suit market conditions if you want to be really clever.
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xiong

All worlds
26 Jun 2012 23:20Link
@crafty,
both production and hiring are set at 100% each.

do i need to turn off some "country automation features" so they do not conflict with my manual settings?

quality of supplies are set at 200%
set salary target to 100%
selling production are on automatic and best price
buying supplies is on automatic and best price

what else to do?
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maclean

All worlds
27 Jun 2012 14:38Link
supply Q about 177 max if you are not hand-supplying. Even then, you'd better hand-supply FMU and electric power at 120Q. Salaries can range from 300 on up, depending on corp type.
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xiong

All worlds
27 Jun 2012 23:47Link
@maclean,
are you saying my "supplies quality" cannot be more than 177?

and each type of corps will need different "supply quality" ?

my employment index is 95.50 yet my business index is just 38.57? aren't these two related somehow?
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Crafty

All worlds
28 Jun 2012 16:17Link
Try raising salaries to 200. See, the business index is a reflection on how productive your corps are and higher salaries will raise their productivity. Sure you are looking at business index, not assets index?
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maclean

All worlds
28 Jun 2012 18:55Link
Xiong: In general, any fina net supply Q over 177 is a waste, because you are paying more for the raw materials, but the corp has hit its production Q cap at 280. If you want to do no manual supply, 170-177 Q supply will get the max Q product from any corp. However, if you have time to do some manual supply, you will increase your profit substantially. Example: for chemicals, set supply Q at 130-140 and manually supply sulfur at 350. It is the cheapest raw material, and raises the Q of the finished product, with lower prices for the rest of the supplies.
Salaries: what Crafty said. Try experimenting after that, to see how salary levels affect corp profit and total profit.
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xiong

All worlds
29 Jun 2012 01:41Link
@crafty,
yes, i'm talking about my business index, which is at 38.82 now. my salary has been set to 200, so see what that will do. my production and hiring have been at 100%

also is there any way to get 100% employment so there would be no unemployment?

@maclean,
thanks for that, now have reset them to q to 150. we'll see what happen after another earth day.
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Crafty

All worlds
29 Jun 2012 18:57Link
100% hiring in your country? No, you would never be able to achieve that as numbers of each worker type change all the time.

You might want to wait a little longer than 1 day to see results, wait at least 3.
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xiong

All worlds
01 Jul 2012 09:30Link
thank you crafty,
didn't touch for about two earth days, now the business index is at 40.00

that's slow for the kb world that turns so fast :D
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xiong

All worlds
03 Jul 2012 09:34Link
wow, log in today and at 2.4T negative, something must have changed in sc?

i only try to increase my school, health, transportation indexes....so i must've done something really bad. business index went to 38.25 now.

the ups and downs of this game. it's not much fun with negative cashflow
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Crafty

All worlds
03 Jul 2012 15:05Link
Whats the name of this country again xiong? and which world? Turn off your secrecy parameters so I can see as much as possible, especially the finance one.

Gawd, I'm patient with you...
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xiong

All worlds
04 Jul 2012 08:53Link
crafty,
all secrecy of my HMONG country are off, so please provide your expertises. thank you so very much for your help, in advance :)

i'm back to the negative 766B sc$ :)
i do think my business index is dragging me down.
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xiong

All worlds
04 Jul 2012 08:54Link
oh it's on kb in the santa rosa region
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Drew

All worlds
04 Jul 2012 12:09Link
I have too make a correction to crafty's post towards the beginning. Though all his advice is great probabaly i didn't read it, I just noticed a problem.

You asked how to increase corporate welfare right?

Corporate welfare doesn't have anything to do with your corp profit or q of supplies. Corporate welfare is in regards to your employees. So your corporate welfare in a specific corporation uses two factors (correct me if i'm wrong someone) your countries welfare index and the salary level of the corp. The corporate index on your index page then should be = [(corp1cwelfare*employee #)+(corp2cwelfare*employee #)+(corpncweare*employee #n)]/employee #1-n

now there should definately be a larger emphasis on making your corps profitable than maximizing this index so take his advice that i didn't read :p, but thats just a clarification. This index is ve
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Drew

All worlds
04 Jul 2012 12:15Link
oops no more posts at 5:13 AM DREW!!! waves fist. hehehe i went back and reread my bad that was a question for mashall and Maclean kind of answered it. oh well you can never have enough information right?

Anywho I thought Q cap was 298 or 296 don't remember but not 280. Does anyone know for sure?
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Crafty

All worlds
04 Jul 2012 21:16Link
Naughty naughty xiong, you've been misleading us!

Your employment is nowhere near 100%, 10 - 25 is what it is in most of your corps. You are short of over 2.5 million LLW and MLW each, 800,000 HLW, and 100s of thousands managers and hi-tech people. You cannot survive like that. You have a 20 million population, that will support maybe 30 corps. You have 60 corps open.

So there is your problem, you need to either double your population (by buying it, 6GC a million) and build all the schools, roads etc needed to accomodate them, OR, you close half your corps. See, low hiring will cause low production will cause low utilisation in your corps (business index).

Amazingly your country is actually making a bit of profit but you will see that the country had to bail corps out to the tune of 115B this game year already.

And now you've taken up war with a C3.

Its very very very crucial to so
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xiong

All worlds
04 Jul 2012 23:24Link
@drew,
thanks, but your equation seems complicated. i would need to go into each corp and adjust their variables. then recompute the total for all corps to get the proper business index?

i was hoping not to take out pen, paper, calculator
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xiong

All worlds
04 Jul 2012 23:37Link
@crafty,
i did mentioned that i have set my production and hiring to 100% each, but you may have interpret that each of my corp is at 100% for hiring and production. sorry about that, my bad englishing :)

before i went to war with a c3 second time, my cash was in the trillions and i was building all the corps for products that were short on the world market. that's how i got to over 60 corps. but i still had a lot of cash, and thought i bought enough weapons and ammos to try to learn the war system with another c3.

after reading so much of info on the game, i think i may have build too many corps that i don't have the population to support yet. my population is still under 20 million, and my employment was and is still in the 90 range; and i did ask whether it is a possibility to reach 100% employment (which would be with 0% unemployment) on thi
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xiong

All worlds
04 Jul 2012 23:45Link
darn, can't close more than 3 corps per month?

this little unknown rules are irritating, i must have skipped over in the doc or rules like this are trial and error

this rule will take me 10 months to close 30 corps