Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
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Welfare Advice

Topics: Beginners: Welfare Advice

Lord Arbuckle

Wednesday, July 18, 2012 - 07:28 am Click here to edit this post
Hi all.
i am trying to raise my welfare index and was hoping someone could help me with it...
What are the main factors when it comes to influencing the welfare index? I believe that the transport index plays a part however i dont know how much effect it has.
Also do gov and corp salaries play a part?
Thanks in advance


Wednesday, July 18, 2012 - 04:16 pm Click here to edit this post
Salaries do, yes.
Health and education - main ones
Country supply at 100
Financial index
social security is important too. I recommend 80% of workers salary, makes SS index 102.

Most every index is linked together, so the answer is basically everything. Just main ones listed first + SS.

Lord Arbuckle

Friday, July 20, 2012 - 07:49 am Click here to edit this post
thank you crafty


Wednesday, July 25, 2012 - 06:57 pm Click here to edit this post
25. The welfare Index [ top ]

The welfare index is one of the most influential indexes in Simcountry. The welfare index in each country is composed of several other indexes and is used in many game functions as an indicator of the general situation in the country.

The higher the index, the happier the people in the country and the better they function in corporations and in any other jobs in the country.

The index can fluctuate between 50 (and is some cases even lower), and 130.

The welfare index is taking the lowest value of several other indexes: The health index
The Education Index
The Transportation index
The Supply index + 30
The Employment index + 40
The Social Security Index + 10
The Government Salary Index

The new value of the welfare index depends on the previous value of the index, combined with the new value as computed several times each day.

The welfare index is used in the computation of the corporate welfare index in each corporation, which is essential in the productivity of the corporation.

In addition, the welfare index also depends on population transfers out of the country. When population is sold off for gold coins, the welfare index will start to decline and will take a while to recover. If several such transfers have taken place, the welfare index may decline much further and even end up at lower than 50 which is intended as a minimal value.

A last factor in the welfare index is the game level of the player. The higher the game level, the higher the index will be.

To achieve very high levels of productivity in corporations, we advise you to increase your game level as high as possible (You will also receive level awards in hundreds of gold coins), and to raise the education, health, transportation and employment indexes to levels above 100. A higher welfare index will result in even higher production levels that are possible today.


Wednesday, July 25, 2012 - 11:16 pm Click here to edit this post
so i've had an index at 126.x (past tense) at GL2, if I wouldn't have taken all those countries and kept my GL increasing I may have maxxed out the welfare? I didn't know this 130 MAX, or GL's impact. I was also convinced that the financial index impacted the welfare also. As when I tanked my country income and all other indexes stayed strong my welfare still decreased.


Lord Arbuckle

Thursday, July 26, 2012 - 08:09 am Click here to edit this post
Thanks orbiter. a wealth of knowledge you and other vets are.
I wish i had of known this all earlier! i would not have taken over a slave in my early days lol
Ive now been playing the game now for 1 real month and am now at level 5 and ranked 19 on LU.
when i made the original post i was strugling to get my welfare above 115... now it is up to 124 and staying steady. when i first started all i wanted to do was have a huge army and nukes etc... however 2 weeks ago i changed my tune and decided to play economically, sold all my mill hardware to my CEO and havent looked back... wars with c3's were fun, but i am finding it more enjoyable managing the economic side of my game if that makes sense... Love numbers! lol thanks again

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