Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
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New CEO help wanted...

Topics: Beginners: New CEO help wanted...

Scot Johnson

Wednesday, August 1, 2012 - 08:15 am Click here to edit this post
Greetings. I've been around this game now, since earlier this spring, and now after a lot of patience, gotten my single peaceful gameplay country, to level 4. And now it looks like I need to go the Corporation route, to advance further.

I'll be reading through the newb articles around the site again, but would appreciate some added help 'tips', so as to help my goal of being a stabilizing economic influence for WG, maybe more/further later, as I go.

So, how shalt I take the gentle, serene, minefield strewn and gouged... er... route, to being a semi-successful CEO? Looking mainly for tips, amended by the fact I'm an Auto gameplay hog, and any tips or posts, might want to take this into account. (I'm busy with stuff in RL, so I'm not around everyday, but still play seriously enough, all despite.)

So, thanks in advance, for any tips given, and yay to Simcountry. =^^=

P.S. Hope I came across clearly enough, I'm a admitted scatterbrain at times, these days. :p


Wednesday, August 1, 2012 - 11:59 am Click here to edit this post
A few ideas I have used:

Get to 100 corps in the CEO quite quickly. CEOs dont seem to profit until you have that many corps.

Its ok to build in C3s if they have the spare workers because you can always move the corps later. I would try to avoid tax rates in countries above 30%.

Build the maximum 15 corps in your own country, after you have done that you can IPO your state corps to your CEO control for better profits for your country.

Look at the welfare index of potential countries. You want good welfare, over 100 ideally. This is important for good production in your corps.

Lastly, expect some debt in your CEO initially as building that many corps that quickly will cost. Debt is ok as you will pay it back soon when your CEO becomes profitable. The only thing to watch is that the interest on loans to the CEO isnt killing it, but initially, you have to speculate to accumulate.

Good Luck

Scot Johnson

Wednesday, August 1, 2012 - 01:49 pm Click here to edit this post
Okay, what time frame am I looking at, for 'quickly' to be actually feasible? Is it better to buy existing ones, or build new?

As for the 15 corps in my own country, I'll have to acquire them from existing state corps, my country already has been running, for months now. Actually have 45 corps, which is probably my bad, but all seem to be doing relatively well now.

The rest I think I get. Thanks.


Wednesday, August 1, 2012 - 05:36 pm Click here to edit this post
It can be very profitable to buy existing corps.

Since most CEOs neglect their corps, there are many corps of 225+ production quality with depressed market values. You can buy them for less than 20b each.

If some of those corps also each have 100b or more in cash, then your CEO can live off their dividends. You would need to keep the corps profitable so they pay dividends.

With this strategy, you would never need to add cash to your CEO, and it wouldn't need to go into debt. The dividends will provide enough cash to buy more corps.


Thursday, August 2, 2012 - 08:00 am Click here to edit this post
If you run a enterprise,try to build corporations with large shortages in world market and good profits, like: oil, services,,military services, high tech services, etc.
Besides, you can consider build corporations can sell to many other companies, for example: a computer corporations can sell computers systems to many corps. like chemicals, etc.
Good Luck!

Scot Johnson

Thursday, August 2, 2012 - 10:49 pm Click here to edit this post
How exactly do I get my CEO to buy IPO shares, from my own country, and more importantly, how do I do it right?

The game UI has been a bit clunky, from my point of view, so far. Might figure it out, before someone posts, but to make sure here. :)

Scot Johnson

Friday, August 3, 2012 - 05:58 am Click here to edit this post
Edit: (Since I can't edit the previous message.)

I think I got it, buying shares. Sounds like to buy majority ownership though, I have to bankrupt my CEO to do it. I'm doing something wrong here, it looks like.

Also, again, what timeframe is it reasonable, to reach 100 corps, for a CEO. Would like a yardstick here.


Friday, August 3, 2012 - 10:44 am Click here to edit this post
Yup, don't buy expensive corps. Don't place bids on corps they come with huge fees. Buy cheap corps that are fully upgraded. If you want to get good deals go to fully up'd corps that are actually losing money (mainly in neglected countries with many CCPC) be careful not to buy one's with huge debt. The reason this is ok is because unlike a country you can choose to move to a country with better working conditions. And to put this into perspective for you on how much debt is too much debt 13.5T only pays out 1.13B a month for me at least probably won't be too different for you.

If you are going to use the stock market though be weary of corps that only offer 15%, or CEO's or countries that hold on to exactly 51% and quite often corps where the CEO tries to hold exactly 24.99% (to make it a truly public) are difficult to wrestle it away.

If you want the 100 corps though, you can just build 100 corps also. Put 6 corps in every country you find with 120+ welfare indexes and wait for the upgrades to make them profitable, swallow the debt and it'll take you 100 months in an ideal world. Not the greatest strategy but when they all start making profits your debt will eventually dissapear.

Scot Johnson

Saturday, August 4, 2012 - 07:33 am Click here to edit this post
Should I presume, the only 120+ welfare indexes, are in player controlled countries? I haven found any yet, in C3s. Only around, or below 100, so far.


Saturday, August 4, 2012 - 03:21 pm Click here to edit this post
Yes Scot.

And if you have corps to build constantly lined up the you should be able to start 4 a real day minimum, so you're probably looking at about a month to build 100.

To IPO your state corps to your country initially I would go for 51% CEO, 49% country. Do the whole transaction in one sitting, takes a few deals as there is a max you can buy in one hit. And of course IPOing them as soon as possible means you have to pay less from the CEO as the corp value hasn't got too high (still 400B tho :(). It doesn't really matter though as the money still remains in YOUR account, you can always move it back from your country to the CEO.

Later you can sell more to get to 24.99% controlling percentage. (truly publc).

Yep, it does take a fair bit of $$$ but remember you will increase your countrys' fortunes if you keep the corps profitable. Dont worry about a few T debt in an enterprise, you'll pay it off as long as you keep the corps making money.

Scot Johnson

Sunday, August 5, 2012 - 02:13 am Click here to edit this post
Well, buying my own country corps, isn't happening any time soon. I've let them mature too much, and many of them are either profitable now, or still waiting for population to catch up, to and therefore too low in IPO to purchase.

I admittedly made the mistake of buying expensive corps, from the computer corps available, before I I knew what I was doing. *forks own hand* The upside to that, if there is one, is that I bought well of corps, that are already making alot, and were well upgraded. So hopefully I can 'live off' them, for awhile, while I keep building new corps.

I suppose however, that now that building corps in player countries, is the way to go for me, for now, I fear that there will bee too much instability with player countries, given how many of them, want to build their own, or just flat out want to invade other C3s, wrecking their economies in so doing.

So, nice to know I went the CEO route. :p But I'm learning, my head into a book with a mallet, and such.

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