Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
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The best way a country can make money

Topics: Beginners: The best way a country can make money

furzebank

Saturday, September 22, 2012 - 01:57 pm Click here to edit this post
i was wondering what is the quickest way a country can do to make money? also is it worth selling shares in my corps.

Madoff

Saturday, September 22, 2012 - 04:20 pm Click here to edit this post
War is the most profitable business for a country. It's probably more profitable not to IPO country corps.

furzebank

Saturday, September 22, 2012 - 06:25 pm Click here to edit this post
war, really? wont that cost me a lot of money?

Madoff

Saturday, September 22, 2012 - 10:25 pm Click here to edit this post
Like any business, war requires an investment. Then once you conquer a country, you get a good return on investment.

A country has plenty of assets to pillage. You can take its cash, weapons, and a controlling interest in any interesting public country corps. You can sell the weapons for a tidy profit.

Sometimes the investment funds of a conquered country have interesting shares you can buy. You can sell its production plants to your main country, then transfer that cash (maybe 50 billion) to your main country.

You can do worker exchanges to get the workers you need the most. If you get a lot of engineers, your main country can specialize in high tech industries. Engineers pay a huge amount in income taxes.

After pillaging, you can cancel the country, preferably before its reconstruction starts becoming expensive. The return on investment is roughly 1 trillion from pillaging a c3.

Of course, its best to minimize costs by fighting the cheapest wars.

sbroccoli

Sunday, September 23, 2012 - 08:23 am Click here to edit this post
INteresting read.

It does go against what I recently read in the war documentation. I.a. that the game will remove most of the conquered nations weapon exactly to avoid looting.

Also, the game won't let you transfer population if you have less than 100 mil. pop, which is worth noticing.

Rules change, I know. When was the last time you raided a C3?

Serpent

Sunday, September 23, 2012 - 03:47 pm Click here to edit this post
Most of the info is correct except that the weapons in a C3 are removed except for a few stray missiles here and there, no value in them at all. Also you can transfer pop down to 30M.

sbroccoli

Sunday, September 23, 2012 - 11:10 pm Click here to edit this post
I thought he was talking about a c3. There shouldn't be much weapons to loot then.

Xbox

Monday, September 24, 2012 - 12:33 am Click here to edit this post
Sorry to change the subject but my country is getting a $-4B profit but yet every month i get $20B in profit. How is it possible?

Crafty

Monday, September 24, 2012 - 03:36 pm Click here to edit this post
Is it 30M serpent? I thought that was raised to 60M, no?

Serpent

Tuesday, September 25, 2012 - 01:11 am Click here to edit this post
You can transfer pop down to 30M, but you can only sell pop down to 80M!

Drew

Tuesday, September 25, 2012 - 08:34 am Click here to edit this post
To enrich the population transfer point. The benefit in regards to C3's is the ability to trade workers to handle deficits in your current country. Which is another benefit of the country.

The quickest way to make money outside of war is to run a good country, and cut unneccessary expenses. If education is in too large of excess compared to transportation/social security/healthcare or any mix of them. They are an expense. They are a passive deterance true, however cutting 1Billion dollars a month will give you 4B-6B a day right? I can go in more detail if the poster wants, In fact I have made some observations that may assist even some vets in the game.

Crafty

Tuesday, September 25, 2012 - 12:32 pm Click here to edit this post
If you have the formulae for welfare index that would be nice :)

sbroccoli

Tuesday, September 25, 2012 - 03:59 pm Click here to edit this post
Here it is:
Index=(Rnd(x)^1.2a/Rnd(y))*100

...

Crafty

Tuesday, September 25, 2012 - 07:13 pm Click here to edit this post
Doh! And here's me thinking there must be imaginary numbers in it...

Drew

Tuesday, September 25, 2012 - 08:18 pm Click here to edit this post
Not the formula, but I guideline formula that is missing coefficients. Of course only at the discretion of the poster

XON Xyooj

Saturday, August 17, 2013 - 05:53 am Click here to edit this post
drew, what's your formula?
inbox me if too secret on this forum :)


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