Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
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Economy help

Topics: Beginners: Economy help


Tuesday, January 22, 2013 - 02:26 am Click here to edit this post
ive looked over every thing i could and im still confused how to hold a good economy. What to set salaries, taxes, welfare, quality, ect...
i currently have my corp tax at 50%, my buying quality at 120. i have deactivated all military weapons, my gov sals are 200, and corp at 300.
please help.. look over my country if you have time
my country is "The Empire of Empire"


Tuesday, January 22, 2013 - 07:22 pm Click here to edit this post
What world chevy?

120Q buying, corps or country? I'm presuming you mean corps. Corps should buy higher than that. 170 may be good, and upgrade the corps.

Those salaries should be ok. You dont say what your profit transfer is set at, thats not something we could see by checking out your country, but not critical.

I'll look if youre not on WG, say what world, and expect a long list of things, lol, I can go on a bit.


Wednesday, January 23, 2013 - 01:54 am Click here to edit this post
Little up.
Patria Kabana Region
Auriga Bella Continent


Wednesday, January 23, 2013 - 02:01 am Click here to edit this post
oh profit tran is 50


Friday, February 1, 2013 - 12:35 am Click here to edit this post
sim country allows for a variety of econ models, that some are more successful than others, or more successful depending on circumstances, like the amount of time you have, or whether you'd prefer to be peaceful or not.

welfare is more a function of your countries over all strength, than a setting. increasing your education, health, social security, and transportation to reach indexes of 120, will give you about the best over all bonus, for your effort. (although i find that i need at least a 150 education index in order to maintain my worker base,)

corporate salaries effect corporate welfare beyond the effects of the country. increasing salaries, increases production, but also increases cost. by increasing salaries, you are supporting a larger economy, and basing much of your income on income tax, and CEO pay out (country resources used,) as opposed to corporate profit.

by running salaries in the 250+ range, you'd be better off lowering corporate taxes, and inviting CEOs to build their corps in your country. as they still pay the country for doing business, even with zero tax, and often better than you'd get from taxes.

running salaries below that. you're relying on corporate income to make your country work. rather than CEOs and income tax. by doing it this way, you should max out taxes, and have a high, 50%+ profit transfer from corps.

the easiest, most popular model, and most succesfull, is the high welfare/low tax/high salaries/CEO model

how ever, i'm very successful the other way.

as far as corps go. i find that "best price," works best for selling, and 1/3 works for buying. (that is it would be start buying at 99% market value, and increase by 3%) but every player will give you a different answer.

supply quality, the easiest answer i can give you, try setting your supply quality to 170, give it about 2-3 weeks, then try adjusting up or down 5 points. but 170 should be a good starting point.

Alxfearen Renouf

Tuesday, March 19, 2013 - 12:00 am Click here to edit this post
So Im having a hard time figuring out how to improve my economy here and i'v over spent, trying to find a good way to help get my economy back up and running. if you need a look the country is "The Republic Of Sier" in "KB"


Tuesday, March 19, 2013 - 12:31 am Click here to edit this post
I just took a quick look. I'd recommend getting your corps to 100% employment so they are producing. Nearly all your corps are at 10% employment. Based on your population I don't think you have enough population to staff that many corps. So you can either add population or close enough corps to get the population you need. There are other things but this really needs attention before attempting to fix anything else.


Tuesday, March 19, 2013 - 01:19 am Click here to edit this post
that was good advise, i'd also add to check your trade ordering strategies. buying high quality supplies costs allot of money, if your corps are understaffed, your paying more than you need. set everything to 120q, until you are on your feet. and sell off any defensive weapons.

Teddy Bear

Tuesday, March 19, 2013 - 08:59 am Click here to edit this post
Great Answer Josias :)


Friday, March 22, 2013 - 07:25 pm Click here to edit this post
Are slave states doomed to struggle economy wise? It was that new player war, i took over the country, and it seems no matter what i do they continuously end up in debt. I am at a loss, im not sure how to improve the economy.

WG, Virgina Bella Continent, Ashville West Region, Independent State of Marletta

Brandon Gil

Friday, March 22, 2013 - 09:35 pm Click here to edit this post
no they can become profitable for your main, but their score will not move a lot

Borg Queen

Saturday, March 23, 2013 - 03:56 pm Click here to edit this post
trey, biggest problem of getting a slave profitable is to remember all those little things you did in your main when you started:
- Set Social Security to 80% (thats whats forgotten most I think)
- Get Education up (I'd recommend 200 to speed up training of important working groups but do as you wish)
- Set Education Prios (edu and health stuff higher in the beginning)
- Get Health up (takes the longest)
- Get Transportation up (takes the shortest at first ~130 should do the trick)
- Put Quality of products that are bought for your country down to 120 for the moment as if you forget to do this you will loose a lot of money unseen, you can increase that when your country runs profitable
- Set Taxes (depending if you prefer State or CEO corps)

And depending on what you prefer and your playstyle:
- Dont buy Army

Allways remember those, and most important the ones that directly correlate to your Welfare-Index (which is the true most, most, MOST important index in this game in my opinion) and you will get you Country Profitable (not over night, but you will)

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