By going out of control, I mean 10 times higher.
this never happened with the general market.
The price ranges did not change much in terms of percentages off the standard price.
You made 1B or more in profit when product pricing was 3 times higher or more.
Now, corporations may make 0.4 - 0.6 in profit, which is relatively more than before.
It is very hard for long time players to get used to the 10 x lower numbers in Simcountry. (even much more than 10 to 1 over the past years). I understand that.
it seems that people struggle with it for a long time.
Most players however, came in when the numbers were already lower and have no problem with it.
most countries are profitable, and where profits used to be 50B per game month, they are now at 6 or 7B but prices are also 10 times lower.
maybe one of these days, you may get used to it.
I remember a gold coin went for 4T, then 0.4T now 0.0
I dont believe that is my problem.
The issues I moan about are the removal of choices and options and conditions in which a devoted player, an intelligent maybe player, can gain advantage over the occasional casual maybe free player.
I have absolutely no issue with anyone who likes to be a casual free player, I feel there should be reward for dedication/skill though, that's what always made SC excellent and seems to be being eroded.
W
WildStallion
All worlds
I agree with the statement made here by Crafty that he sent at 12.49am on the 1st June. Only time will tell if the changes made already and future changes planned will benefit all players new and old and free players or paying players.
Well, not looking at a topic for a week makes sure that there's something interesting to read.
That's exactly my point, Andy. I have been playing a couple of times before, play it for some months, quit it, and play again two or three years later. I think this is the fourth time I played.
What I remember most is the tweaking of the price, which I think is a lot of fun. For me now, it only turned from tweaking prices into tweaking quality.
I do agree with crafty, it would be more fun and more realistic if you get something in return for the amount of time which you spent in the game. The more time you spent the higher the reward, should make it more interesting for hardcore players.