| Thursday, August 1, 2013 - 04:40 pm |
how do you improve or make these better?
what variables do they depend on or interrelated with?
much much appreciate you helps/insights
| Friday, August 2, 2013 - 11:53 pm |
please help with clues?
| Saturday, August 3, 2013 - 12:17 am |
Have good employment, balanced budget, and have a good percentage with your profit transfer (not too high, not too low, the 'profit' doesn't take into factor business expenses. So if you do 90%, then all goods sold go to you, and they can't pay for materials)
I set my profit transfer to 60% and have auto upgrades running 24/7.
What's your country name and world? I might be able to look you up and name things you can do.
It's the overall economy strength to population ratio.
| Saturday, August 3, 2013 - 01:21 am |
i'm XON 1 on FB.
much appreciate that
it seems that my critical item is population, but still i have unemployment when my corps are not 100% hiring and production? i have people who don't want to work or not skilled to work, but then why did they graduated and not working? confusing to me
| Saturday, August 3, 2013 - 01:31 am |
to have "graduated last month" and yet "unemployed"....that's frustrating
i have closed a few corps because hiring were too low and production were too low, so i suspect not enough workers to go around?
i've posted elsewhere that the education priority page is too confusing for me with all those labels, and there should not be "unemployed" there because it can be interpreted that you have too many workers and not enough positions for them or that you don't have enough positions but have too many workers.
i still have "unemployed" eventhough my "needed for 100% production" figures exceeded my "unemployed" figures....
so i thought how the heck do you improve finance and business indices if you can not workout the variables that detemine these indices?
| Saturday, August 3, 2013 - 01:57 am |
Try asking Aries how to set your corps to 100% production and hiring.
He told me how and now it's all good.
I forgot how, although I know he told me how.
| Saturday, August 3, 2013 - 02:20 am |
I would recommend closing a massive amount of corporations, as you need millions of workers to fill your open positions, when your population isn't breaking 20M. Cut back until you have a surplus of workers and reorganize your education priorities until they fit the corps you are building, then continue to expand, luckily for you it appears your main problem is a shortage of workers which can be easily fixed by changing managers, teachers, nurses, ect to workers. Never build a corp if you don't have nearly 100% of the necessary workers. One hundred corps at 10% hiring is worth less than 5 corps at 100% hiring.
This will essentially solve your business and trade index problem you were having, as it is a reflection of your factory utilization, aka average production per corp.
Finance index is just keeping costs as low as possible and income as high as possible. I see you are running a state econ so you need to set tax to zero and profit transfer to 90-95. Once you get your corps making a billion a month, they will very rarely take money from your countries coffers and it makes your income drastically higher than the approximately 500M you can receive from CEOs through country resources used, which is still quite good for most CEO corps. Purchase supplies at 190 for your state corps and I would recommend setting a time based buying strategy to combat shortages. Just build products you see in deep red that you have never or rarely seen green.
Follow these steps and I guarantee you will get a +120 business and trade and +150 FI, and will be producing plenty of cash along the way.
Also if you are running a state economy, set salaries to 110-130 or possibly SLIGHTLY higher if you are going for high game levels. You will get less money from income taxes but with a 95% profit transfer for your corps you will do just fine. But the main purpose behind this is allowing you to keep gov salaries low which drastically reduces cost.
| Saturday, August 3, 2013 - 02:54 am |
then have to find aries
| Saturday, August 3, 2013 - 02:57 am |
thank you baconator
so your logic seems to be that i'm running state corps, so no need to tax my corps just like there the american postal service or bookstores?
won't higher salaries increase my expenses thus reduce my net profit, which affect my cash position?
| Saturday, August 3, 2013 - 03:57 am |
The reason I recommend profit transfer over tax is profit transfer doesn't affect the net profit of the corp while tax does, which in turn drastically decreases the value of the corp. Not to mention it can go to 100 rather than just 75 so it makes more sense for a state econ even if you don't care about corp value.
On your question involving salaries I was concerned that may happen as well, but then I tested this setup out on GR just for the purpose of climbing game levels to get gold coins for my LU countries\CEOs. The money you save on paying out salaries outweighs what you loose with the income tax for citizens, and this compounded with the the extra profits you will receive from corps due to the lower salaries they payout makes low salaries very beneficial. I'm currently transition my Main on LU to a state econ and even with the high salaries\government cost left from high paying CEO it is already improving drastically.
| Saturday, August 3, 2013 - 04:13 am |
i have tried what you saying, see how it goes in a few days.
does make sense the way you reason at the moment.
i don't see any other reason not to run as a state economy since i make all the decisions anyways, and will perhaps open up to other players to come set corps in my empire once i reach a certain level in the game. it's either my economy run by me, or with the helps of other players setting up corps in my empire.
i'm trying to test to see if i can run one country, before i start expanding. previously i ran a few countries and seem so difficult to figure how to make the empire grow, because it seems that game formula is to intensify government cost when you're running an empire of many countries. i believe there should be a way around that, otherwise the game formula needs to be investigated. i'm going with the concept of "doubling the penny"
but i have to get a penny to start with first
'cause at the moment my indices are not at the tipping point yet.
so here i am running as the country owning all the corps, profit transfer from country to corps or corps to country ends up in the same financial statements.
| Monday, August 5, 2013 - 05:06 am |
you're right by changing those you suggested got me from negative $5B to positve $1B in about 24 earth hours
see how this will keep on ...thanks again
| Monday, August 5, 2013 - 11:11 pm |
darn, back to loss of $1B over night, just by changing profit transfer of 90% to 100%? jus now reversing back to 90% and see what happen in the next 24 hours
| Tuesday, August 6, 2013 - 12:17 am |
Your income fell due to a drop in employment. I recommend closing all weapon corps in your country, as they can't produce nearly as much money as other corporations if they actually make money at all. Then continue to close until you are at consistent 100% hiring across the board for your corps. After you get that done you can truly fine tune your economy.
| Tuesday, August 6, 2013 - 07:42 am |
okay, let's try that
looks like improved a bit
bit uneasy without weapons corps in fb, let's hope no one bothers me
| Tuesday, August 6, 2013 - 10:31 am |
couple questions, please elaborate them regarding the education priorities
when "unemployed" is more than "needed for 100% production" then is that good or bad?
when "unemployed" is less than "needed for 100% production" then is that good or bad?
when "unemployed" is "0" then what does it means?
this zero would be less than "needed for 100% production"
thank you for your times
| Tuesday, August 6, 2013 - 03:38 pm |
The amount of workers produced in each profession is determined by your education priorities, and changing them to fit the corporations you have and those that you plan to produce is essential to truly run a great economy. It differs greatly from country to country so you should keep in eye on what worker types you really need. For example, if you have 60k low level managers but you have a shortage of 5k medium level managers, you would change your priorities to reflect that ( lower priority for llm and raise it for mlm ). It may be a bit tricky at first but it is best to remember that these are long term affects you are controlling with instant changes. Even if you find your optimal priority it still may take a few days to see the true affect, and you will still have to change them in the future to compensate for past education practices, so its something you should always keep and eye on.
For the questions about unemployment, it depends on the situation. Its good to keep the amount of workers you have unemployed as close to what you need for 100% production at all times, preferably have more unemployed workers than what's needed, but just by minuscule amounts, less than 50% of workers necessary for another corp is ideal. Extremes in either category should be avoided as they are both detrimental to your economy.
The goal is to not even have a value shown as "needed for 100% production," except for 0 of course, as it means corps aren't fully productive and are not making as much money as they could be.
Also regarding the military corps, it is MUCH cheaper to buy from others than to produce yourself. And you are at war level 0 so you are literally untouchable, until you fight 3 - 6 wars with C3s.
| Wednesday, August 7, 2013 - 11:48 pm |
the confusion for me is that the "unemployed" column can have two meanings; if my worker graduated into a category and that category still has not reach the max for "needed for 100% production" then there should be no figure in this "unemployed" column. but if the "needed for 100% production" is full, then there would be figure in the "unemployed" column.
the way it is presented now is that i do not know whether i have too many workers in that category and not enough jobs for them; or is that these workers graduated into that category but they don't want to go to work even though the "needed for 100% production" in that category is not even met yet.
would make sense to me, if the columns for each category/profession of workers be "graduated last month, available, needed for 100% production, current priority, new priority"....this way is less confusion, because the word "uemployed" has two meanings being either having too many people while not enough jobs or too many jobs while not enough workers. the word "available" tells me that i have that many workers in that profession, so when i decide to build a corp i know what "available" workers i have for this new corp.
the professions "LLW, MLW, and HLW" also confusing too. why could these just be "unskilled and skilled" because are these not the ones we have to educate to get them to the higher professions? because in my country i cannot change their priorities, just be able to change their professions. these three seem to depend on my population?
i have no figures for the professions of "teacher, university teacher, nurse, doctor, senior doctor" so is that good or bad? i don't know whether i am in shortage or oversupply in these professions. besides that if you have "primary schools, secondary schools, and universities" then you should have "primary school teachers, secondary school teachers, and university teachers" because the education levels/requirements for these three are very different in america or most countries on earth. you cannot simply go from being a primary schoold teacher to a secondary school teacher, there are different eduational requirements for these professions.
again, i would be able to balance my workers with my corps if i know what i have "graduated last month, available, needed for 100% production, current priority, new priority"
| Thursday, August 8, 2013 - 02:23 pm |
I don't even read those reports. I judge my employment by looking at the education priorities screen, you can instantly see where you stand with employment and make adjustments.
| Thursday, August 8, 2013 - 11:12 pm |
how can you tell from the education priorities screen, it doesn't say anything about whether you are over or under in any profession. each profession just given you some numbers, and how do you decifer these numbers other than you know how many you "needed for 100% production" and those who are "unemployed"
but again, what does "unemployed" mean?
do you have two many workers and not enough jobs?
or do you have too many jobs and not enough workers?
| Thursday, August 8, 2013 - 11:28 pm |
If you have jobs open and it appears you have enough workers chances are you are short in just one category which is preventing the hiring in the others, also it takes time for corporations to hire people, so you won't notice 100% hiring the next game month. I just peaked at your country but it appears you have a good profit, and your employment has risen tremendously. So I would guess your corps just need time to catch up, you will probably be at 100% hiring in all corps by tomorrow, or very close to it.
| Friday, August 9, 2013 - 08:23 am |
now tells me i'm short on corps, that's why have high unemployment.
building more corps to cope with high unemployment figures.
| Friday, August 9, 2013 - 02:48 pm |
Education priorities screen tells you how many employees you need for 100% employment, and how many you have available. So for example if you need 100 high tech execs for 100% employement, but you have none available, you have a problem and will see unemployment in all categories. What Baconater says true, sometimes its just one critical employment category where you are deficient that prevents multitudes from being hired, like High Tech Execs.
Companies will only hire a percentage of required employees based on the lowest ratio of available workers. Example you may have enough workers to fully staff a company in every category required except executives, where you have only 50 of the 100 the company requires, then that company will only hire at 50% for all categories.
| Friday, August 9, 2013 - 02:49 pm |
That burger making me hungry...
| Friday, August 9, 2013 - 04:16 pm |
You do not have high unemployment. You are at 5%, which is when you start fine tuning with education priorities, as you had one corp at 60% with 90% of the workers necessary unemployed that just haven't been hired yet . Your just fine with what you have, don't build more.
| Sunday, August 11, 2013 - 11:29 pm |
the education priorities page does not have "available" but it has "unemployed" so i don't know i'm having too many workers while not enough positions or that i have too many positions while not enough workers.
i'm trying to decifer lots of things, it's not straight forward nor clear
| Sunday, August 11, 2013 - 11:35 pm |
when i login it says i need more corps to employ my people, so i had to open up more corps.
you figure that i have 5% unemployment rate because my employment index is 95%?
there should be 0% unemployment if there are positions available for those who graduated into their professions?
| Monday, August 12, 2013 - 01:43 am |
What's the salary index of those corporations?
300 is optimal for private and enterprise controlled.
260-300 is optimal for state, national, and country controlled.
| Monday, August 12, 2013 - 06:51 am |
For your country on June 7 3290 I see:
Low Level Workers: 42,000
Needed For 100% Production: 118,000
Medium Level Workers: 28,000
High Level Workers: 32,000
The numbers above are echoed by slight surpluses or slight shortages in all other worker categories. I would disregard messages such as those from the system. You currently have a shortage workers and building more would merely amplify the problem. Your biggest problems that you need to address are the low and medium level worker, which can be done by changing the profession of teachers, nurses, etc, which is quite common in well educated countries and is not a problem, but as you have a shortage of workers overall I would recommend closing a corporation and then going from there to fine tune your economy. The other main problem that can really get you is a shortage of high tech engineers. A shortage of a none worker profession is a bit more important as you can't correct it by siphoning from other professions. You need to adjust your priorities immediately.
| Monday, August 12, 2013 - 04:45 pm |
"the education priorities page does not have "available" but it has "unemployed" so i don't know i'm having too many workers while not enough positions or that I have too many positions while not enough workers."
Same thing. If, looking at the education priorities, you have a 0 for unemployed in any category, but you still have workers required for 100% employment n that category, then you have a worker shortage in the given category and need to make adjustments. Likewise if the number of unemployed is not equal to or greater than the number required for 100% employment.
Baconator gives good advice. I'd close a corp, or maybe more than one that already have low employment, then wait a real world day to see how your other companies respond.
High tech engineers, seniors and executives are almost always an education priority, moreso than anything else.
| Wednesday, August 14, 2013 - 11:13 pm |
as of today, i have "0" for "needed for 100% production" and have figures for "unemployed" so does that means every position in my corps are fulfill and i have extra workers waiting for new positions?
though there is one corp that has "0" production because i have "0" air transport as a apart for its production items. but i cannot build a corp to produce air transport yet because the game level is 3 while i am only a game level 2.
i have build one more oil corp to absorb the existing workers who do not yet have jobs.
see how this go in a few days
| Wednesday, August 14, 2013 - 11:20 pm |
per your interpretation, then today i have shortage of positions for my workers because i have "0" for "needed for 100% production" in all professions yet still have "unemployed" figures?
i'm saying that the word "unemployed" has two meanings, so it should not be used to confuse players in this game. the words "available" should be used because it stated exactly what you have and what you "needed for 100% production" in your corps.
the confusion is amplify when there is a category labelled "graduated last month" too. why graduate from school yet no job for you?
| Friday, August 16, 2013 - 09:13 am |
hey guys great thread i been following this. i am also new to the game and did what you said salaries 110.0 tax 0% profit share 90% can someone take a look please at my country and let me know how i am doing and things i can do to make this better. because i can see that slowly month after month my profit is decreasing. thanks for the help. my country name is: "The Kingdom of Ahmed"
| Friday, August 16, 2013 - 09:55 pm |
Not what I said. I said if you have 0 for unemployed, but still a quantity for "Needed for 100%", then you have employment issues. It means you have open jobs with no one to fill them.
"Graduated last month" I use as a rough gauge of how fast I can generate certain classes of workers. Otherwise that figure has no value to me.
| Saturday, August 17, 2013 - 02:26 am |
i'm still trying to figure why my cash keeps on decreasing as well. let me know if you know the trick to keep this cash increasing.
i need to get out to where my loan = 0, and my cash keeps on increasing
| Saturday, August 17, 2013 - 02:37 am |
originally that was also my interpretation too, but even if my "unemployed" is greater than "needed for 100% production" ....my employment index is not 100%, so that is the confusion for me. if every position in my corps are filled, then i should have 100% employment?
there needs to be a different way to define "unemployed" so that it is not confusing. such as "position seekers" so i know that i have workers still looking for positions?
how do you get to 100% employment index?
"graduate last month" is all that i need to know how to fill my "needed for 100% production" and i don't need this "unemployed" figure because just a confusion. there is another location that tells me how many workers in each profession, so what good is this "unemployed" figure tells me other then confusion?
again, i prefer the word "available" so i know what i have in each profession. the "graduated last month" already tells me the rate of growth for each profession.
| Saturday, August 17, 2013 - 02:42 am |
if you go to the "change profession" page, it tells you the total you have for each profession, as well as how many are employed, unemployed, and needed for 100% production for your country.
i think the information on this page should be what are in the education prorities page, with the column "graduated last month" and priorities.
what's up with not being able to change professions for the categories LLW, MLW, and HLW?
| Saturday, August 17, 2013 - 02:52 am |
perhaps another way to do this would be to have "available positions" and "available workers" which would make it so much easier to match workers to positions?
| Saturday, August 17, 2013 - 07:35 am |
Regarding your question about loosing cash each month, I would recommend altering the order strategies for your country. You can do this by going to trade and then order strategy and quality. Set requested quality for every product to 120. The advantage of setting this higher than 120 is an increase in your welfare and the productivity in your corporations along with it. But from my experience, the increased income cannot stack up against the extra cost.
| Saturday, August 17, 2013 - 04:44 pm |
right XON this is primarily based on my country... what I have seen is in my country the computer auto-build schools, hospitals, roads ect... for me every month. Now and increase in all that would mean an increase in costs to keep them running. hence a little decrease in profits made every month as costs keep increasing. second thing is the economy and how well the co-ops are doing. shortage of supplies would mean less production. having salaries low down as 110.0 also decreases production so less income as less products made and sold. Another thing is if all the products have been sold.so if co-ops incomes drop your monthly profits will also drop. third thing and the most important one i think is the "Beginners Income Booster" this for me drops every month. so if that drops every month it means every month my income drops even if my co-ops made the same profit as they did last month and even if i kept all the costs the same as last month. The only way i can think of actually making more money is if you build more co-ops make sure you always have stock and they are in a market were demand is high and not enough supply. so you can sell all your products you make. And make sure you have work force at 100%. but to be able to build up co-ops at the same rate as the "Beginners Income Booster" drops. i think you will need to have high education index prob. 120+ so you can have high grads to open more corps faster. so yeah education up, build more corps. as soon as "Beginners Income Booster" finishes month after month you should start to see increase in income. also the country depends on income from corps. the corps are a business. and in businesses the profits made every month vary on many aspects some i highlighted above. so i hope this helps. Its just what i have found out from playing the game for about one week now so i am still new trying to learn. my main question is how can i make more money, and fast?
| Sunday, August 18, 2013 - 11:05 pm |
tried 120 supplies quality, but the cash just keeps going down.
| Sunday, August 18, 2013 - 11:09 pm |
when you first start out, there are few things that you cannot do which are done by the computer/gm. once you pass a certain period, then you can do everything.
my corps are 100% hiring but not all are at least 100% production.
i still have about 3% unemployment index, regardless of how i manage my education priorities.
i don't know how to make fast money either, other than warring with c3's...but that's not the direction i want to go.
| Saturday, August 24, 2013 - 12:09 am |
my "needed for 100% production" are all "0" but yet i have unemployment of about 3%?
does that make sense if every position in my corps have been filled, yet i still have unemployment?
i have only one corp that does not have 100% or more of production because there is a shortage of "electronic components" on the world market of over 10B yet i cannot go out to build this corp because my game level is too low to be able to build this corp.
with so many c3 there should be no shortage of products such as these?
| Saturday, August 24, 2013 - 12:13 am |
i have two corps that are making a loss at about 1B per month, so it seems that these losses are dragging on my cash of the country
anyone go ideas to fix these?
| Saturday, September 7, 2013 - 12:39 am |
wow, thanks for all your helps.
i'm in the top 10 countries on fb
but now i still have loss for some corps, mostly due to supplies shortage on the world market or workers shortage due to my tiny population
if you increase the salaries of your workers in your country, will you get people from other countries to migrate to your country?