the price thing is more of a forced transition of the market.
it used to be that you could sell very, very high, and get your mark up. their trying to bring it to the average output to the market, both in Q and sales, is equal to the input. the best sales strat will be the best trade strat for a long time.
i think that many of your problems will be resolved when it works that way. when to produce, say 250Q goods, you must buy 250Q supplies. that way, when you contract to yourself, it will eventually even out at the maximum. it is the direction they are going.
as far as automating your corps via your country, that seems to removal a detail of sim country, that has always been a basic skill. that is, the ability to run corps. as far as automating input and output of your corps, automatically via country automation, i don't know, man, i can't think of a reason against it. but i can just picture the holes in th
@josias,
the price of a product must have a base to start from, it cannot simply be an arbitrary figure because this figure would be too easy to manipulate. if the price is base on the cost, then to change the price depends on what the cost is. the cost itself is made up of many variables, such as materials, staff, interests, time, etc...
why is there a need to force a sale, if you don't like me then you should be able to buy from someone else so i would make no sale. if i have so many enemies and you guys don't buy or sell to me, then maybe my country would be bankrupted if i cannot become self sufficient.
quality should not even be a part of anything in this game, much less the price of a product is depended on it.
if you run say a supermarket on earth, your inventory should be automatic so you know when you have to buy more products or when you have to put products on sales (reduce price) because too much i