@lotato,
there is only so much you can do with sc cm.
the higher the Q you inject into the production process, the closer you get to the max Q limit. once you get to max Q, you're not getting pay anymore for your quality.
the bottom is uncapped, but the top is capped?
do you ever wonder who is buying high Q products when many players are selling high Q products? maybe C3 are buying these into the world market, then players are buying these back at as low Q to feed the process again?
i would very much like to know how you do sc cm, because i have lost trillions trying it. it works awesomely in the first few days and skyrock your cash and assets, but after that these comes down as faster than they went up. i have been advised by my players as well, you have to try playing dumb to us the sc cm because when you're start thinking, then it's a screw up concept.
on the earth common market, it works well beca
@XON WTF? Learn to write or go to school!
i know it can be less profitable at times but the main benefit for cm i see is contracts and stable supply, depending on world trade at this moment is very unreliable.
world trading is more profitable but depending on it to get your supplies at the moment is a very risky and will get my corps into shortage spree for months if not years, but yea , once my local market grows abit and my corps become self sufficient , quiting cm will be a good thing to do, but this is not the case now
@lotato,
the "immediate" buying and selling always work for most of the products so at least you're not climbing and dropping as fast as you would in the cm
besides, direct contracts work very well too. if the common market works similar to the world market as i have posted in my "automation" post, then it is very advantage to have a common market. the existing common market works just like direct contracts, so you better be at max productivity for your corps or else you will have hiccups.
ideally buying from the common market should be much cheaper than at the world market, if this game would allow us to price our own products base on our costs to produce our products.
as existing, whether you buy from a common market or the world market, you pay the same price; but most of the times you pay higher prices in the common marke
it would be awesome to be able to do "JUST-IN-TIME" production in this game, if there were not so many irrational/illogical concepts in the game.
to avoid being caught in shortage, just buy the max 120 months and you won't have to worry then. the price of a product probably will not change much in a 10 game years period anyway?