Simcountry
Forum Beginners Losing cash

Losing cash

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elnormsg

All worlds
02 Nov 2013 16:09Link
hey im losing cash, but im not find why, im have a profit of 5,835.46M per month and at year 203,829.74M SC$ vs 141,611.60M SC$, my army its completly gone im just have 14% active but everytime im open the game in the front page the cash line HAVE LESS!!! where???? my corps are good my employment its over 96.... my country its REPUBLIC OF NORMS thx
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Aries

All worlds
02 Nov 2013 20:31Link
What world? Also, you must make sure your financials are unhidden.
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elnormsg

All worlds
03 Nov 2013 00:19Link
WG, im already unhide
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Aries

All worlds
03 Nov 2013 00:40Link
hmmm, took a look. Doesn't seem to be anything to out of order. I see cash down about $80B which is likely explained by your new roads, schools, and hospitals as well as a new corp in January.

Remember, those expenses don't show in your profit and loss. Check the "cash" tab on your finance page.
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elnormsg

All worlds
03 Nov 2013 04:50Link
A yep, so u will recommend im stop with that builds? i let them do the hospitals roads etc automatic... that's ok? the corp its because i close one long time ago and i think for my population and looking all my corps was 100% hire, was time to make a new one, my country was buying household products per month so i decide make my own corp
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XON Xyooj

All worlds
04 Nov 2013 05:07Link
@elnormsg,
whether you buy from the market or build your own, you're paying the same.

when i first started in the game, i thought building my own would be cheaper. but it is not cheaper because you are restricted to price your own products, the price of a product has been set for you by the gm.

i'm loosing billions in some countries while gaining billions in other countries....and these countries have the same strategy. whether i posted here or email to gm, i don't get any answer. maybe i'm too eager to spend my USD for this game. this is an awesome game, it could probably fly if customer service of this game improved?

oh well....just try to have fun and kill times :)
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elnormsg

All worlds
04 Nov 2013 06:20Link
yeah, but talking about the local corps, minimum everything stay in home, at the end a profitable corp gonna leave good money to the country, its a kind of socialistic idea, try to depend as less as possible from the external market. Looks like its recovering slow slow.... Thx aries and xon
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XON Xyooj

All worlds
09 Nov 2013 06:44Link
you cannot create a closed economy in sc, i have hundreds of corps now and i cannot. so see if that's possible when i get to thousands of corps.

read my "automation" post, and if this game is truly about creating great countries then the first step should be for a country to be self-sufficient. it's no where close to that, because your population have to consume low quality products while all the high quality products from your corps are sold to someone else...thus, therefore the rebellion/revolution equation should really be base on this unfair treatment of your own people/sims?


this game has mostly socialistic concepts, but it doesn't allow you/presidents to control every aspect of your countries either. for example, if it's socialism why can't you be allowed to tax or not tax your population at the tax rate of your own choice?

the game seems like it's in confusion, or more of a mix bag, not
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ggoreac

All worlds
20 Mar 2014 17:32Link
agreed
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afallucco

All worlds
30 Mar 2014 20:24Link
It's not socialistic in the way it's set up. And when it comes to making money in the game there are a few things you can do.

-Build corps for products that don't have a surplus.
-Raise wages, people pay taxes, the more they make the more you make.
-Lower corporate tax and profit sharing, let your corps prosper.

Just a few of many steps, but you can get there.
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maclean

All worlds
31 Mar 2014 15:17Link
I also tried for the self-sufficiency model years ago, and saw it wouldn't work. Fortunately, I was able to steer my empire in another direction without much loss, but I was kinda disappointed that this would never work.
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qtrback92

All worlds
04 Apr 2014 05:39Link
Hi all im new on here. I have two countries (one acquired because it was an option for new players to teach how war works) and the other was my starting country. Well my starting country "The Empire of Mertado" on GR has some decent indexes (I think) and others needing work, and my corporations (12) are all producing and hiring at 100% or more. My problem is that my cash keeps dropping. However in my conquered country "Commonwealth of Pozana" on GR, my cash is much higher, my financial index is around 200 (even though not all corporations are at 100% prod. and hiring. Im not sure what I can do to correct the problems. Should I switch to one country? If yes, which should I stick with? My current "main country" is Ponzana because it has more cash. Please help!
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len Peat

All worlds
09 Apr 2014 22:23Link
Luck has a Rational Basis.