Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
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State or Private Corps?

Topics: Beginners: State or Private Corps?


Monday, September 15, 2014 - 04:21 pm Click here to edit this post

Can anyone tell me which are they best corps to build and why? State or private?



Thursday, September 18, 2014 - 02:39 am Click here to edit this post
Many players say CEO all the way, but in my experience, a mix of the two is best.

CEO corps allow the rehabilitation of the disabled and the utilization of housewives. They can also upgrade efficiency and quality higher than state corps, so they use less workers and make more money.

State corps, in my countries, are where the countries make their money. Using a high profit transfer and picking the right corp types makes a difference too.high tech, industrial, and oil corps tend to be solid investments, especially with a 75% profit transfer. Plus when the available workforce gets low, you can try different corp types until you find one that fits.


Thursday, September 18, 2014 - 05:08 am Click here to edit this post
You want all state corps. The CEOs want 0% tax, and they certainly won't go along with more than 30% tax.

So A ceo corp will give you at most 30% of the money it makes. The increased profit they make because they are CEO controlled Will not offset the other 70% of the profit that you would get if you owned the corp. At least at one time, probably still, the CEOs paid back the country some amount that is claimed to offset your lost income. In my experiance (>10 yrs), it doesn't make good sense to have ceo controlled corporations.

If you would like to benefit from whatever modest advantage you get from being able to operate special clinics, then operate your own ceo account and place your corps in your country. But the benefit from the special clinics won't even produce enough new workers to run a factory, unless you have a very large population. Still even in that case one more corp out of a hundred won't displace your losses for having the CEO corps.



Thursday, September 18, 2014 - 06:48 am Click here to edit this post
Hymy , i hate to say this but you forgot an important point , the money they pay for utilising resources ,


Thursday, September 18, 2014 - 07:07 pm Click here to edit this post
No I didn't, I mentioned it here:


At least at one time, probably still, the CEOs paid back the country some amount that is claimed to offset your lost income.

I still don't believe that the compensation is better than just learning how to manage your own corps. I'd love to here cogent arguments to the contrary though.

Perival Lovacore

Thursday, September 18, 2014 - 11:04 pm Click here to edit this post
As a new player, its sometimes hard to figure out the right companies to build and how to run them well. Having a good CEO with a few good corps can ensure that;

1) At least some of your pop is well employed, and as a beginner, likely with high wages for your country
2) You can see how CEO's run things without flipping back and forth from another country to look, and that can be helpful.
3) Having some steady income, when you realize that your corps are bad ones, and you have to restart at least some of them, and your beginner bonuses are ending...can be good.

For experienced players these benefits may go away.


Thursday, September 18, 2014 - 11:58 pm Click here to edit this post
You can certainly turn your economy over to the CEOs. It works, but it's also not hard to look through the top ten Presidents countries and jot down the the types of corps that have the highest corporate value. Get a list of 5 to 10 of those and replace all the corps in your country with those. If you want to go to some extra trouble:

look at their annual balance sheets and world supply history. EG I only build things that are always in shortage and are amongst the historically highest profit group. Just be careful because some product supplies are sometimes manipulated by players to their on nefarious ends. Particularly dangerous when demand is artificially created.


Friday, September 19, 2014 - 03:52 pm Click here to edit this post
hymy: I can see your points, but I'd argue that ceos (usually your own ceo corps) corps can be good for the health of a country. true 30% tax is before profit, it does give some fixed cost + resources, and it does allow you to increase the workforce which furthers offsets the cost. It sales at higher prices than state corps do but are as I think you said at a price. control is an issue and the other big one is if they pull them from your country. Good allies ceos will pay good wages which increase taxes. there are a lot of goods you're not accounting for as well. just to balance this conversation a bit I've ran with and without ceo corps in my various countries and I conclude that usually your own ceo corps is best to put in the mix, don't dilute the state and public corps too much unless you can secure them yourself or with long term allies.
CEO corps are not bad in general cause they do pay out more taxes than state corps will, no you don't get profits sharing, but with a good mix you can add more corps in the long run by having them use less workers and if you find GOOD CEOs to build in your country or use your own CEO they prob. will pay more than 300 in wages.

So, Don't discredit them all together. I think your correct about letting ceos take over the economy, but in the big picture I think your a little off. It can with wise choice make your country better with some ceo corps.


Friday, September 19, 2014 - 04:52 pm Click here to edit this post
Hey Drys0013,

Agreed, and I endorse what he's saying. If your going with CEOs do it Dry's way. I remain skeptical however that the benefit claim in this strategy is worth the effort. But this uncertainity gives a diversity of play style that isn't bad.

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