| Thursday, December 11, 2014 - 05:51 am |
Hey everyone, I just joined the game yesterday. I must say I'm very intrigued and feel i might have found a new addiction for myself with this game. Ive read a few guides on here and read alot of the documentation and browsed through the forums for a little but I'm still overwhelmed on all the information I'm given and what it all means. There are so many things happening that I have no idea how to react to them, Why they are happening, and also If id be doing enough to remedy it. Are there any mentor players/federations out there that could teach me? or any guides or videos or anything to help me get on track to really know what I'm doing?
| Friday, December 12, 2014 - 03:49 am |
Show me all the files you want access to.
| Friday, December 12, 2014 - 07:41 am |
Im not sure what you mean by that. I was actually hoping you or someone else could point me in the right direction, like referencing other players or reading materials. I did check out the guide Wildeyes made but Im sure there's much more to be learned than just that and also it doesn't go into what you should do in the future regarding the aspects she mentioned.
| Friday, December 12, 2014 - 10:47 am |
Never mind that last post, just an annoying forum troll that hasnt been banned yet.
First off: Welcome to the game.
We dont know about Wildeyes guide but here are our two cents about how to start:
Very important is to improve Welfare. You do this be increasing the indexes it is calculated from. From the GameDocs:
'The Welfare Index is taking the lowest value of several other indexes:
The Health Index
The Education Index
The Transportation Index
The Supply Index + 41
The Employment Index + 37
The Social Security Index + 38
The Government Salary Index + 27
Aim for 110-120 Welfare at the moment. To getting kickstarted you should start with increasing the education index. this one you might want to increase above the needed levels for welfare to lower reaction times to workers demand changes. But watch out: Education index dont take the average but the lowest index of the three school types to calculate the education index. And make sure you have total education priorities of at least 120, if you have less it wont make full usage of your schools/universities, more doesnt increase it any further but you can do some fine tuning with that.
Important to know about Corporations:
Their hiring and therefor production is limited to the lowest available working class. If you have enough workers of all work groups to hire 100% but one group is only available for 20% the corp will hire 20% on all working classe and will only have a 20% working capacity. Aim for 100% hiring in the corps you have before building more.
As long as you dont have too much experience on what to build as new corps it is possible for you to drop taxes to 0% to get CEOs building in your country. They still will pay you though 'Country resources used' so dont worry about not making money. This way you might get an idea on what to build yourself later on. You can put profit transfer from state corps to 100% if you want to as if they go low on cash they get money injections from country.
DON'T wage war as long as your main country doesn't support the military expanses without beginners boost. It is tempting to start off a war early but it is way more relaxed if you get your first country running before you conquer another one and have two to worry about.
Last but not least: If you want help on the Forums post with Country and World name.
| Friday, December 12, 2014 - 08:49 pm |
Ahh, Makes more sense.
Anyways thank you! All of that was a major help. I'm currently hammering to get my education index to 120 as it was the lowest index my country started with. Most of my corporations seem to be doing okay and I'm not plummeting into debt so I'm doing something right lol. Again thank you for the guidance and info!
My country is The Republic of Valkyria, Located on KB
| Saturday, December 13, 2014 - 09:49 pm |
If you like you can have a look at our Main-Country 'Unimatrix 001' also on KB. For now we dropped the secrecy levels so you can have a look at what you can aim for if you want to stay long term.
And another advice: If you are serious about hiding your financial and military status you should hide the newsbar under your settings. This doesn't disable you to see the newsbars of other countries, it just disables the newsbar for your country. (In Fact this should be on the secrecy settings page)
| Monday, December 15, 2014 - 05:49 pm |
I took an opportunity and have a look myself. I hope you don't mind. I have a couple of questions. How are you able to keep population level, since you have a natural deficit of almost 4 mil per year? Do you transfer people from other countries or buy population for gc?
what is an advantage of having souch a large population, since it is impossible to sustain it naturally? For example, I have almost double the profit in my country (the republic of basilka on kb) with only 63 mil population and i keep much more army with comparison to yours.
| Monday, December 15, 2014 - 09:35 pm |
Even though it says we would be having a defecit from the birth/death-ratio we indeed have, due to the high health index, a Population increase of about 1000 Drones per Month. The Advantage of having a large Population is the advancement of Game-Levels. We aim at higher Game-Levels and our Main-Country acts as prototype for the large Population needed.
At the moment we are restructioning our Corpsystem and from that the profits are lower then they could be.
For Army: We don't need as we are Econ-orientated.
| Monday, December 15, 2014 - 11:28 pm |
The info you give about population is very interesting. And very confusing for me :-) It opens a lot of new questions and I would be glad if you could give me some pointers.
How can I plan anything, if some (or all?) numbers in reports are irrelevant and incorrect? Like the numbers of death and birth rates in this example you have given.
Is there anywhere that I can see influence of indexes on the country? For example influence of health index on population.
I understand that life expectancy gets higher if I have higher health index, but does this really benefit the economy or just increase number of retired people while number of people who are able to work remains the same?
| Tuesday, December 16, 2014 - 12:15 am |
There is very good thread about this titled "Sim Plague" on the general forum.
| Tuesday, December 16, 2014 - 02:41 am |
Thanks. I have read it, but I must say I am totally confused and I don't understand much of the conversation there :-) I will have to take more time and read it carefully.
| Tuesday, December 16, 2014 - 03:01 am |
A couple of things I would be glad if you could explain to me.
1. You (Aries) are saying in the mentioned thread, that the best compromise between young population and welfare index is health index of 120. Can I reach 300 mil of population by natural growth with health index of 120? So, would population reach 300 mil after a gazillion years or will it stop growing at certain point?
2. I could use some clarification on Andy's post (given below), if someone could please help me. The post is contradicting - first he claims that growth can't be negative and than he claims that it can be negative if you have high natural deaths. So - can growth decline or can't? :-) Also I can see in a lot of countries with pop smaller than 300 milion that growth can be negative.
"Growth declines with the size of the population but it does not become negative.
the only reason for decline at high levels is natural death at all ages. That factor depends on the HI.
The growth procedure does not allow the number in the first month to decline. It may not grow, but it will not decline unless the number of births really goes down.
purchasing and transferring population might through the population out of balance but the procedure is simple:
if the computed number of births, is smaller than the previous one, the number stays as before..
you see slow decline in large countries. This is natural death rate in all age groups.
the numbers are not large and you can test and see as they decline with a higher HI."
| Tuesday, December 16, 2014 - 01:39 pm |
I don't address natural growth and instead focus on welfare index and the age of the population because higher levels of health index only give a boost to natural growth that you pay for later in supporting a large non-working population. Browse countries with much different indexes and analyze their population page. See my country Candinnalm on LU to see a large country with a 120ish health index. Importantly, look at the number of available workers by adding the number of working and jobless people and comparing to the total population.
Natural growth slows considerably and stops around 40-50 million population but a 120 health index can mostly maintain a larger population as long as a bubble has not been created from having a higher health index. Players with larger populations either purchased population or conquered population. Worker transfers can be used to grab population from conquered c3 countries while population transfers are more often used when taking player countries.
| Tuesday, December 16, 2014 - 04:54 pm |
Thanks a lot for useful info. I build up my population with worker transfers and stopped at current level (63 million - The republic of Basilka on FB) a couple of game years ago. I never intended to wait for eternity for natural growth :-) My main concern that made me wonder was if the number will stay at this level without additional worker transfers or will I have to pump in population for eternity. My worries were deepened when I look at the structure of my population since there is a big gap between numbers of older (over 30) workers, which were of course transferred to my country and newborns. Number of the latter is even declining.
However, if I have understand you correctly, the natural growth will keep population at current level. I will only get a bit worse ratio between working and non-working people as a lot of my population is still from worker transfers - that's why I currently have a very nice ratio between working and non working people. Looking at your country I can see that a normal ratio of working people is about 50 % of population.
Thanks again for the useful info.
| Monday, December 22, 2014 - 05:35 pm |
Tyber! Roll your Tanks over too and across the Western Border, and see what Flak you get.
| Monday, December 22, 2014 - 05:39 pm |
Andy, How about getting the Lenpeat associates like John Hopkins and Clyton Tombok off the forum especially the Beginners section where new players - YOUR new customers - don't know it is just nonsense from made up players. Tyber just ignore the Hopkins comment - it isn't from a real player. Just a poor attempt at humor.
| Tuesday, December 23, 2014 - 05:57 pm |
hold Donna, were in trouble here clyton.
Jack, the suggested ordering function too have the border move west, was issued by Len Peat, on a Letter Roll from Carl Jung. If Donna Were too come too any trouble their will be Heck to pay.
| Friday, December 26, 2014 - 02:04 pm |
by Vods mite i make this tractor work or do you see a flask up on that hill ,
Comin too yahh
From the Bitter end.