Simcountry
Forum Beginners Corporate unprofitability

Corporate unprofitability

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odssstudents1

All worlds
19 Oct 2015 16:28Link
Hi all - started playing a few days ago, though I dabbled in SC back around 2005 as well. Currently playing as Tyrinaria on WG. I'm trying to figure out what makes a corp profitable, because I inherited some profitable corps with my country, but the ones I'm starting are consistently losing money, and I don't want them to go bad.

In particular, my Santa Mona Cattle Feed corp is worrying me. I've dug through the forums to see what answers I can find, and I was already following most of the advice there. I did a GC booster to get it up to 200/200, it's producing a product with huge unmet demand, it's at 100% employment, it's got supplies, it has a stable sales contract for almost half its output to one of my other corps, my country's welfare index is pretty high, the quality of its inputs is >170 across the board...and it's still losing over 300M/month. What on earth is going on here? I'm worried that all
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hcarl0804

All worlds
19 Oct 2015 19:08Link
Check your quality and effectivity upgrades. You might need to add some to your corps.
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odssstudents1

All worlds
19 Oct 2015 19:57Link
Did that - the corp in question is at 200 on both.
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hcarl0804

All worlds
20 Oct 2015 03:02Link
Can you post your world and country name so we can look at the corp in question? It might also have something to do with the fact that you retain some of the output for your own corps.
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odssstudents1

All worlds
20 Oct 2015 06:38Link
Did that in my OP. Tyrinaria on White Giant.
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Zen

All worlds
20 Oct 2015 08:24Link
I see the problem. You're selling at 218. You should sell at 200 above current product quality. Example if your product is at 227 quality. The sale strategy should be 427 and have "follow product quality" checked, you'll be making much more, or use best price sale strategy. I personally set mine at best price, it's pretty much the same as manually setting it 200 above q. Your corp will auto sell it at the highest price on best price, depending on market surplus/shortage. BTW contracted products don't show up in your profits, but you do make money from contracts at current market price xquality. You can see that in products sold last month. Another thing is to set the buy price just above 100 like 101 with around +5 a month supplies not delivered or just below 100 like 95 +10 a month supplies not delivered. Now this is my opinion you do not need to copy this. It is not fact it's just what seems best for me. Also buying up
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Wolfgang

All worlds
22 Oct 2015 04:24Link
Sell at 200 above current product quality? All my stuff should be selling for 450? Holy crap that's something I needed to know a long time ago LOL!
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Zen

All worlds
22 Oct 2015 07:08Link
It doesn't actually sell that high, just the highest it can go above market. It wouldn't be fair if you could actually sell that high, then the world economy would become unstable with everything at insane prices.
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odssstudents1

All worlds
22 Oct 2015 15:04Link
I didn't jack it up quite that high, but I did Q+100 on my not-fully-upgraded corps, and Best Price on the fully-upgraded ones. And yeah, made a heck of a difference. Thanks Zen!