Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
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Topics: Beginners: Questions


Monday, October 19, 2015 - 04:51 pm Click here to edit this post
Hi all.
Noob here. I have several questions.
1. Is there any way to set a minimum wage to attract workers?

2. I'm confused. I set all my companies at 100% hiring and production, but some are not hiring or producing (teens or 20s in both). My unemployment rate is 9.5% and I seem to have unemployed workers in all categories - yet some of my companies are reporting they can't hire enough people to do the work. How can I have unemployed workers in all categories with a half dozen companies saying they can't hire enough workers?
What am I missing?


Monday, October 19, 2015 - 04:54 pm Click here to edit this post
Oh, and one more thing. How do I change that grey background. I can't read the green print without highlighting it.


Monday, October 19, 2015 - 06:17 pm Click here to edit this post
1. You can set a salary level for each corp.

2. Sounds like you are short a certain worker type. If one type is short, the corp will not fill other positions until that type becomes available. You will need to post your country and world for us to look.

3. Try changing the "selected theme" under "change appearance".


Tuesday, October 20, 2015 - 02:01 am Click here to edit this post
Golden Rainbow.
The Evil Empire
An excellent example is Fort Belami Chemicals. The company has been shrinking for some time now.
Production Level Last Month 17.90 % Production Index
Employment Level Last Month 16.50 % Hiring level

According to my employment report
65,551 Unemployed low level workers
136,095 Unemployed medium level workers
85,839 Unemployed high level workers
Total Unemployed:
69,705 Unemployed low level managers
42,462 Unemployed medium level managers
28,681 Unemployed high level managers
4,406 Unemployed executives
67,593 Unemployed high tech engineers
29,811 Unemployed high tech seniors
4,027 Unemployed high tech executives

Total unemployment rate is now at 10.05%
I'm pulling my hair out over this.
I see that salaries are in the dumpster due to the long decline, and the cost of raw materials the company uses is outlandish. I can see why it's not making a profit - raw materials being so expensive.
I just managed to increase their selling price to start at 250% (up from 177%). Should that be even higher to return the company to profitability? I see there's a rather severe shortage for chemicals.


Tuesday, October 20, 2015 - 02:06 am Click here to edit this post
Oh, and thanks for the tip. Indigo theme seems to work a lot better.


Tuesday, October 20, 2015 - 02:54 am Click here to edit this post
On employment, check the "Needed for 100% Production" column. If you have more needed than you have unemployed, those are areas you are indeed short. Right now this can be said particularly of low-level workers, medium-level workers, and high tech engineers. This is a sign that you have a few too many corps right now.


Tuesday, October 20, 2015 - 03:54 am Click here to edit this post
Well, I don't want to close any corporations, (I'm stubborn like that), so I'll just have to chill out an wait for the population to grow. Meanwhile, I tweaked the selling price for most of my corporations - if it sells, it should be more profitable, right?
Meanwhile, I tweaked education appropriately (I think).
Am I right in assuming that lower total priorities (in education) means more workers and fewer specialists?
I read somewhere that it needs to be over 120. But I now reduced it to 106.


Tuesday, October 20, 2015 - 06:18 am Click here to edit this post
I had 19 corporations which spread my workers too thin. I just downsized to 16 and that fixed my hiring problems. It also increased my profits. Its better having corporations running at 100% than 50% I think due to the upkeep issue.


Tuesday, October 20, 2015 - 05:01 pm Click here to edit this post
@jdlech: If some of those corps are oversupplied on the market, they won't sell as much product. You might want to consider closing 1 or 2 of those. It will free up some extra employees for those other corps that are producing products that are short on the market. Education priorities of 106 should be ok, but make sure you bump up the priority for any worker class you are short of. If you are still in your first 4-6 weeks as a new player you should be getting occasional population gifts from the system.


Tuesday, October 20, 2015 - 11:24 pm Click here to edit this post
Thanks. I had to subsidize a couple of companies by purchasing their product. Not sure what to do with all those chickens yet... I just keep reassigning unemployed specialists to workers and that seems to be working so far. My unemployment rate went down under 8% already.
I assume I can rely on the numbers posted in the education priorities page, right?


Wednesday, October 21, 2015 - 02:58 am Click here to edit this post
I couldn't get a look at your education numbers. I did notice that you have 2 corps that have a high inventory of unsold products. Both of these have a supply that is very much over supplied, which is why those products aren't selling. Both may be candidates to close. That should help those other corps near the top of your corp list to fill their hiring needs better. I also noticed that you have 0 unemployed teachers, but you have a need to train more teachers to fill the staff requirements of your schools. Bumping the education priority for teachers should help train teachers a bit faster. You unemployment rate isn't too bad, so once you adjust a bit, your hiring should improve.

Hope this helps.


Thursday, October 22, 2015 - 01:01 am Click here to edit this post
I'm logging in a couple of times per day and adjusting education priorities, and reassigning workers. My new buying/selling strategy worked for all but those two companies. Those two needed a different strategy. I think I've got a handle on them now.
And I'm constantly reassigning workers - which is fine by me. It's not the most efficient way possible, but it's working. I didn't need any more teachers at that moment.

Thanks guys. You helped me get a handle on things - especially about not having too many corporations. Things are doing well now.


Tuesday, November 3, 2015 - 09:55 pm Click here to edit this post
Hi all I'm new and I'm not sure what I should do. And west should I do.


Tuesday, November 3, 2015 - 11:26 pm Click here to edit this post
Felix, give your:-

Full country name:-
World you're on:-
Plans to be an economic or war player (finance vs military):-

Someone should be able to help you then :)


Friday, November 13, 2015 - 02:06 am Click here to edit this post
I'll just post here. Does anyone know if the quality of ammo/wep upgrades effect anything? Do my units upgrade faster with 330q upgrades? Is it the same as buying 120q upgrades? Please let me know. I never cared to ask before maybe I'm doing something very wrong.


Friday, November 13, 2015 - 05:54 pm Click here to edit this post
I don't know but I buy mine @ 120Q. @ 330Q the cost would get out of hand. And I haven't noticed anything wrong.

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