O
odssstudents1
All worlds
20 Dec 2015 22:42Link
I've explained this to a few folks on chat, so in the interests of a) spreading knowledge far and wide, and b) not having to type it out again, here's a guide to how to get as much as possible out of a C3 once you've conquered it. This is somewhat long, and quite detailed in places, but it'll give you everything you need to know to absolutely suck a slave country dry and get as much as possible from the husk.
There's three basic things you can steal from a conquered country - goods, cash, and population. You'll want to steal them in basically that order. But before you do that, go into automation and turn everything off, and consider going to settings and giving the country an easier to remember name than the AI default.
**Goods**
Goods that the country has in its national stockpile are available to be stolen. It doesn't look that way at first, because your main has to pay fai
There's three basic things you can steal from a conquered country - goods, cash, and population. You'll want to steal them in basically that order. But before you do that, go into automation and turn everything off, and consider going to settings and giving the country an easier to remember name than the AI default.
**Goods**
Goods that the country has in its national stockpile are available to be stolen. It doesn't look that way at first, because your main has to pay fai
Z
Zen
All worlds
20 Dec 2015 23:02Link
Population
You went into more detail then I have lol. When I'm stealing population I only take 2-4 million and dont worry about hospitals/schools, however this method seems better in the long run. I'm lazy and just steal whats there for a few months then move on. The only thing you forgot is to cancel all current orders on the "trade overview" page. However the rest is explained very well. I might take your advice on closing schools/hospitals as nurses and teachers are always nice to have extra. One more thing. If you use this method to build up your country from 11 million to say 80 million, your population age will suffer and you will lose population at a very high rate within a few decades. The best way to combat this is to at first have a good health index around 120-130 so that the death rate of population age 0-4 isn't high. Once you go past 60-70 million your population will slow down on birth rates and it will start to
You went into more detail then I have lol. When I'm stealing population I only take 2-4 million and dont worry about hospitals/schools, however this method seems better in the long run. I'm lazy and just steal whats there for a few months then move on. The only thing you forgot is to cancel all current orders on the "trade overview" page. However the rest is explained very well. I might take your advice on closing schools/hospitals as nurses and teachers are always nice to have extra. One more thing. If you use this method to build up your country from 11 million to say 80 million, your population age will suffer and you will lose population at a very high rate within a few decades. The best way to combat this is to at first have a good health index around 120-130 so that the death rate of population age 0-4 isn't high. Once you go past 60-70 million your population will slow down on birth rates and it will start to
K
Korban
All worlds
26 Sep 2016 08:37Link
Sorry to ask
But whem i try to transfer cash and people it says i can only trf 7days after conquered
Please help
But whem i try to transfer cash and people it says i can only trf 7days after conquered
Please help
M
marshal.ney
All worlds
04 Oct 2016 15:38Link
Seeking more info on a third line of income from conquered c3's.
Day 0 - after initial settings etc. are changed. Buy a space center on immediate order.
Day 1 - When corporate cash comes in. After transferring goods out via direct sale (to parent country for stockpiling/enterprise to avoid consumption issues/resale), make a large purchase order for space transferrable goods. (while all products are, I'm looking for large monetary sum per unit to limit trips.)
How far deep into negative cash can I go before it becomes a problem with getting the debt transferred back into the empire when the sim country is released? I don't really want to spend gold coins to increase my debt ceiling. But pulling another 700-800 billion out of a country conquered at a lower war level is appealing. And if I can set it up to be done half a dozen times or more per real day, I think I can improve my financial situation eno
Day 0 - after initial settings etc. are changed. Buy a space center on immediate order.
Day 1 - When corporate cash comes in. After transferring goods out via direct sale (to parent country for stockpiling/enterprise to avoid consumption issues/resale), make a large purchase order for space transferrable goods. (while all products are, I'm looking for large monetary sum per unit to limit trips.)
How far deep into negative cash can I go before it becomes a problem with getting the debt transferred back into the empire when the sim country is released? I don't really want to spend gold coins to increase my debt ceiling. But pulling another 700-800 billion out of a country conquered at a lower war level is appealing. And if I can set it up to be done half a dozen times or more per real day, I think I can improve my financial situation eno