Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
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Noob guide needed

Topics: Beginners: Noob guide needed


Wednesday, December 30, 2015 - 07:07 pm Click here to edit this post
Would anybody like to write an idiots guide to starting an enterprise?
I've been doing some key word searches and gotten bits of information here and there. But nothing really guides a noob from startup to profits.
My situation, I have a modest country ('The Evil Empire, on G.R., 45M population, $29T cash, 75 corporations) and I would like to get to level 5 **without making a mess of it**. But I just don't know the best way of getting there from here.

Al Sadius

Wednesday, December 30, 2015 - 07:28 pm Click here to edit this post
You need to be premium, and then you start an enterprise through the Account & Membership screen - it costs 30 GC, and you get it for a month. Start corps the same way you would in your home country, except that you're not limited by the pop of your home country. Instead, you get to pick where to put them. You can build them in a particular country(e.g., your own) intentionally, but more often you go to the Advanced Search option, and look for an appropriate country. You can sort by tax rate, welfare, hiring level, and human/C3. Pick countries that look good - you can usually get full hiring, 30% taxes, and 120+ welfare without looking too hard. And of course, build a ton of corps - you want to get to a few hundred quickly, though the benefits to scale go down after that.

The other trick I'll mention is that it costs 30 GC per 30 days to keep an enterprise up, but if you buy a 1 GC booster for the ent, you get 1 extra day of control. In other words, you can buy 30 boosters a month for no cost. Do so. The 3 corps per month one and the regular corp upgrades one(not the super boost) are the two most useful, generally speaking.


Wednesday, December 30, 2015 - 07:35 pm Click here to edit this post
I've been writing a guide but it's still a work in progress. The most important tip I give about CEOs is not to open any corps. Instead, buy existing corps. There are usually some very undervalued, fully upgraded corps available.

The value of a corp is its assets. If the market value is lower than the asset value, that corp is a bargain. Some corps even have more cash than market value. Those are the super bargains. There are often inactive players who have fully upgraded corps with insufficient workers and a market value of 30B or less.

If you focus on buying neglected, undervalued, highly upgraded corps, you never need to inject cash into a CEO. The profits and dividends will allow you to buy more corps.


Wednesday, December 30, 2015 - 08:35 pm Click here to edit this post
Sounds most intriguing.

The Ho

Wednesday, December 30, 2015 - 08:37 pm Click here to edit this post
An "Idiot's Guide" should be written by a true idiot. I'm too busy to write one right now, lol.

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