Z
Zen
All worlds
02 Jan 2016 06:32Link
Now there already are methods on getting population without spending GC for it. My method may already be used by some vets around here. However I feel this can help people create large empires on simcountry without spending hundreds of gc on population. Which is always nice.
Some requirements you'll need.
-A good economy and source of income. You'll need a lot of money to buy and keep up the military needed for constant wl3 raiding. You'll also have to constantly spend money on building corporations and your basic country needs like schools, hospitals, roads, etc.
-Time, you'll need to invest time. Depending on how much population you're willing to gain at a time depends on the amount of time you're willing to spend on wars.
-GC for boosters, depending on the amount of population you plan to gain each month you may need to buy some boosters to boost the number of corporations you can build each month.
-W
Some requirements you'll need.
-A good economy and source of income. You'll need a lot of money to buy and keep up the military needed for constant wl3 raiding. You'll also have to constantly spend money on building corporations and your basic country needs like schools, hospitals, roads, etc.
-Time, you'll need to invest time. Depending on how much population you're willing to gain at a time depends on the amount of time you're willing to spend on wars.
-GC for boosters, depending on the amount of population you plan to gain each month you may need to buy some boosters to boost the number of corporations you can build each month.
-W
Z
Zen
All worlds
02 Jan 2016 07:48Link
Forgot to add. When increasing your population by a large number in a short period of time. You'll end up having a lot of low level workers. Remember. Low level workers are also highschool students and college students. Don't try to force a super high education to keep the number down but you can if you want. Also try to keep engineers and nurses high on the education priorities. A lot of these low level workers will go into other professions after a few years so do not worry about the high number of LLW. The only professions you may want to change into med/high level workers are teachers and low level managers as you'll usually end up with high surplus of those. Keeping a healthy number of extra medium level managers and low level workers is also good for military.
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Putin
All worlds
05 Jan 2016 04:51Link
Thanks Zen
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ruffled_lemur
All worlds
12 Mar 2016 00:14Link
Does this method still work?
The current population of Crappy is 8,982,559. You are not allowed to let it drop below 100 million. The current population of Elbonia is 23,318,938. The population of Elbonia may not exceed 300 million.
^^ Looks like the minimum population to transfer out is now 100 million? Or maybe because I'm not premium yet...
The current population of Crappy is 8,982,559. You are not allowed to let it drop below 100 million. The current population of Elbonia is 23,318,938. The population of Elbonia may not exceed 300 million.
^^ Looks like the minimum population to transfer out is now 100 million? Or maybe because I'm not premium yet...
D
Dominik
All worlds
12 Mar 2016 00:33Link
That method still works perfectly :-)
Z
Zen
All worlds
17 Oct 2016 21:56Link
Time for me to add onto this guide. This is a guide for population age. The average age of the population is a very important part of your country. If it is too high you will have less students to fill positions of your retiring workforce. At the same time you will have more retired population not contributing to the economy and increasing social security costs. Which can be one of the biggest costs a country has.
You should use this information after you have increased the size of your country/empire to the size that you want for the time being. This will take some time.
I have been able to keep a consistent decline in population age while at the same time increasing the rate of natural growth. Now I stated before adding population from Transfer slaves spreads out population among all age groups equal to the percentages the country being added to has. This is not true and I apologize. Now it still does add to all age groups including 0
You should use this information after you have increased the size of your country/empire to the size that you want for the time being. This will take some time.
I have been able to keep a consistent decline in population age while at the same time increasing the rate of natural growth. Now I stated before adding population from Transfer slaves spreads out population among all age groups equal to the percentages the country being added to has. This is not true and I apologize. Now it still does add to all age groups including 0
L
Letsie
All worlds
31 Oct 2016 07:53Link
Thank you for this information. It took me a few tries but in the end it really helped me in setting up my own growth chain.