Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
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Country Order Strategies

Topics: Beginners: Country Order Strategies

Always Ready

Saturday, April 2, 2016 - 01:13 am Click here to edit this post
I presume it is best to buy ammunition and weapons at high quality, but is there other products a country can buy at high quality for better performance?

1. What about military supplies and services?
2. What about car engines, bread and butter?


Saturday, April 2, 2016 - 05:30 am Click here to edit this post
Consumer goods and items consumed by the government contribute to the Consumption Index, located on your country's business page. The Consumption Index has some influence on the welfare index.

It gets a little tricky choosing what quality to buy those items at. The consumer items you purchase for your country are consumed by your population and you are reimbursed as your population purchases those items from your stock. It gets interesting where they pay an amount based on the current market price, each month, where you could have originally purchased items at a different market price.

Items consumed by the government are a different animal in that those items are simply consumed and are largely represented on your Finance page's Profit and Loss page as a cost. Higher quality items, while improving your consumption index, have no effect on the performance of various government functions and the same number of various products are consumed, regardless of their quality. The only exception is the use of weapon maintenance products (like airforce/defensive weapon maintenance) and weapon and ammo upgrade products. Less weapon maintenance products and (on auto) weapon/ammo upgrade products are used the higher their quality is.

About weapons and ammunition, consider that these items can be upgraded when deployed as a part of units using weapon/ammo quality upgrades. Also, consider where various weapons and ammo have a different cost where the upgrade products have a fixed cost, regardless of the item they are upgrading, and the amount of upgrade products used to increase, say, a tank round or a cruise missile is the same.

That answer your question(s)? Did I confuse you yet? heh

Always Ready

Monday, April 4, 2016 - 01:08 am Click here to edit this post
Not entirely confused, there were some breadcrumbs I could use :) thanks bro


Friday, April 22, 2016 - 08:00 pm Click here to edit this post
I've also noticed that some consumer products have surplus/deficit cycles. I'm wondering if there is any way to time purchases so you get in when prices are best?


Friday, April 22, 2016 - 08:20 pm Click here to edit this post
When you are getting started, you can play a bit with trying to time purchases when you find products you need on sale. As you gain cash reserves and buying power, it is possible to influence the surplus/deficit cycles to your benefit.

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