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Cyclic Commodities

Topics: Beginners: Cyclic Commodities

Eugene Mac

Friday, August 12, 2016 - 11:11 pm Click here to edit this post
I have noticed that some commodities have huge cycles. For example, at one time trucks will have huge orders out against them and then others there will be a surplus.

My question is if you have a corp that makes this commodity would it be a good idea to, when there is a surplus, to set employment and production, wait for the demand to come back, and then set it back to 100%? I know this risks losing your workers, just and idea. Or do you rather just keep storing the stuff up and wait for demand to come back?



Saturday, August 13, 2016 - 02:49 am Click here to edit this post
That's just too much micro managing on a game that already requires a lot of micro managing.

Btw, Eugene. I bought a lot of stuff from your corps and they were shitty products. I demand a full refund and an apology!


Saturday, August 13, 2016 - 06:04 am Click here to edit this post
You can always go to corporations - create production contracts. Contract up to 100% of the products of specific corporations towards your country. Your corporations then sell to the country and you'll stock up on their products. Once the market is in demand again and the prices go back up you can sell them back into the market and cancel the corporation contracts. This is not micro managing and, even if it is it takes only 30 seconds.

Eugene Mac

Saturday, August 13, 2016 - 04:50 pm Click here to edit this post
Buyer beware, SeizeForce!

Yes, Zen, that is a method that could be used. I guess then you country could even sell on the open market when demand increases.


Tuesday, August 16, 2016 - 08:32 pm Click here to edit this post
In many cases, fluctuations are the result of manipulation by players.
"small products" (products that are not used in very large quantities, are easier to manipulate.
Players buy a lot, try to push the price up and then sell.

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