Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
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Question About New Corporations

Topics: Beginners: Question About New Corporations


Saturday, December 2, 2017 - 12:19 am Click here to edit this post
What are some best practices for choosing the industry of a new corporation?

And when in the menu for starting a new corporation, I see that various possible products are listed with a surplus associated with them that is either green, or it is negative and colored red. what does this mean exactly?

What else should I be looking out for and thinking about when building up my economy?


Saturday, December 2, 2017 - 01:05 am Click here to edit this post
In short the best thing you should do is do a Keyword Search in the forum. Type in words and phrases of words. You can type in simple words like economy, corporation, finances, welfare ect ect and read the forum. The forum already has many arguments and instructions on how to build a strong economy. In the forum is basically everything you will need to know when it comes to the economy and how to play the game over all. You can of course ask questions too. This question is very common in simcountry since that basically is the main objective for most players in the game. To build either a strong economy, military or large empire.

Green means surplus red means shortage. You want to build corporations whos products are in demand and that stay in demand. There are many products that almost never go into surplus. Many of the corporations that are less profitable are located in ai countries no players control, so there's no major need to build such corporations. When you're building corporations in a country or enterprise try to diversify as much as you can. Try not to build too many of just one product because if that product goes into surplus your entire economy goes down.

In general the best corporation types are High Tech and Industry. Mining, construction, services, and some utilities can be profitable too. There are depending on the market of the world you're on some profitable recreation products but I wouldn't consider that. Also some defensive and offensive ammunition corporations may be profitable. This also depends on the market of your world. Some worlds always have shortages of some offensive ammunition and some always have surpluses of defensive ammunition. Ammunition is often in higher demand more often than weapons since ammunition is used in maintaining military assets.

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