Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
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CEO Limitations

Topics: Beginners: CEO Limitations

Anthony King

Wednesday, March 21, 2018 - 02:10 pm Click here to edit this post
Hi I like to know how to increase more than 20 ceo corporations in one country from one ceo account, there are other players who has more than 20 ceo 's with their own account, how can i increase beyond 20, Thank you.


Wednesday, March 21, 2018 - 03:15 pm Click here to edit this post
I do not know if they succeeded in having more than 20.
I must admit that some people do tricks with shares we are not really aware of.

The limit is intended to make you do business with others and not only with your own countries.

It is very profitable for countries to have CEO corporations and it is just too easy to do if there are no limits.

Anthony King

Wednesday, March 21, 2018 - 03:42 pm Click here to edit this post
Thank you Andy for your response.


Monday, March 26, 2018 - 02:31 pm Click here to edit this post
its an easy trick to get more than 20 in a single country once you understand the game mechanics. you first acquire the 20 corps then you begin making them go public which will allow you to buy more corps from your country. I have done this in the past to get a country with more than 100 B profit per month.


Monday, March 26, 2018 - 06:10 pm Click here to edit this post
I think forcing people to do business with others kind of goes against the will of a president. Sometimes we want to experiment with isolated, or protectionist economies. Why not? This is a simulation after all. We supposedly announce our government types; Democracy, Communist, Socialist, Dictatorship, etc... Very few of those dabble in global economies.


Tuesday, March 27, 2018 - 01:12 am Click here to edit this post

The game already allows us to use isolated and protectionist Economics. By using State and National Corps, we can create relatively closed and self sustaining national economies.
The key difference is that such economies are less productive, uncompetitive, and inefficient. This is represented by State and National Corps being less profitable, and having tighter upgrade limits.
To have players build closed national economies, while also getting the CEO productivity bonus for open competitive economies, would be an exploit.
Frankly, the fact that Players get bonuses for having Corps "privately" owned and controlled Corps, while it's actually the same president owning and controlling those Corps, is already extremely generous by the GMs. Typically CEO's are limited to 6 corps per country. They have already allowed players to go way over that to 20 in countries they control. Expanding that even more, would just make a joke of the "private" corp system.

Signed President of DanNation on LU


Tuesday, March 27, 2018 - 05:23 pm Click here to edit this post
Well thanks for the jab at my opinion; I don't see it as a "joke". We could be a little more friendly about this, and didn't mean for it to be an argument.
There are other ways of seeing it, such as government subsidized corps, privately run, doing actual work within their own borders. Sounds protectionist, but to each their own I suppose.
Either way, I was mainly addressing the different economic types and their abstract implications; just a food for thought kind of thing.


Tuesday, March 27, 2018 - 09:44 pm Click here to edit this post
that could be an interesting mechanic for players to invest in CEO's that are not part of their account, for a higher interest than from loans. Make a direct investment in the CEO Enterprise.

Mr Anthony King

Wednesday, May 2, 2018 - 05:50 am Click here to edit this post
Thank you guys now I think I know what to do.

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