Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
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Scoring Question

Topics: Beginners: Scoring Question

Will Walker

Wednesday, October 23, 2019 - 12:21 am Click here to edit this post
What's the reasoning behind penalizing CEOs (and I assume countries as well) for exporting goods? That's literally the objective in any economy: Sell products to someone other than yourself in order to gain wealth.

If I export 100% of my product, I receive a maximum penalty. Why does selling product to customers make me a bad CEO?


Thursday, October 24, 2019 - 02:28 am Click here to edit this post
Yes you make money exporting but score is made by trsading with in own country and/or common market

Will Walker

Thursday, October 24, 2019 - 04:57 pm Click here to edit this post
This doesn't answer my question, just confirms that the behavior I'm seeing is consistent with other players.


Thursday, October 24, 2019 - 06:14 pm Click here to edit this post
It is a way of scoring things. Just because numbers are negative it does not mean you are a bad person.

They just want to reward people more for doing certain things. To stimulate people they give out negative scores to those that do not do those things.

Will Walker

Thursday, October 24, 2019 - 07:24 pm Click here to edit this post
So why provide disincentive for the obvious gameplay objective?


Thursday, October 24, 2019 - 09:30 pm Click here to edit this post
It is possible to export more international and make money and trade within own country and get a postive score on the common market


Sunday, October 27, 2019 - 06:05 pm Click here to edit this post
What do you mean by penalties for export.

The common market?
the common market score is a small part of the score.

we are giving players who are successful with the common and local markets, extra score points.

we see this as part of experienced playing.

Will Walker

Monday, October 28, 2019 - 04:01 pm Click here to edit this post
I'll try to explain again, Andy:

Being penalized for international market imports makes sense: it's money leaving your economy. Buying local/common represents value-added activity that benefits your country/enterprise or your direct partners. Great.

Exporting products to the international market, however, represents you GAINING value from people outside your economy. It's the holy grail of any economic system: bring in more money from outside the system, thus becoming wealthier. (In economics, recall, cash flows the opposite direction of goods.)

But in your scoring system you're penalized (negative points) both for buying from the international market (OK), and selling to the international market (NOT OK).

Experienced playing should be: buy local, sell global. Pay yourself to make the things, then get paid by everyone else for making the things as well.

Doing this 100% is impossible if everyone is playing at the same level, because your customers are ALSO looking to buy local.

For this reason, I think it's also sensible to score based off of SC$ value of import/export rather than satiation % as you seem to do: What matters is which way the wealth is flowing (at least for an Enterprise, for countries the objectives should likely focus on the maximization of societal welfare).

Your scoring system suggests that any international trade at all is bad, even if its obviously to the economic benefit of the given entity.

John Galt

Monday, October 28, 2019 - 08:08 pm Click here to edit this post
Common markets are pointless anyway. Even if they gave more score I wouldnt do it. The only score I care about is profit. Common markets wreck your profitability.


Tuesday, October 29, 2019 - 03:28 am Click here to edit this post
Don't use my current incarnation as an example but I know first hand it is possible to have a postive common market score and make money. But I do agree with john money over score


Tuesday, October 29, 2019 - 09:21 am Click here to edit this post
Creating a common market requires some effort, changes in products you and others produce and can increase your score.

There are indeed issues with profitability and we promised to look into it.

selling by default on the international market, is in Simcountry the easy option that always works and can be very profitable.


Tuesday, October 29, 2019 - 01:27 pm Click here to edit this post
Something to consider for the near future.

There is going to be a resource 'shortage'. Not a market collapse, not a dooms day event etc etc resources will just become a bit harder to get.

If you have a large empire (10+ countries) it might become worth it to sell your resources on your own common market if this keeps your economy humming at full speed. It certainly is something I am looking into right now.

John Galt

Tuesday, October 29, 2019 - 02:28 pm Click here to edit this post
Oh yah. An oil apocalypse is coming to LU in around 100 days. Beware. I produce almost half of LU oil myself. It is going to be a big shock when all those corps close on the same day. Without oil, electric will get hit hard, which will then hit every other Corp.

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