Hello,
I've looked around and here's a few things I see:
Your tax rate should be 25-30, not 5.
Your Profit Contributions by State Controlled Corporations should be 100, not 65. These will directly and immediately improve your nation's economy.
Your indexes are all over the place.
In general, you should have your Transportation and Healthcare Indexes at about 130. Driving them higher will only marginally improve your score/output but at tremendous cost, it's not worth it financially.
Raise your Social Security to 80% from your current 70%. This will increase your Welfare Index, which will boost your productivity, thus your corp's profitability, thus your economy.
Your Education Index should be gradually raised to 200 so that labor shortages can quickly (within a day or so) be addressed.
That's what I can see.
Might also be useful to read the Corp and Count
B
Banedon Runestar
All worlds
You have about the right number of corporations, and they're not all sitting at 10% Hiring and 10% Production, so that's good.
They are however concentrated to much into one industrial silo for my taste, but if it works for you that's fine. It's not worthwhile to close them down "just because" if they are profitable, so don't. But I'd suggest that as/when they are closed due to disaster or unprofitability that you branch out a bit into other industrial sectors besides Offensive.
Best Wishes and Goodluck!
Banedon Runestar
President of Etar
Kebir Blue
In case of premium member: build mining corporations only. Close all others. Tax 0, profit share 100. Supplies Q215. Also: military supplies and many defense ammo corporations are decent.
G
Gaius Batavius Mattimus
All worlds
Stu, I looked at the country. If I go over something you already know, forgive me. I'm explaining it fully so if others have the same problem they can resolve it.
1.Some corporations do not have enough workers to fully stock them, so they're not running at max efficiency. Efficiency, productivity and quality are important factors in a corporations' profit margin and this is going to hurt your overall profit.
2.Your welfare index is at 111, so your corporations will not preform as well. Welfare you want for sure at 130, it will make a very large difference when your corps can run at a higher efficiency.
3.I wouldn't personally recommend your corp choice. Lots and lots of offensive military corporations. The specific product choice probably isn't very profitable. Natural resource corps are the most profitable in general. Look around at what other empires do. I would also recommend you increase taxes. Profit shar
Good advise.
Mainly about natural resources.
these corporations are extremely profitable.
building such corporations will give the country a good economic base.
make sure you do not have too many corporations.
Check your education page to see if there are shortages in any of the professional groups.
you need natural resources corporations that are producing at 100% capacity.
Been offline for a few days but will do something with all your advice this afternoon. Thanks everyone!
First thing I've done in all countries is turn off automatic building of new corporations. That was responsible for the poor choice in corps, not me. I was just being lazy lol.
I guess that feature isn't optimised then?
Profit share set to 100% in all countries. Has the game changed regarding this over the last few years? Im sure you used to set it to 30%.....
Tax set to 30% in all countries. Sorry CEOs! Back in the day, you used to set this to zero as corps bought their products from you so you were in fact charging them twice. Has this also changed?
Crap loads of roads, rails and water treatment facilities purchased. I admit, I had overlooked these.....
Automatic building tries to build corporations that produce products that are in short supply.
most times it is a good choice as the price is high.
if you know better, you make your own choices.
Ok, I've discovered why I'm losing money. That country was just an exams but it was the same empire wide.
What was it you ask? Contracts.
You will see that military services, Def weapons maintenance, aircraft fuel, construction, military supplies and more will turn green soon haha
I mean, across my empire I had half a billion military services in stock lmao
J
jchristy2007
All worlds
Regarding Salaries, what should be an appropriate salary level?
B
Banedon Runestar
All worlds
The Corp and Country Settings Guide, found here: https://www.simcountry.com/cgi-bin/discus/board-auth.cgi?file=/27969/27978.html&lm=1582721519
Says that Corp salary should be set to about 200, and that the government positions should be around 250.
I've set my government salary to 215-225 and not had any problems.
I set my corps salary to 200 trying to trick them in some way to make max profit.. government salary 250
I agree. 200 state corps and 250 gov for max profit. 300 for enterprise corps.
Cash can decline for many reasons.
One obviously is when your cost is higher that your income.
but an even larger factor is the purchasing of materials, weapons and ammunition. Schools, universities, hospitals, roads etc. are also considered an investment.
these purchases are not considered monthly cost.
if you purchase many raw materials, your cash goes down but your assets increase. same with weapons. purchasing them means that you spend cash but your military assets increase.
You cash pages under finance show the spending on such items and explains the cash flow.
join our faction its called nato
Back to the issue:
You can see the cashflow log.
It shows all the transactions that have taken place in the previous game months.
checking it in details even once, will give you a good idea what takes place and where your money is coming from or going to.