Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
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So, I won the war! Now What?

Topics: War and Peace: So, I won the war! Now What?

mggebriel

Sunday, November 4, 2012 - 07:17 pm Click here to edit this post
Just won a war against a C3 as my first war which did cost me a lot!

Anyway, I transferred the 1T maximum money, remaining weapons (just peanuts) and was not able to transfer population since it was too low.

Other than this, I see no real gain in keeping the country. I can't move factories, I can't setup contracts between corporations on both sides, can't move population, so some word of advice would be highly appreciated here!

Crafty

Sunday, November 4, 2012 - 09:13 pm Click here to edit this post
If you dont want to keep it close all the corps, a little cash should be made there, sell anything you can out of its inventory too. Dont let it get in debt as this will be transfered to you main country when you cancel the C3.

Dont know how your main country is fixed for all the worker level groups but it may be worth swapping some around with the C3 if you need any particular sort.

Not much else you can do.

Going up war levels will get you GC rewards.

mggebriel

Sunday, November 4, 2012 - 09:36 pm Click here to edit this post
On the long term having a 2nd nation seems more of a burden. I am missing the logic behind even attempting to maintain another country if gains are limited.

Serpent

Monday, November 5, 2012 - 06:02 am Click here to edit this post
Well, it like your main country, will require some work and time and it to can become profitable.

mggebriel

Monday, November 5, 2012 - 08:03 pm Click here to edit this post
What the game needs IMHO to increase interest in wars and taking over countries is a more common sense benefits. For example:

- Ability to create contracts between corporations in both countries
- Ability to move strategic stocks
- Open and increased migration (specifically with job seekers, see next point)
- Automatic hiring of employees from the other country when there is a shortage
- Central collective army administration and logistics

If these features can be conveniently added to the game it would boost interest in country take overs.

Crafty

Tuesday, November 6, 2012 - 09:09 pm Click here to edit this post
Your corps can contract between themselves.

You can buy and sell directly any stocks between the two countries.

You can swap workers around between the two countries to solve shortages. Dont see why it should be automatic.

Last point doesnt make sense as written. You as the player are the central collective army administrator.

sbroccoli

Tuesday, November 6, 2012 - 09:39 pm Click here to edit this post
If you create or join a common market with both your countries, contracting will become much easier.

mggebriel

Tuesday, November 6, 2012 - 11:36 pm Click here to edit this post
@Crafty
Just one time purchases but nit contracts

@sbroccoli
Doing that exactly. Just have to wait now for the approval for my 2nd country


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