Simcountry
Forum Kebir Blue Stable population on KB

Stable population on KB

C
claude balls

All worlds
13 May 2013 12:46Link
Hi All,

any know a rough figure for a stable pop on KB?

cheers
CB
C
claude balls

All worlds
13 May 2013 13:37Link
for the largest stable pop?
L
Laguna

All worlds
13 May 2013 15:09Link
~60M

Depends largely on your welfare index and health index.
C
claude balls

All worlds
13 May 2013 15:20Link
my death rate was above my birth rate
with a health @ 145 and welfare @ 127
and a pop of 48 mil

I'm going to pull the plug on some life support machines
and see where the pop equalises...
C
Crafty

All worlds
13 May 2013 22:01Link
I would say 60M is optimistic now. 40M would seem to be the natural level off point.
C
Christos

All worlds
13 May 2013 23:35Link
Well my main in KB has a population of 48.3 million, a health rate of 152 and a welfare rate of 127 and it's starting to level. Still goes up by 4.000/month but expected births now are 697.000 and deaths are 693.000.
L
Laguna

All worlds
14 May 2013 12:26Link
In Lance of Longinus, my population is at 68M and growing. Health index at 139, welfare at 125, no pop purchases.

In theory, I should have been losing 300 000 souls per year, yet...
C
Christos

All worlds
14 May 2013 13:02Link
Do you have an explanation Laguna? It would be interesting to know what you think with your experience.
C
claude balls

All worlds
15 May 2013 03:18Link
Laguna, is the lance of Longinus on LU?

I wonder if the max pop before enforced birth rate declines is different per planet?
S
Scarlet

All worlds
15 May 2013 05:05Link
The population where the 0 to 4 age group starts to lose people.
A
Andy

All worlds
15 May 2013 09:29Link
The population formulas are the same on all the worlds.

If your population declines, you could improve the health system a bit by adding 30-40 hospitals and then check the population graphs.

I saw this several weeks ago.
population was declining very slowly (10.000 per game year) and an increase in the health system turned it into (slow) growth.

The numbers and the rate of decline or growth, depend on the size of the population and the health index.

Other parameters can kick in, like migration (in and out), war, selling and movong population.
C
claude balls

All worlds
15 May 2013 13:38Link
Thanks Andy,

I tried this a while ago, increased my health index to ~147,
the pop started to increase, then eventually fell over again into a decline, maybe something else was causing this...
or if there is such thing as a population limit, maybe i reached it for the levels of my indexes at that time.
A
Andy

All worlds
15 May 2013 17:01Link
The population limit is 300M
however, it is not possible to get there by natural growth.

the population natural growth stabilizes between 45M and 60M. I take a large margin because it depends on the health index.

We have taken measures for population to remain stable when at higher levels, except for natural death in all age groups.
C
Crafty

All worlds
18 May 2013 00:50Link
<!-Quote-!>Quote:

We have taken measures for population to remain stable when at higher levels, except for natural death in all age groups.<!-/Quote-!>

So what does this mean? That the higher your game level the more pop you will retain naturally, losing only natural death numbers? (assuming a main country that never wars and migration is insignificant)