Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
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Country for trade (Fearless Blue)

Topics: Fearless Blue: Country for trade (Fearless Blue)

Ranger Rick (Fearless Blue)

Saturday, May 1, 2010 - 09:57 pm Click here to edit this post
I am trying to figure out how to get value for these countries with 25m pop that i have. anyone with any ideas??? they are not worth 50gc but i hate to dereg them because of the pop in them. They should be good for something. Anyone with any trade ideas??? I am open to negotiations.

whiteboy (Little Upsilon)

Saturday, May 1, 2010 - 10:58 pm Click here to edit this post
Let me know if you come up with anything, I know that I have personally de-regged something like 50 20 mil pop countries (before the rule changed to 25M) and I REALLY hated doing it, but no one was interested in taking them :(

Psycho_Honey (Little Upsilon)

Sunday, May 2, 2010 - 08:34 pm Click here to edit this post
why not just hold them and de-pop them slowly if you can't sell them. Build up a new slave or something.

CraftyCockney (Fearless Blue)

Sunday, May 2, 2010 - 11:20 pm Click here to edit this post
Guess you could squeeze more pop out of them through disaster relief teams and judicious swapping of workers types.

A 25M pop country for 50GC is still a far better deal than buying from the GM.

James I (Fearless Blue)

Monday, May 3, 2010 - 01:28 am Click here to edit this post
You may try offering to add cash to the country. Even if you have to spend 20gc on cash if you sell it for 50 you still come out 30gc adhead. That's better than dereg it and getting nothing.

Another possibility is making sure the country has mostly ceo companies in it. I think most players prefer ceo companies so this may help sell it. This would work best if you also have an enterprise because you can have it buy the state corps. Close any consistant money losers like ag comp. and use your enterprise to start more profitable ones. You may only want to do this if you are willing to hold onto the country if you cannot sell it, so you don't have to go to the trouble of relocating those ceo corps if you have to dereg and lose your workforce. The advantage to this is that the money your ceo spends buying state corps will help cover the cash you plan to offer with the country.

Being a relatively new player I have never tried to sell any countries so I don't know how well these suggestions would work. I do know that if I were looking to buy a country a strong ceo base and 9T in cash would make it more disirable to me. Like I said you may have to spend 20gc to add the cash but you would still come out 30gc ahead instead of dereg it and get nothing.


Monday, May 3, 2010 - 01:03 pm Click here to edit this post
Maybe if the GM removed their 15GC 'commission' charged for country transactions, then this could be used to add incentive to buy the country.

It would suggest to me that the lack of players staying beyond their initial free period is the reason why there is so little demand for cheap 25M pop countries. When I started, 50GC was a absolute bargain to be grateful for (thanks LG :) ).

It is great that the GM are making the game more attractive to new players with additions like the space feature and new home pages, but we also need to encourage them to stay and grow.

Long live SimCountry!

Psycho_Honey (Little Upsilon)

Tuesday, May 4, 2010 - 01:05 am Click here to edit this post
Very true CC. I was gifted several 25 - 30 million pop countries from LG. This in turn led me to rebuild and resell them for much larger sums. 25 mil pop countries are and were a true bargain back then. I think the exodus of some players led to saturation of the inactive/strip market. Now many players with a little know how can easily defeat an inactive. So here we are.

SUSTAINED Growth and prolonged membership is what is missing. Ideas Ideas...

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