| Saturday, July 2, 2011 - 04:19 pm |
As of now, Fearless blue is running at the pace of 6 game months per day.
The start times for the 6 runs are:
(same start times as on Little Upsilon).
As you can see, there is a 6 hour gap between 3:20 GMT and 9:20 GMT which leaves us time for management runs and upgrades when needed. This gap is the same on all the worlds.
Interest on loans is updated and although there will be 6 interest payments per day, the total will remain the same.
Several additional updates of Fearless Blue:
The spending limit is increased by about 100%. Its computation, as before, depends on recent purchases and accumulates and it depends on the population of the country and the total spending.
The military spending limit is also increased by the same percentage. Also here, the spending limit depends on recent purchases and on the population of the country.
We should all realize that with space trading and shortly also more direct trading, and with shuttles moving products between worlds, spending limits have a smaller impact than before.
The maximum fighting quality of military units on FB is increased to 300 while the max quality of weapons and ammunition in the units can now reach quality level 350.
War protection on FB
Temporary war protection was initially created to allow players to go on vacation or just not login for some time and help protect their countries.
To enable this function, each country gets one game month of temporary war protection for each 10 months in the game. It is one day in ten and more than one real month per year.
Such war protection is automatically added to the country and builds up in time. It is free of any charge for everyone. There is no need to spend gold coins.
On top of this, we allow more temporary war protection as a booster. These booster require gold coins.
Starting in three weeks, before the end of July, we will make the temporary war protection on FB harder to obtain and increase the price of the booster.
The intention is to prevent the use of temporary war protection and make FB a world where war is part of life.
This measure will be tried for several weeks and if not effective enough, there will be more changes to restrict the use of temporary war protection on FB.
| Saturday, July 2, 2011 - 06:33 pm |
I think the 6 months a day is a great idea, im glad you've changed it, I would set up a country there right now but I don't have enough gold coins yet, and I dont know about the war protection there though as that could backfire
| Sunday, July 3, 2011 - 01:07 am |
I see the spending limit went up for the countries. What about the CEO's on FB world?
| Sunday, July 3, 2011 - 05:38 am |
Will this only be for Fearless Blue?
| Sunday, July 3, 2011 - 03:24 pm |
FB world has 6,159 countries
FB world needs development. Taking a quick look around the map I'd say the world has at least 5,000 countries available for new presidents.
| Sunday, July 3, 2011 - 06:18 pm |
These changes are now for FB only.
Is is now running at 6 game months per day.
It is now easier to develop, easier to purchase weapons. you can also fly them in from other worlds.
we will also make it easier to fight.
Spending limits for CEOs on FB will increase tomorrow.
| Sunday, July 3, 2011 - 07:07 pm |
Tom Willard, I was just wondering if I can talk to you about renting space docks on the space stations. Have a look on the suggestions page and see what you think of my idea.
| Sunday, July 3, 2011 - 10:59 pm |
"It is now easier to develop, easier to purchase weapons. you can also fly them in from other worlds."
The flying of weapons in seems to be an unfair advantage for larger players. True?
Also, please explain how it's going to be easier to purchase weapons and easier to develop on FB world?
How will you make it easier to fight?
| Monday, July 4, 2011 - 09:19 pm |
You can build up more quickly.
Spending limits doubled and you can purchase more weapons and other products each game month and there are now 6 game months each day.
you can also move weapons and products from other worlds.
does that help in developing faster and in building your army?
| Tuesday, July 5, 2011 - 01:55 am |
It cuts both ways. The extra spending could speed up the ruin of a country where the player has not clue what he/she is doing.
| Tuesday, July 5, 2011 - 02:56 am |
It does help...thank you Tom.
| Tuesday, July 5, 2011 - 03:42 am |
Increased spending limits make things much easier, Tom. Part of the reason I'm hoping you do the same on all worlds . . . hint, hint.