Unfortunately, the gamemasters did not bring back war as it was "before". Crimson One removed war levels and disabled the import of weapons from space stations. That's it.
Those changes are progress. But they are obviously not enough to correct the problems of PvP. Before, in war engine 1.0, we did not have massive logistics, or massive amounts of targets.
War engine 2.0 introduced obstacles to PvP: war levels, military units, supply units, restrictions on weapons production on most worlds. The maximum number of forts grew from 100 to an unlimited amount. The number of cities, towns, and counties proliferated as the maximum population grew from 50 million to 300 million. War engine 2.0 turned PvP into a convoluted clicking marathon.
When the gamemasters correct more of those excesses, then PvP will be revived on all worlds.