Simcountry
Forum Fearless Blue FB Dead world ?

FB Dead world ?

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smartsolutionscp
22 Jun 2018 13:43 Link
Hello.

Is eny one still playing ?
Nothing ever Appens on FB
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PapaDough
23 Jun 2018 18:29 Link
yea I know. pretty dead here. I would love for it to be like it used to be. in 2014 even white giant was full of activity and active feds and war.
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Michael
23 Jun 2018 23:37 Link
I still play. I noticed there seem to be more players on Fb than KB currently. I think after a lull there are more new players now - hopefully they can retain them
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PapaDough
24 Jun 2018 20:05 Link
maybe we could form some sort of fed. that would be a good idea to get it started. what are your guy's countries, just in case I form one soon, I can invite you guys.
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Michael
25 Jun 2018 22:30 Link
My country is Costa de Espada
I am currently in a Common Market but no fed but I would like to join one.
Send me an invite if you start one. Thanks.
Michael
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Es Mio
26 Jun 2018 21:33 Link
Ill put a country in your fed. Send an invite to "brea"
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PapaDough
26 Jun 2018 22:59 Link
thanks. ill add to my fed
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gmm54
19 Jul 2018 04:38 Link
I am active but not many are anymore
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gmm54
19 Jul 2018 04:38 Link
Imperial states of america
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waes97
25 Jul 2018 16:36 Link
I'm active too, just started 3 days ago.
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Michael
28 Jul 2018 22:58 Link
@waes97 -do you want to join a fed? if you do contact papadough -his country is The Kingdom of Benino
we're always looking for new members
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smartsolutionscp
07 Sep 2018 11:36 Link
not only FB but all Simcountry is dying
Andy
07 Sep 2018 14:50 Link
Many active countries on all worlds.
FB should have been a war world but it seems that fighting is scarry.

also Crimson One should be a place to fight but there are very few who want to do so.

Old players asked us to bring back war as it was "before".

now that we did, it's silent.

But in general, we see quite some new players joining every day.
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Madoff
07 Sep 2018 17:10 Link
Unfortunately, the gamemasters did not bring back war as it was "before". Crimson One removed war levels and disabled the import of weapons from space stations. That's it.

Those changes are progress. But they are obviously not enough to correct the problems of PvP. Before, in war engine 1.0, we did not have massive logistics, or massive amounts of targets.

War engine 2.0 introduced obstacles to PvP: war levels, military units, supply units, restrictions on weapons production on most worlds. The maximum number of forts grew from 100 to an unlimited amount. The number of cities, towns, and counties proliferated as the maximum population grew from 50 million to 300 million. War engine 2.0 turned PvP into a convoluted clicking marathon.

When the gamemasters correct more of those excesses, then PvP will be revived on all worlds.
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Lord Mndz
07 Sep 2018 20:24 Link
Fighting has never been scary, but there should be a reward for doing that, currently I cannot see how that could be profitable, as game assets can be moved out just before losing the war and population is decreasing so fast that there is no point to move it from the taken country.

Another problem is the complexity of war game, many units or weapons are never used and the war game itself is too much costly. Also there is no easy recovery mechanism for defeated players and etc. New countries are not boosted to grow fast.

Regarding Crimson, I don't see how to grow there as all corporations making losses and after taking a single C3 country I immediately received 2T worth war damage which is difficult to deal with when country is not making money.

Andy, I suggest you to go to "gemba" by registering country from zero and try to play with it without any cash/population investment, this is the feeling most players have.

It seems that many things are so obvious from players perspective, but GMs just don't hear what is being said. It is very sad that we don't have an open conversation as community only wants to make this game better.
Andy
07 Sep 2018 20:43 Link
In war engine 1 as you call it, you could have thousands of fortifications, huge numbers of targets, including many cities and the common request was to reduce clicking.

number of casualties and destroyed weapons was very large.

I remember hundreds of thousand of weapons being destroyed.
I do not think you want that back.

Players had millions of weapons.
The cost of war is now a fraction of what it was and in the past year we have reduced it much further.

In Crimsom One, war levels are not relevant.
you can fight anyone.
On FB there are hardly any limitations.

The number of cities and fortifications is now much lower.
Uncompareable to what it was with "war engine 1".

It is now possible to attack from bases, as it was long ago and no need to do everything with units.
it is possible to win without painting.

There are no limitations on the production of weapons on any world.
In all previous versions there were limitations, mainly on nuclear and strategic weapons.

Not sure when was the last time you used it.

The number of cities is very limited despite the larger population.

There are not many countries with 300M most are a fraction of this.

On Crimson One if we start it, wars will be even much smaller as it will run 3 months.
Population and armies will remain small.
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Lord Mndz
08 Sep 2018 07:52 Link
Andy,

Cost of war means nothing when countries can still make profits and support these large armies at the same time. Currently you cannot do that so players keep weapons at CEO accounts or have them all inactive.. Units are so small that to have all weapons activated you need to create thousands of them and it makes war page laggy, not even talking about supplying them.

Number of casualties never was a problem, and nuclear damage now so very small that it is not fun/worth to use these weapons. I remember when successful nuclear hit were causing massive damage and casualties, but today there is no difference from regular weapons. I tried that in my last pvp few months back, so I remember the last time very clear.

Painting is not working normally as not all targets are being painted on the map and all the time you are being stopped by some invisible object...

Give players profits and they will buy weapons to fight wars. You will never spend on army when you country hardly makes some cash.
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Ainz Ooal Gown
27 Sep 2018 20:51 Link
I have no complains on the wargame. It is want it is, wars are costly and people have to commit entire nations worth of resources to wage one.

I think the problem of why people loss so much on waging wars are on the way of how people manage the economic side of the war. The game itself also shares the same amount of blame but I understand why the game cannot ever do it in the most realistic sense.

I recommend that the GMs would improve the economic side of the game by introducing national currencies, banking and further restrictions on the resources. Well, it would make wargames more convoluted and making the game more difficult, but again, who says managing a country is easy.
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Jammiebrown2098
11 Mar 2019 01:16 Link
AMERICAN JUGGERNAUT is back
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Michael
24 Mar 2019 18:02 Link
Welcome back American Juggernaut -great to see a veteran returned to the game.
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Jammiebrown2098
27 Mar 2019 01:03 Link
Thanks bro
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Anthonyzappulla
11 Apr 2019 01:29 Link
Tell ya what's not dead in FB lol is people joining starting wars, drawing art work in their country, then quitting

Also as a result I see the market for Defense of weapons go through the roof
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David Smith
23 May 2019 08:05 Link
I am the best koko
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dubletar
07 Nov 2019 01:44 Link
It's not totally dead. I just went through every continent, region by region, and can confidently say there's no more than a handful large players... :/

That's not good.

Most regions are desolate, with player controlled countries looking no different than C3 countries.
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dubletar
07 Nov 2019 01:48 Link
NSA and LDI are the two strongest federations (I would even say the only two feds...).

After them, there's three presidents with 2-3 strong states each.

Then inactive crickets...