Quick comments re: Weyland's comments, which I agree with.
The game actually was set up fine ORIGINALLY. It was adjusted via loud player feedback to include war levels and secured mode. War levels didn't exist when I first played. This was an 'online war game,' but now it's largely evolved to "play by yourself and look at numbers and don't talk to anyone" game. When I started, a major objective of the game largely was to build enough military to not die. Wars used to be regular, normal, and accepted as part of the game.
Over time, players who literally did nothing to protect their assets lost assets and cried enough about it. No federation, no defensive weapons, and 100t in cash and you think you're safe? No.
As a gamemaster, I imagine it'd be hard to determine if the issue was the rules or just that certain loud players were incompetent, and players pay for the game. Sadly, I think the opin
I been trying to keep a low profile these days on this game and trying to still figure some aspects of the game out, but im finding it kinda boring without other players interactions even though me and my fed mates have great communication and fun talking to each other, but I still like interaction with other players as well on topics like worldly issues without always taking about war and destroying each other lol I do think that this game has way to many worlds and counties and a very small amount of active players. Combining worlds would be hella fun and very active.
Well put Belcher it would be nice to have more open communication between players. I would also like the GM to allow players to have multiple accounts as long as there on different worlds. Politics are crazy now, and as a conservative I would hate to rattle some liberals brain with open dialog. Well there is always hope.
Rob
Thanks Rob and as a liberal minded person like myself am very open to open dialogues. Looking forward to talking and communications between our countries.
Sounds great!! Will talk soon.
Rob