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jaypee (Golden Rainbow)
All worlds
21 Mar 2011 02:31Link
hey folks, I'm a relatively new player here, or rather I'm getting back into the game after an absence of a few years.
One of the more peculiar things I've noticed are some 'anomalies' on th world market in GR, and presumably the other worlds as well (tho I haven't checked). Practically every single tradable commodity EXCEPT for defensive weapons are in constant massive shortages. Yet somehow corps are able to keep purchasing what they need to keep functioning. And the commodity prices seem to kept within a certain range by (I assume) the gamemaster. I understand that these measures are probably needed to keep the global economy from completely tanking, but it's kind of a massive cheat and it leads to massively imbalanced economies. Was this done to keep the game simple and easy, or to prevent players from manipulating the global markets, or for some other reason?
Another, seperate observat
One of the more peculiar things I've noticed are some 'anomalies' on th world market in GR, and presumably the other worlds as well (tho I haven't checked). Practically every single tradable commodity EXCEPT for defensive weapons are in constant massive shortages. Yet somehow corps are able to keep purchasing what they need to keep functioning. And the commodity prices seem to kept within a certain range by (I assume) the gamemaster. I understand that these measures are probably needed to keep the global economy from completely tanking, but it's kind of a massive cheat and it leads to massively imbalanced economies. Was this done to keep the game simple and easy, or to prevent players from manipulating the global markets, or for some other reason?
Another, seperate observat
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Psycho_Honey
All worlds
21 Mar 2011 17:46Link
I really liked the title of this post.
T
Tom Willard (White Giant)
All worlds
21 Mar 2011 23:03Link
Markets in simcountry have always been prevented from a collaps.
Some products are added if really needed but never flipping shortages into a surplus.
We would love to see these balancing functions remaining idle for a long period of time.
Balancing the market has always been hard and players did not take full advantage of the possible profits from products that are nearly always in short supplies.
we think that trading will become more interesting once the space market start to function.
this will happen when :
1. Cargo shuttle automation is introduced to simplify the movements of products to and from space stations. (will be finished within several weeks).
2. When this is in place, many more products will be traded on space stations and
3. We will start differentiating between the worlds with some products being produced on one or two worlds only, making space trading more important but eas
Some products are added if really needed but never flipping shortages into a surplus.
We would love to see these balancing functions remaining idle for a long period of time.
Balancing the market has always been hard and players did not take full advantage of the possible profits from products that are nearly always in short supplies.
we think that trading will become more interesting once the space market start to function.
this will happen when :
1. Cargo shuttle automation is introduced to simplify the movements of products to and from space stations. (will be finished within several weeks).
2. When this is in place, many more products will be traded on space stations and
3. We will start differentiating between the worlds with some products being produced on one or two worlds only, making space trading more important but eas
J
jaypee (Golden Rainbow)
All worlds
22 Mar 2011 00:16Link
@Tom:
That sounds like 2 birds with one stone. Cool.
To quote the 9th rule of acquisition,
"Opportunity plus instinct equals profit."
That sounds like 2 birds with one stone. Cool.
To quote the 9th rule of acquisition,
"Opportunity plus instinct equals profit."
P
Psycho_Honey (White Giant)
All worlds
22 Mar 2011 00:42Link
While I really enjoyed the title of this post. JayPee "Economic Acts of the 'Game-Gods'", as they are often called