andy,
i'm just saying that you two contradict each other's saying.
normal distribution of the population is good for a country, but to get normal distribution would require more micro managing, such as starting at births and deaths, education, health, etc.... are all those being able to be control by the country's owner? so far i think a country owner cannot control many variables of the country. if i could control certain variables in my country, i'm sure i can do a very good job, but like reality i cannot control some of them.
and if the buyer can inspect the product before buying, then it should be up to the buyer's decision. there should be no hidden items of the country for sale, just make a requirement of full disclosure for the sale of the product? allow players to conquer countries and empty whatever they want, leave the conquered country with nothing if they want? gm can always re-born that country again
You can influence your population growth to a limit by improving the health system.
I don't think you should be able to tell your population to multiply quickly.
you can see the population in a country that is offered for sale and despite it, there was a need to watch over it.
You need to look at the population distribution and do some computations of birth rates etc. to be able to see what is "normal". This is not needed at all in most countries and nobody does it.
Only when you purchase a country and you do not know if they have sold population before, this becomes an issue.
This is one of the reasons we are phasing population sales out. Countries should not be damaged in this way and the whole issue should disappear.
This brings me to the wider issue of selling countries and corporations which is under developed. The reason here too is the difficulty in making sure that the seller is not selling yo
in some earth countries, the government do pay money for new born. last few years were $10,000 per baby.
this concept of buying population to increase your country's population?
don't make sense to me
from the documentation, i thought the virtual asset key suppose to operate like opening a box. everything package into the box is for sale, once the buyer has the key then he/she can open the box and take ownership of its contents. i thought the simple solution is to make the box transparent, and once is closed and offer on the market, nothing should change until the key holder change it or the seller take it off the market?
Xiong, I think that what they are saying, is that if you look into the box, can you really say what you are seeing?
A diamond looks great to the naked eye. But when you put a jeweler's loupe on you can see the occlusions and other imperfections.
If you aren't trained to notice that, no matter how transparent the box, or the tools you have on hand, you probably won't notice.
Then when you go to get the gem cut, you get the bad news. Or heaven forbid, you shatter it yourself.
@marshal,
so what we need to keep everyone on their toes is professional assessors who can do the proper due diligence?
and i do think that should be how the gm/owner of the game earns his/her real money, by being the brokering party to the players. who else who know the intricacies of the products being offer than the gm/owner of the game?
this i hope would keep all players honest, so no one is cheating anyone else.
buyer know exactly what he/she paid for, and seller know that the virtual box cannot be just smokes and mirrors.
Huh? Where is convo going?
What you just said about assessors etc is exactly what the GM are doing isn't it? Kind of like a monopolies commission come trading standards bureau.
Anyway, @David. hows it going selling of your things?