Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
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Help! (Little Upsilon)

Topics: Little Upsilon: Help! (Little Upsilon)

Ruckess (Little Upsilon)

Tuesday, March 3, 2009 - 07:23 pm Click here to edit this post
My birth rate has been slowly decreasing over the last few game years and my death rate increasing over the same interval. If this keeps up very much longer, my death rate will be greater than my birth rate. Does anybody know what the heck is going on and can anybody tell me how to fix it?
Thanks in advance
Ruckess

Maxwell 'Danger' Powers (Little Upsilon)

Tuesday, March 3, 2009 - 08:56 pm Click here to edit this post
Bit more information is required to diagnose the problem.

What is your health index? has it changed much recently? What about other indexes? Could your people be unhappy with the state of the country?

Jack Frost (Kebir Blue)

Tuesday, March 3, 2009 - 09:12 pm Click here to edit this post
its most likely his health index as you get higher in population you need a higher health index... I think for 60m pop you need atleast 145 HI.


With Regards,
Dragoon

shaun (Little Upsilon)

Tuesday, March 3, 2009 - 10:03 pm Click here to edit this post
depends on avg age of your population and what % of them is retired and what not. if u looking at over 15% retirees you got to demolish hospitals and it will raise your birth rate

Ruckess (Little Upsilon)

Tuesday, March 3, 2009 - 10:13 pm Click here to edit this post
health index is 175

Daelin (Little Upsilon)

Tuesday, March 3, 2009 - 11:27 pm Click here to edit this post
Hey Shaun, I'm not exactly understanding your recommendation. You're saying that if one demolishes hospitals when they have a lot of retirees, it raises birth rate? Not that SimCountry necessarily follows logic, but I'm not following.

Maxwell 'Danger' Powers (Little Upsilon)

Wednesday, March 4, 2009 - 12:36 am Click here to edit this post
Daelin, im guessing Shaun means that if you lower the birth rate, the oldies will die off and the population will shift younger. Thus a higher proportion of youngers will mean that there will be a higher birth rate. Although, by my inference, the actual number of births will be the same, just the number of births per population unit increases. Which is not necessarily the ideal solution.

Perhaps I am just misunderstanding.

Ruckess (Little Upsilon)

Wednesday, March 4, 2009 - 12:51 am Click here to edit this post
education index is 297
employment index is 92.72
transportation index is 299
health index is 175
financial index is 188
social security index is 114.92
welfare index is 141.92
and none have had any sudden changes.

Ruckess (Little Upsilon)

Wednesday, March 4, 2009 - 08:55 am Click here to edit this post
nobody has answered the original question

shaun (Little Upsilon)

Wednesday, March 4, 2009 - 02:21 pm Click here to edit this post
not even joking in anyway in certain situations when you demolish hospitals your expected number of births per year increases just not proportionaly to your expected number of deaths per year. just something to think about.

this game likes countries to stay under 70M size so if you are approaching that size u are maxing normal population growth limits. if you are small and this is happening than you have to many old people who must be killed off.

Pathetic Sheep (Little Upsilon)

Thursday, March 5, 2009 - 10:24 am Click here to edit this post
Populations go through baby booms and baby busts. It is actually very similar in the real world and Simcountry. The United States went through a baby boom in the late 1940s and 1950s. The big die off is expected to start around 2220 to 2030. All people eventually die.

In Simcountry a large population will give birth to more people than a small population. However, the per capita birth rate is lower in large countries. So your death rate can easily outgrow your birth rate.

A high health index makes your population live longer. The extra people dying now would have died earlier if you had not built the hospitals. Each worker will give about 40 game years of work and then retire and die.

Destroying your hospitals will make the old folks die more quickly. It will lower your population. It also increases infant mortality. You will pay less for social security.

Some empires use a slave state with 30 million people and swap 1,000,000 sims each time he/she logs in. Keep a low health index in the slave state. Also train nurses in your slave. You can convert the nurses back into workers once you have them in the main country. If you educate only one or two types of professionals in a country the professionals will have to be younger. Worker exchanges can also get population from recently captured CCCs. Most CCCs have young populations.

Breeders usually give birth between ages 18 and 35. If you get more breeders in their 20s you get a lot more babies.


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